diff --git a/.editorconfig b/.editorconfig
new file mode 100644
index 0000000..185e1d3
--- /dev/null
+++ b/.editorconfig
@@ -0,0 +1,286 @@
+root = true
+
+[*.cs]
+# SA1633: File should have header
+dotnet_diagnostic.SA1633.severity = error
+
+# SA1633: File should be documented
+dotnet_diagnostic.SA1600.severity = error
+
+# IDE0003: Remove qualification
+dotnet_diagnostic.IDE0003.severity = none
+
+# CS8629: Nullable value type may be null.
+dotnet_diagnostic.CS8629.severity = error
+
+# CS8762: Parameter must have a non-null value when exiting in some condition.
+dotnet_diagnostic.CS8762.severity = error
+
+# CS8602: Dereference of a possibly null reference.
+dotnet_diagnostic.CS8602.severity = error
+
+# CS8600: Converting null literal or possible null value to non-nullable type.
+dotnet_diagnostic.CS8600.severity = error
+
+# CS8603: Possible null reference return.
+dotnet_diagnostic.CS8603.severity = error
+
+# CS8601: Possible null reference assignment.
+dotnet_diagnostic.CS8601.severity = error
+
+# CS8775: Member must have a non-null value when exiting in some condition.
+dotnet_diagnostic.CS8775.severity = error
+
+# CS8620: Argument cannot be used for parameter due to differences in the nullability of reference types.
+dotnet_diagnostic.CS8620.severity = error
+
+# CS8777: Parameter must have a non-null value when exiting.
+dotnet_diagnostic.CS8777.severity = error
+
+# SA1507: Code should not contain multiple blank lines in a row
+dotnet_diagnostic.SA1507.severity = warning
+
+# CS8618: Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
+dotnet_diagnostic.CS8618.severity = error
+
+# CS8776: Member cannot be used in this attribute.
+dotnet_diagnostic.CS8776.severity = error
+
+resharper_redundant_name_qualifier_highlighting = none
+
+csharp_using_directive_placement = inside_namespace:warning
+csharp_prefer_simple_using_statement = true:warning
+# csharp_prefer_braces = true:suggestion
+csharp_style_namespace_declarations = file_scoped:warning
+csharp_style_prefer_method_group_conversion = true:warning
+csharp_style_prefer_top_level_statements = false:warning
+csharp_style_expression_bodied_methods = false:silent
+csharp_style_expression_bodied_constructors = false:silent
+csharp_style_expression_bodied_operators = true:silent
+csharp_style_expression_bodied_properties = true:silent
+csharp_style_expression_bodied_indexers = true:silent
+csharp_style_expression_bodied_accessors = true:silent
+csharp_style_expression_bodied_lambdas = true:silent
+csharp_style_expression_bodied_local_functions = true:silent
+csharp_indent_labels = one_less_than_current
+csharp_style_throw_expression = true:warning
+csharp_style_prefer_null_check_over_type_check = true:warning
+csharp_prefer_simple_default_expression = true:warning
+csharp_style_prefer_local_over_anonymous_function = true:warning
+csharp_style_prefer_tuple_swap = true:warning
+csharp_style_implicit_object_creation_when_type_is_apparent = false:warning
+csharp_style_prefer_range_operator = true:suggestion
+csharp_style_prefer_index_operator = true:suggestion
+csharp_style_prefer_utf8_string_literals = true:suggestion
+csharp_style_prefer_readonly_struct = true:suggestion
+csharp_prefer_static_local_function = true:suggestion
+csharp_style_prefer_readonly_struct_member = true:suggestion
+csharp_style_unused_value_expression_statement_preference = unused_local_variable:none
+csharp_style_unused_value_assignment_preference = unused_local_variable:warning
+csharp_style_deconstructed_variable_declaration = true:warning
+csharp_style_inlined_variable_declaration = true:warning
+csharp_style_prefer_extended_property_pattern = true:suggestion
+csharp_style_prefer_not_pattern = true:suggestion
+csharp_style_pattern_matching_over_as_with_null_check = true:suggestion
+csharp_style_pattern_matching_over_is_with_cast_check = true:suggestion
+csharp_style_prefer_pattern_matching = true:silent
+csharp_style_prefer_switch_expression = true:suggestion
+csharp_style_conditional_delegate_call = true:suggestion
+csharp_style_allow_blank_line_after_token_in_arrow_expression_clause_experimental = true:silent
+csharp_style_allow_blank_line_after_token_in_conditional_expression_experimental = true:silent
+csharp_style_allow_blank_line_after_colon_in_constructor_initializer_experimental = true:silent
+csharp_style_allow_blank_lines_between_consecutive_braces_experimental = true:silent
+csharp_style_allow_embedded_statements_on_same_line_experimental = true:silent
+csharp_style_var_elsewhere = false:warning
+csharp_style_var_when_type_is_apparent = false:warning
+csharp_style_var_for_built_in_types = false:warning
+
+# SA1000: Keywords should be spaced correctly
+dotnet_diagnostic.SA1000.severity = none
+
+# IDE0058: Expression value is never used
+dotnet_diagnostic.IDE0058.severity = none
+
+# IDE0280: Use 'nameof'
+dotnet_diagnostic.IDE0280.severity = warning
+
+# CS0436: Type conflicts with imported type
+dotnet_diagnostic.CS0436.severity = suggestion
+
+# SA1010: Opening square brackets should be spaced correctly
+dotnet_diagnostic.SA1010.severity = silent
+
+[LethalAPI.Core/Events/Interfaces/*.cs]
+resharper_unassigned_get_only_auto_property_highlighting=none
+
+[LethalAPI.Core/Patches/{Fixes,Events}/{*,Player/*,Server/*}.cs]
+# SA1202: Internal members before private members. - Patches should always come before helper methods.
