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Copy pathobjects.py
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85 lines (68 loc) · 2.24 KB
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class Objects():
def __init__(self, x = -1, y = -1, id_tag = -1, render_tag = -1, name = "Unknown object"):
self.id_tag = id_tag
self.render_tag = render_tag
self.shaded_render_tag = -render_tag
self.name = name
self.description = ""
self.traits = {"object": True}
self.x = x
self.y = y
def __str__(self):
return self.name
def has_trait(self, trait):
if trait in self.traits:
return self.traits[trait]
else:
return False
def gain_ID(self, ID):
self.id_tag = ID
def get_location(self):
return (self.x,self.y)
def get_distance(self, x, y):
return ((self.x - x)**2 + (self.y - y)**2)**(1/2)
class Tile(Objects):
def __init__(self, x, y, render_tag = 0, passable = False, blocks_vision = True, id_tag = 0, type = None, walkable = False):
super().__init__(x, y, id_tag, render_tag, "Tile")
self.passable = passable
self.blocks_vision = blocks_vision
self.walkable = walkable
self.seen = False
self.visible = False
self.on_fire = False
self.type = type
self.effect = []
def is_visible(self):
return self.visible
def is_seen(self):
return self.seen
def is_passable(self):
return self.passable
def is_blocking_vision(self):
return self.blocks_vision
def check_if_status_applies(self, entity):
return True
def get_status_effects(self):
return self.effect
def __str__(self):
if self.passable:
return(".")
else:
return("#")
class Item(Objects):
def __init__(self, x=-1, y=-1, id_tag=-1, render_tag=-1, name=-1):
super().__init__(x, y, id_tag, render_tag, name)
self.equipable = False
self.dropable = True
self.consumeable = False
self.equipped = False
self.destroy = False
self.description = "Its a " + name + "."
self.stackable = False
self.yendorb = False
self.can_be_levelled = True
self.level = 1
self.attached_skill_exists = False
self.equipment_type = None
self.traits["item"] = True
self.rarity = "Common"