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[simulator][rigid body](up to 8 pts) Rigid body kinematics #21

@LazyJazz

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@LazyJazz

Rigid Body Kinematics

Build a forward kinematic system with customizable entity for rigid body.

It should support all common joints and physical properties (such as joint limit, link weight and inertia, etc) (4 pts)

Support loading from URDF file (2 pts)

Support inverse kinematics, solves q' given a position of end effector (2 pts)

References

LongMarch Hard-Coded Demo

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