+dotnet_diagnostic.SA1202.severity = none
+
+# SA1313:
+dotnet_diagnostic.SA1313.severity = none
+
+# SA1649: Filename should match class name.
+dotnet_diagnostic.SA1649.severity = none
+
+# SA1402: Only one class should be in a file.
+dotnet_diagnostic.SA1402.severity = none
+
+resharper_unused_parameter_local_highlighting=none
+resharper_unused_member_local_highlighting=none
+resharper_string_literal_typo_highlighting=none
+resharper_identifier_typo_highlighting=none
+resharper_comment_typo_highlighting=none
+
+[LethalAPI.Core/System/*.cs]
+# SA1633: File should have header
+dotnet_diagnostic.SA1633.severity = none
+
+dotnet_diagnostic.SA1636.severity = none
+
+# SA1641: File should have copyright
+dotnet_diagnostic.SA1641.severity = none
+
+[LethalAPI.Core/Events/EventArgs/*/*.cs]
+# CS0649: Property never assigned.
+dotnet_diagnostic.CS0649.severity=error
+resharper_unused_auto_property_accessor_global_highlighting=none
+resharper_class_never_instantiated_global_highlighting=none
+resharper_unassigned_get_only_auto_property_highlighting=error
+
+[LethalAPI.Core/Safety/SafeEnumerator\{T\}.cs]
+# SA1633: File should have header.
+dotnet_diagnostic.SA1633.severity = none
+
+[LethalAPI.Core/Patches/HarmonyTools/{SafetyPatch,TranspilerHelper}.cs]
+# SA1633: File should have header.
+dotnet_diagnostic.SA1633.severity = none
+
+[LethalAPI.Core/MEC/Timing.cs]
+# SA1633: File should have header.
+dotnet_diagnostic.SA1633.severity = none
+
+
+[*.{cs,vb}]
+#### Naming styles ####
+
+# Naming rules
+resharper_inconsistent_naming_highlighting=none
+
+dotnet_naming_rule.interface_should_be_begins_with_i.severity = suggestion
+dotnet_naming_rule.interface_should_be_begins_with_i.symbols = interface
+dotnet_naming_rule.interface_should_be_begins_with_i.style = begins_with_i
+
+dotnet_naming_rule.types_should_be_pascal_case.severity = suggestion
+dotnet_naming_rule.types_should_be_pascal_case.symbols = types
+dotnet_naming_rule.types_should_be_pascal_case.style = pascal_case
+
+dotnet_naming_rule.non_field_members_should_be_pascal_case.severity = suggestion
+dotnet_naming_rule.non_field_members_should_be_pascal_case.symbols = non_field_members
+dotnet_naming_rule.non_field_members_should_be_pascal_case.style = pascal_case
+
+# Symbol specifications
+
+dotnet_naming_symbols.interface.applicable_kinds = interface
+dotnet_naming_symbols.interface.applicable_accessibilities = public, internal, private, protected, protected_internal, private_protected
+dotnet_naming_symbols.interface.required_modifiers =
+
+dotnet_naming_symbols.types.applicable_kinds = class, struct, interface, enum
+dotnet_naming_symbols.types.applicable_accessibilities = public, internal, private, protected, protected_internal, private_protected
+dotnet_naming_symbols.types.required_modifiers =
+
+dotnet_naming_symbols.non_field_members.applicable_kinds = property, event, method
+dotnet_naming_symbols.non_field_members.applicable_accessibilities = public, internal, private, protected, protected_internal, private_protected
+dotnet_naming_symbols.non_field_members.required_modifiers =
+
+# Naming styles
+
+dotnet_naming_style.begins_with_i.required_prefix = I
+dotnet_naming_style.begins_with_i.required_suffix =
+dotnet_naming_style.begins_with_i.word_separator =
+dotnet_naming_style.begins_with_i.capitalization = pascal_case
+
+dotnet_naming_style.pascal_case.required_prefix =
+dotnet_naming_style.pascal_case.required_suffix =
+dotnet_naming_style.pascal_case.word_separator =
+dotnet_naming_style.pascal_case.capitalization = pascal_case
+dotnet_style_coalesce_expression = true:warning
+dotnet_style_null_propagation = true:warning
+dotnet_style_prefer_is_null_check_over_reference_equality_method = true:warning
+dotnet_style_prefer_auto_properties = false:warning
+dotnet_style_object_initializer = true:warning
+dotnet_style_collection_initializer = true:warning
+dotnet_style_prefer_simplified_boolean_expressions = true:warning
+dotnet_style_prefer_conditional_expression_over_assignment = true:warning
+dotnet_style_prefer_conditional_expression_over_return = true:warning
+dotnet_style_operator_placement_when_wrapping = beginning_of_line
+tab_width = 4
+indent_size = 4
+end_of_line = crlf
+dotnet_style_explicit_tuple_names = true:warning
+dotnet_style_prefer_inferred_anonymous_type_member_names = true:warning
+dotnet_style_prefer_inferred_tuple_names = true:warning
+dotnet_style_prefer_compound_assignment = true:warning
+dotnet_style_prefer_simplified_interpolation = true:warning
+dotnet_style_namespace_match_folder = true:warning
+dotnet_style_require_accessibility_modifiers = for_non_interface_members:silent
+dotnet_style_predefined_type_for_member_access = true:silent
+dotnet_style_predefined_type_for_locals_parameters_members = true:silent
+dotnet_style_readonly_field = true:suggestion
+dotnet_style_qualification_for_field = false:silent
+dotnet_style_parentheses_in_other_operators = never_if_unnecessary:silent
+dotnet_style_parentheses_in_relational_binary_operators = always_for_clarity:silent
+dotnet_style_parentheses_in_other_binary_operators = always_for_clarity:silent
+dotnet_style_parentheses_in_arithmetic_binary_operators = always_for_clarity:silent
+dotnet_code_quality_unused_parameters = all:suggestion
+dotnet_style_allow_statement_immediately_after_block_experimental = true:silent
+dotnet_style_allow_multiple_blank_lines_experimental = true:silent
+dotnet_style_qualification_for_property = false:silent
+dotnet_style_qualification_for_method = false:silent
+dotnet_style_qualification_for_event = false:silent
+
+
+
+# Remove BepInEx auto-generated info files. (womp-womp)
+[PluginInfo.cs]
+
+# SA1310: Field should not contain an underscore
+dotnet_diagnostic.SA1310.severity = none
+
+# SA1600: Elements should be documented
+dotnet_diagnostic.SA1600.severity = none
+
+# CS1591: Missing XML comment for publicly visible type or member.
+dotnet_diagnostic.CS1591.severity = none
+
+# SA1633: File should have header
+dotnet_diagnostic.SA1633.severity = none
+
+[IgnoresAccessChecksToAttribute.cs]
+# SA1600: Elements should be documented
+dotnet_diagnostic.SA1600.severity = none
+
+# CS1591: Missing XML comment for publicly visible type or member.
+dotnet_diagnostic.CS1591.severity = none
+
+# SA1633: File should have header
+dotnet_diagnostic.SA1633.severity = none
+
+[LethalAPI.Monsters/Patches/*.cs]
+# SA1202: Internal members before private members. - Patches should always come before helper methods.
+dotnet_diagnostic.SA1202.severity = none
+
+# SA1313:
+dotnet_diagnostic.SA1313.severity = none
+
+# SA1649: Filename should match class name.
+dotnet_diagnostic.SA1649.severity = none
+
+# SA1402: Only one class should be in a file.
+dotnet_diagnostic.SA1402.severity = none
+
+resharper_unused_parameter_local_highlighting=none
+resharper_unused_member_local_highlighting=none
+resharper_string_literal_typo_highlighting=none
+resharper_identifier_typo_highlighting=none
+resharper_comment_typo_highlighting=none
\ No newline at end of file
diff --git a/.gitignore b/.gitignore
index 8a30d25..ee61e77 100644
--- a/.gitignore
+++ b/.gitignore
@@ -9,6 +9,7 @@
*.user
*.userosscache
*.sln.docstates
+/.idea/**
# User-specific files (MonoDevelop/Xamarin Studio)
*.userprefs
diff --git a/LICENSE b/LICENSE
index 87a9ebe..f288702 100644
--- a/LICENSE
+++ b/LICENSE
@@ -1,21 +1,674 @@
-MIT License
-
-Copyright (c) 2023 Lethal Company Community
-
-Permission is hereby granted, free of charge, to any person obtaining a copy
-of this software and associated documentation files (the "Software"), to deal
-in the Software without restriction, including without limitation the rights
-to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-copies of the Software, and to permit persons to whom the Software is
-furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice shall be included in all
-copies or substantial portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-SOFTWARE.
+ GNU GENERAL PUBLIC LICENSE
+ Version 3, 29 June 2007
+
+ Copyright (C) 2007 Free Software Foundation, Inc.
+ Everyone is permitted to copy and distribute verbatim copies
+ of this license document, but changing it is not allowed.
+
+ Preamble
+
+ The GNU General Public License is a free, copyleft license for
+software and other kinds of works.
+
+ The licenses for most software and other practical works are designed
+to take away your freedom to share and change the works. By contrast,
+the GNU General Public License is intended to guarantee your freedom to
+share and change all versions of a program--to make sure it remains free
+software for all its users. We, the Free Software Foundation, use the
+GNU General Public License for most of our software; it applies also to
+any other work released this way by its authors. You can apply it to
+your programs, too.
+
+ When we speak of free software, we are referring to freedom, not
+price. Our General Public Licenses are designed to make sure that you
+have the freedom to distribute copies of free software (and charge for
+them if you wish), that you receive source code or can get it if you
+want it, that you can change the software or use pieces of it in new
+free programs, and that you know you can do these things.
+
+ To protect your rights, we need to prevent others from denying you
+these rights or asking you to surrender the rights. Therefore, you have
+certain responsibilities if you distribute copies of the software, or if
+you modify it: responsibilities to respect the freedom of others.
+
+ For example, if you distribute copies of such a program, whether
+gratis or for a fee, you must pass on to the recipients the same
+freedoms that you received. You must make sure that they, too, receive
+or can get the source code. And you must show them these terms so they
+know their rights.
+
+ Developers that use the GNU GPL protect your rights with two steps:
+(1) assert copyright on the software, and (2) offer you this License
+giving you legal permission to copy, distribute and/or modify it.
+
+ For the developers' and authors' protection, the GPL clearly explains
+that there is no warranty for this free software. For both users' and
+authors' sake, the GPL requires that modified versions be marked as
+changed, so that their problems will not be attributed erroneously to
+authors of previous versions.
+
+ Some devices are designed to deny users access to install or run
+modified versions of the software inside them, although the manufacturer
+can do so. This is fundamentally incompatible with the aim of
+protecting users' freedom to change the software. The systematic
+pattern of such abuse occurs in the area of products for individuals to
+use, which is precisely where it is most unacceptable. Therefore, we
+have designed this version of the GPL to prohibit the practice for those
+products. If such problems arise substantially in other domains, we
+stand ready to extend this provision to those domains in future versions
+of the GPL, as needed to protect the freedom of users.
+
+ Finally, every program is threatened constantly by software patents.
+States should not allow patents to restrict development and use of
+software on general-purpose computers, but in those that do, we wish to
+avoid the special danger that patents applied to a free program could
+make it effectively proprietary. To prevent this, the GPL assures that
+patents cannot be used to render the program non-free.
+
+ The precise terms and conditions for copying, distribution and
+modification follow.
+
+ TERMS AND CONDITIONS
+
+ 0. Definitions.
+
+ "This License" refers to version 3 of the GNU General Public License.
+
+ "Copyright" also means copyright-like laws that apply to other kinds of
+works, such as semiconductor masks.
+
+ "The Program" refers to any copyrightable work licensed under this
+License. Each licensee is addressed as "you". "Licensees" and
+"recipients" may be individuals or organizations.
+
+ To "modify" a work means to copy from or adapt all or part of the work
+in a fashion requiring copyright permission, other than the making of an
+exact copy. The resulting work is called a "modified version" of the
+earlier work or a work "based on" the earlier work.
+
+ A "covered work" means either the unmodified Program or a work based
+on the Program.
+
+ To "propagate" a work means to do anything with it that, without
+permission, would make you directly or secondarily liable for
+infringement under applicable copyright law, except executing it on a
+computer or modifying a private copy. Propagation includes copying,
+distribution (with or without modification), making available to the
+public, and in some countries other activities as well.
+
+ To "convey" a work means any kind of propagation that enables other
+parties to make or receive copies. Mere interaction with a user through
+a computer network, with no transfer of a copy, is not conveying.
+
+ An interactive user interface displays "Appropriate Legal Notices"
+to the extent that it includes a convenient and prominently visible
+feature that (1) displays an appropriate copyright notice, and (2)
+tells the user that there is no warranty for the work (except to the
+extent that warranties are provided), that licensees may convey the
+work under this License, and how to view a copy of this License. If
+the interface presents a list of user commands or options, such as a
+menu, a prominent item in the list meets this criterion.
+
+ 1. Source Code.
+
+ The "source code" for a work means the preferred form of the work
+for making modifications to it. "Object code" means any non-source
+form of a work.
+
+ A "Standard Interface" means an interface that either is an official
+standard defined by a recognized standards body, or, in the case of
+interfaces specified for a particular programming language, one that
+is widely used among developers working in that language.
+
+ The "System Libraries" of an executable work include anything, other
+than the work as a whole, that (a) is included in the normal form of
+packaging a Major Component, but which is not part of that Major
+Component, and (b) serves only to enable use of the work with that
+Major Component, or to implement a Standard Interface for which an
+implementation is available to the public in source code form. A
+"Major Component", in this context, means a major essential component
+(kernel, window system, and so on) of the specific operating system
+(if any) on which the executable work runs, or a compiler used to
+produce the work, or an object code interpreter used to run it.
+
+ The "Corresponding Source" for a work in object code form means all
+the source code needed to generate, install, and (for an executable
+work) run the object code and to modify the work, including scripts to
+control those activities. However, it does not include the work's
+System Libraries, or general-purpose tools or generally available free
+programs which are used unmodified in performing those activities but
+which are not part of the work. For example, Corresponding Source
+includes interface definition files associated with source files for
+the work, and the source code for shared libraries and dynamically
+linked subprograms that the work is specifically designed to require,
+such as by intimate data communication or control flow between those
+subprograms and other parts of the work.
+
+ The Corresponding Source need not include anything that users
+can regenerate automatically from other parts of the Corresponding
+Source.
+
+ The Corresponding Source for a work in source code form is that
+same work.
+
+ 2. Basic Permissions.
+
+ All rights granted under this License are granted for the term of
+copyright on the Program, and are irrevocable provided the stated
+conditions are met. This License explicitly affirms your unlimited
+permission to run the unmodified Program. The output from running a
+covered work is covered by this License only if the output, given its
+content, constitutes a covered work. This License acknowledges your
+rights of fair use or other equivalent, as provided by copyright law.
+
+ You may make, run and propagate covered works that you do not
+convey, without conditions so long as your license otherwise remains
+in force. You may convey covered works to others for the sole purpose
+of having them make modifications exclusively for you, or provide you
+with facilities for running those works, provided that you comply with
+the terms of this License in conveying all material for which you do
+not control copyright. Those thus making or running the covered works
+for you must do so exclusively on your behalf, under your direction
+and control, on terms that prohibit them from making any copies of
+your copyrighted material outside their relationship with you.
+
+ Conveying under any other circumstances is permitted solely under
+the conditions stated below. Sublicensing is not allowed; section 10
+makes it unnecessary.
+
+ 3. Protecting Users' Legal Rights From Anti-Circumvention Law.
+
+ No covered work shall be deemed part of an effective technological
+measure under any applicable law fulfilling obligations under article
+11 of the WIPO copyright treaty adopted on 20 December 1996, or
+similar laws prohibiting or restricting circumvention of such
+measures.
+
+ When you convey a covered work, you waive any legal power to forbid
+circumvention of technological measures to the extent such circumvention
+is effected by exercising rights under this License with respect to
+the covered work, and you disclaim any intention to limit operation or
+modification of the work as a means of enforcing, against the work's
+users, your or third parties' legal rights to forbid circumvention of
+technological measures.
+
+ 4. Conveying Verbatim Copies.
+
+ You may convey verbatim copies of the Program's source code as you
+receive it, in any medium, provided that you conspicuously and
+appropriately publish on each copy an appropriate copyright notice;
+keep intact all notices stating that this License and any
+non-permissive terms added in accord with section 7 apply to the code;
+keep intact all notices of the absence of any warranty; and give all
+recipients a copy of this License along with the Program.
+
+ You may charge any price or no price for each copy that you convey,
+and you may offer support or warranty protection for a fee.
+
+ 5. Conveying Modified Source Versions.
+
+ You may convey a work based on the Program, or the modifications to
+produce it from the Program, in the form of source code under the
+terms of section 4, provided that you also meet all of these conditions:
+
+ a) The work must carry prominent notices stating that you modified
+ it, and giving a relevant date.
+
+ b) The work must carry prominent notices stating that it is
+ released under this License and any conditions added under section
+ 7. This requirement modifies the requirement in section 4 to
+ "keep intact all notices".
+
+ c) You must license the entire work, as a whole, under this
+ License to anyone who comes into possession of a copy. This
+ License will therefore apply, along with any applicable section 7
+ additional terms, to the whole of the work, and all its parts,
+ regardless of how they are packaged. This License gives no
+ permission to license the work in any other way, but it does not
+ invalidate such permission if you have separately received it.
+
+ d) If the work has interactive user interfaces, each must display
+ Appropriate Legal Notices; however, if the Program has interactive
+ interfaces that do not display Appropriate Legal Notices, your
+ work need not make them do so.
+
+ A compilation of a covered work with other separate and independent
+works, which are not by their nature extensions of the covered work,
+and which are not combined with it such as to form a larger program,
+in or on a volume of a storage or distribution medium, is called an
+"aggregate" if the compilation and its resulting copyright are not
+used to limit the access or legal rights of the compilation's users
+beyond what the individual works permit. Inclusion of a covered work
+in an aggregate does not cause this License to apply to the other
+parts of the aggregate.
+
+ 6. Conveying Non-Source Forms.
+
+ You may convey a covered work in object code form under the terms
+of sections 4 and 5, provided that you also convey the
+machine-readable Corresponding Source under the terms of this License,
+in one of these ways:
+
+ a) Convey the object code in, or embodied in, a physical product
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+
+ 7. Additional Terms.
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+ "Additional permissions" are terms that supplement the terms of this
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+apply only to part of the Program, that part may be used separately
+under those permissions, but the entire Program remains governed by
+this License without regard to the additional permissions.
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+ All other non-permissive additional terms are considered "further
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+ 8. Termination.
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+ You may not propagate or modify a covered work except as expressly
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+
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+ Termination of your rights under this section does not terminate the
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+material under section 10.
+
+ 9. Acceptance Not Required for Having Copies.
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+ You are not required to accept this License in order to receive or
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+ An "entity transaction" is a transaction transferring control of an
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+any patent claim is infringed by making, using, selling, offering for
+sale, or importing the Program or any portion of it.
+
+ 11. Patents.
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+ A "contributor" is a copyright holder who authorizes use under this
+License of the Program or a work on which the Program is based. The
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+
+ A contributor's "essential patent claims" are all patent claims
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+consistent with the requirements of this License, to extend the patent
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+in a country, would infringe one or more identifiable patents in that
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+
+ A patent license is "discriminatory" if it does not include within
+the scope of its coverage, prohibits the exercise of, or is
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+or that patent license was granted, prior to 28 March 2007.
+
+ Nothing in this License shall be construed as excluding or limiting
+any implied license or other defenses to infringement that may
+otherwise be available to you under applicable patent law.
+
+ 12. No Surrender of Others' Freedom.
+
+ If conditions are imposed on you (whether by court order, agreement or
+otherwise) that contradict the conditions of this License, they do not
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+not convey it at all. For example, if you agree to terms that obligate you
+to collect a royalty for further conveying from those to whom you convey
+the Program, the only way you could satisfy both those terms and this
+License would be to refrain entirely from conveying the Program.
+
+ 13. Use with the GNU Affero General Public License.
+
+ Notwithstanding any other provision of this License, you have
+permission to link or combine any covered work with a work licensed
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+
+ 14. Revised Versions of this License.
+
+ The Free Software Foundation may publish revised and/or new versions of
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+be similar in spirit to the present version, but may differ in detail to
+address new problems or concerns.
+
+ Each version is given a distinguishing version number. If the
+Program specifies that a certain numbered version of the GNU General
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+
+ If the Program specifies that a proxy can decide which future
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+
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+
+ 15. Disclaimer of Warranty.
+
+ THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
+APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
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+SUCH DAMAGES.
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+ 17. Interpretation of Sections 15 and 16.
+
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+reviewing courts shall apply local law that most closely approximates
+an absolute waiver of all civil liability in connection with the
+Program, unless a warranty or assumption of liability accompanies a
+copy of the Program in return for a fee.
+
+ END OF TERMS AND CONDITIONS
+
+ How to Apply These Terms to Your New Programs
+
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+possible use to the public, the best way to achieve this is to make it
+free software which everyone can redistribute and change under these terms.
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+to attach them to the start of each source file to most effectively
+state the exclusion of warranty; and each file should have at least
+the "copyright" line and a pointer to where the full notice is found.
+
+
+ Copyright (C)
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see .
+
+Also add information on how to contact you by electronic and paper mail.
+
+ If the program does terminal interaction, make it output a short
+notice like this when it starts in an interactive mode:
+
+ Copyright (C)
+ This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
+ This is free software, and you are welcome to redistribute it
+ under certain conditions; type `show c' for details.
+
+The hypothetical commands `show w' and `show c' should show the appropriate
+parts of the General Public License. Of course, your program's commands
+might be different; for a GUI interface, you would use an "about box".
+
+ You should also get your employer (if you work as a programmer) or school,
+if any, to sign a "copyright disclaimer" for the program, if necessary.
+For more information on this, and how to apply and follow the GNU GPL, see
+.
+
+ The GNU General Public License does not permit incorporating your program
+into proprietary programs. If your program is a subroutine library, you
+may consider it more useful to permit linking proprietary applications with
+the library. If this is what you want to do, use the GNU Lesser General
+Public License instead of this License. But first, please read
+.
diff --git a/LethalAPI.Monsters/Config.cs b/LethalAPI.Monsters/Config.cs
new file mode 100644
index 0000000..05b920f
--- /dev/null
+++ b/LethalAPI.Monsters/Config.cs
@@ -0,0 +1,22 @@
+// -----------------------------------------------------------------------
+//
+// Copyright (c) LethalAPI Modding Community. All rights reserved.
+// Licensed under the LGPL-3.0 license.
+//
+// -----------------------------------------------------------------------
+
+namespace LethalAPI.Monsters;
+
+using System.ComponentModel;
+
+///
+public sealed class Config : LethalAPI.Core.Interfaces.IConfig
+{
+ ///
+ [Description("Indicates whether or not the plugin should be loaded.")]
+ public bool IsEnabled { get; set; }
+
+ ///
+ [Description("Indicates whether or not debug logs should be shown.")]
+ public bool Debug { get; set; }
+}
\ No newline at end of file
diff --git a/LethalAPI.Monsters/Features/TypeCastObject.cs b/LethalAPI.Monsters/Features/TypeCastObject.cs
new file mode 100644
index 0000000..903facd
--- /dev/null
+++ b/LethalAPI.Monsters/Features/TypeCastObject.cs
@@ -0,0 +1,61 @@
+// -----------------------------------------------------------------------
+//
+// Copyright (c) LethalAPI Modding Community. All rights reserved.
+// Licensed under the LGPL-3.0 license.
+//
+// Taken from EXILED (https://github.com/Exiled-Team/EXILED)
+// Licensed under the CC BY SA 3 license. View it here:
+// https://github.com/Exiled-Team/EXILED/blob/master/LICENSE.md
+// Changes: Namespace adjustments.
+// -----------------------------------------------------------------------
+
+namespace LethalAPI.Monsters.Features;
+
+///
+/// The interface which allows defined objects to be cast to each other.
+///
+/// The type of the object to cast.
+public abstract class TypeCastObject
+ where T : class
+{
+ ///
+ /// Initializes a new instance of the class.
+ ///
+ protected TypeCastObject()
+ {
+ }
+
+ ///
+ /// Unsafely casts the current instance to the specified type.
+ ///
+ /// The type to which to cast the instance.
+ /// The cast instance.
+ public TObject? Cast()
+ where TObject : class, T => this as T as TObject;
+
+ ///
+ /// Safely casts the current instance to the specified type.
+ ///
+ /// The type to which to cast the instance.
+ /// The cast object.
+ /// if the instance was successfully cast; otherwise, .
+ public bool Cast(out TObject? param)
+ where TObject : class, T
+ {
+ param = default;
+
+ if (this as TObject is not { } cast)
+ return false;
+
+ param = cast;
+ return true;
+ }
+
+ ///
+ public TObject? As()
+ where TObject : class, T => Cast();
+
+ ///
+ public bool Is(out TObject? param)
+ where TObject : class, T => Cast(out param);
+}
\ No newline at end of file
diff --git a/LethalAPI.Monsters/FodyWeavers.xml b/LethalAPI.Monsters/FodyWeavers.xml
new file mode 100644
index 0000000..58ba764
--- /dev/null
+++ b/LethalAPI.Monsters/FodyWeavers.xml
@@ -0,0 +1,6 @@
+
+
+
+
+
+
\ No newline at end of file
diff --git a/LethalAPI.Monsters/Hazards/Hazard.cs b/LethalAPI.Monsters/Hazards/Hazard.cs
new file mode 100644
index 0000000..0a189a5
--- /dev/null
+++ b/LethalAPI.Monsters/Hazards/Hazard.cs
@@ -0,0 +1,91 @@
+// -----------------------------------------------------------------------
+//
+// Copyright (c) LethalAPI Modding Community. All rights reserved.
+// Licensed under the LGPL-3.0 license.
+//
+// -----------------------------------------------------------------------
+
+namespace LethalAPI.Monsters.Hazards;
+
+using System;
+
+using Core;
+using Features;
+using Interfaces;
+using UnityEngine;
+
+///
+/// Represents an instance of a hazard.
+///
+/// The type of the hazard being represented.
+/// The implementing type.
+public abstract class Hazard : TypeCastObject, ITransform
+ where THazard : class
+ where TBase : class
+{
+ ///
+ /// Initializes a new instance of the class.
+ ///
+ /// The GameObject representing the hazard.
+ protected Hazard(GameObject gameObject)
+ {
+ try
+ {
+ this.GameObject = gameObject;
+ this.Base = GameObject.GetComponentInChildren();
+ }
+ catch (Exception e)
+ {
+ Log.Warn($"{this.GetType().Name} Base or GameObject was null!");
+ if (Plugin.Instance.Config.Debug)
+ Log.Exception(e);
+ }
+ }
+
+ ///
+ /// Initializes a new instance of the class.
+ ///
+ /// The GameObject representing the hazard.
+ /// The instance of the base object.
+ protected Hazard(GameObject gameObject, TBase baseObj)
+ {
+ try
+ {
+ this.GameObject = gameObject;
+ this.Base = baseObj;
+ }
+ catch (Exception e)
+ {
+ Log.Warn($"{this.GetType().Name} Base or GameObject was null!");
+ if (Plugin.Instance.Config.Debug)
+ Log.Exception(e);
+ }
+ }
+
+ ///
+ /// Gets or sets the base instance.
+ ///
+ public TBase Base { get; protected set; } = null!;
+
+ ///
+ /// Gets or sets the GameObject of the base instance.
+ ///
+ public GameObject GameObject { get; protected set; } = null!;
+
+ ///
+ public abstract Transform Transform { get; }
+
+ ///
+ public Vector3 Position
+ {
+ get => Transform.position;
+ set => Transform.position = value;
+ }
+
+ ///
+ public Quaternion Rotation
+ {
+ get => Transform.rotation;
+ set => Transform.rotation = value;
+ }
+}
\ No newline at end of file
diff --git a/LethalAPI.Monsters/Hazards/Mine/MineInstance.cs b/LethalAPI.Monsters/Hazards/Mine/MineInstance.cs
new file mode 100644
index 0000000..ed8db0d
--- /dev/null
+++ b/LethalAPI.Monsters/Hazards/Mine/MineInstance.cs
@@ -0,0 +1,51 @@
+// -----------------------------------------------------------------------
+//
+// Copyright (c) LethalAPI Modding Community. All rights reserved.
+// Licensed under the LGPL-3.0 license.
+//
+// -----------------------------------------------------------------------
+
+// ReSharper disable once CheckNamespace
+namespace LethalAPI.Monsters.Hazards;
+
+using Unity.Netcode;
+using UnityEngine;
+
+///
+/// Contains the instance implementations for the mine.
+///
+public partial class Mine : Hazard
+{
+ private Mine(GameObject mine)
+ : base(mine)
+ {
+ }
+
+ ///
+ public override Transform Transform => Base.transform;
+
+ ///
+ /// Gets or sets a value indicating whether or not the mine is disarmed.
+ ///
+ public bool IsDisarmed
+ {
+ get => !Base.mineActivated;
+ set => Base.mineActivated = !value;
+ }
+
+ ///
+ /// Makes a mine explode.
+ ///
+ public void Explode()
+ {
+ Base.TriggerMineOnLocalClientByExiting();
+ }
+
+ ///
+ /// Spawns the mine on the network.
+ ///
+ public void Spawn()
+ {
+ this.GameObject.GetComponent().Spawn(destroyWithScene: true);
+ }
+}
\ No newline at end of file
diff --git a/LethalAPI.Monsters/Hazards/Mine/MineStatic.cs b/LethalAPI.Monsters/Hazards/Mine/MineStatic.cs
new file mode 100644
index 0000000..b878b73
--- /dev/null
+++ b/LethalAPI.Monsters/Hazards/Mine/MineStatic.cs
@@ -0,0 +1,108 @@
+// -----------------------------------------------------------------------
+//
+// Copyright (c) LethalAPI Modding Community. All rights reserved.
+// Licensed under the LGPL-3.0 license.
+//
+// -----------------------------------------------------------------------
+
+// ReSharper disable once CheckNamespace
+namespace LethalAPI.Monsters.Hazards;
+
+using System.Collections.Generic;
+using System.Linq;
+
+using UnityEngine;
+
+///
+/// Contains the static implementations for the mine.
+///
+public partial class Mine
+{
+ private static GameObject? minePrefab;
+
+ ///
+ /// Gets or sets a list of the mines found.
+ ///
+ // ReSharper disable once MemberCanBePrivate.Global
+ public static List List { get; set; } = new();
+
+ ///
+ /// Gets the base-game prefab for the component.
+ ///
+ internal static GameObject MinePrefab
+ {
+ get
+ {
+ if (minePrefab is not null)
+ return minePrefab;
+
+ minePrefab = RoundManager.Instance.spawnableMapObjects.First(x => x.prefabToSpawn.name == "Landmine").prefabToSpawn;
+ return MinePrefab;
+ }
+ }
+
+ ///
+ /// Gets a mine from a instance.
+ ///
+ /// The mine to find.
+ /// The object.
+ public static Mine Get(Landmine mine)
+ {
+ Mine? foundMine = List.FirstOrDefault(x => x.Base == mine);
+ if (foundMine is not null)
+ {
+ return foundMine;
+ }
+
+ foundMine = new Mine(mine.transform.parent.gameObject);
+ List.Add(foundMine);
+ return foundMine;
+ }
+
+ ///
+ /// Gets a mine from the base landmine GameObject instance.
+ ///
+ /// The base landmine to find.
+ /// The object.
+ public static Mine Get(GameObject mine)
+ {
+ Mine? foundMine = List.FirstOrDefault(x => x.GameObject == mine);
+ if (foundMine is not null)
+ {
+ return foundMine;
+ }
+
+ foundMine = new Mine(mine);
+ List.Add(foundMine);
+ return foundMine;
+ }
+
+ ///
+ /// Creates a mine.
+ ///
+ /// The position which to spawn the mine.
+ /// The rotation which to spawn the mine.
+ /// The newly created mine.
+ public static Mine Create(Vector3 position, Quaternion rotation)
+ {
+ Mine mine = new(GetNewPrefab(position, rotation));
+ List.Add(mine);
+ return mine;
+ }
+
+ ///
+ /// Creates and spawns a mine.
+ ///
+ /// The position which to spawn the mine.
+ /// The rotation which to spawn the mine.
+ /// The newly created mine.
+ public static Mine CreateAndSpawn(Vector3 position, Quaternion rotation)
+ {
+ Mine mine = new(GetNewPrefab(position, rotation));
+ mine.Spawn();
+ List.Add(mine);
+ return mine;
+ }
+
+ private static GameObject GetNewPrefab(Vector3 position, Quaternion rotation) => Object.Instantiate(MinePrefab, position, rotation, RoundManager.Instance.mapPropsContainer.transform);
+}
\ No newline at end of file
diff --git a/LethalAPI.Monsters/Hazards/Turret/TurretInstance.cs b/LethalAPI.Monsters/Hazards/Turret/TurretInstance.cs
new file mode 100644
index 0000000..86211f0
--- /dev/null
+++ b/LethalAPI.Monsters/Hazards/Turret/TurretInstance.cs
@@ -0,0 +1,92 @@
+// -----------------------------------------------------------------------
+//
+// Copyright (c) LethalAPI Modding Community. All rights reserved.
+// Licensed under the LGPL-3.0 license.
+//
+// -----------------------------------------------------------------------
+
+// ReSharper disable MemberCanBePrivate.Global
+// ReSharper disable once CheckNamespace
+namespace LethalAPI.Monsters.Hazards;
+
+using System;
+
+using Core;
+using Unity.Netcode;
+using UnityEngine;
+
+using GameTurret = global::Turret;
+
+///
+/// Represents a turret and abstractions for a turret.
+///
+public partial class Turret : Hazard
+{
+ ///
+ /// Initializes a new instance of the class.
+ ///
+ ///
+ /// Developers must use or to create an instance.
+ ///
+ /// The existing turret to use.
+ private Turret(GameObject turret)
+ : base(turret)
+ {
+ try
+ {
+ this.GameObject = turret;
+ this.Base = turret.GetComponentInChildren();
+ }
+ catch (Exception e)
+ {
+ Log.Warn($"Turret Base or GameObject was null!");
+ if(Plugin.Instance.Config.Debug)
+ Log.Exception(e);
+ }
+ }
+
+ ///
+ public override Transform Transform => this.GameObject.transform;
+
+ ///
+ /// Gets or sets a value indicating whether or not the turret is disarmed.
+ ///
+ public bool IsDisarmed
+ {
+ get => !Base.turretActive;
+ set => Base.turretActive = !value;
+ }
+
+ ///
+ /// Gets or sets a value indicating the of which a turret is currently operating.
+ ///
+ public TurretMode Mode
+ {
+ get => Base.turretMode;
+ set => Base.turretMode = value;
+ }
+
+ ///
+ /// Gets or sets a value indicating whether the barrel is rotating clockwise or counter-clockwise.
+ ///
+ /// Needs to use the rpc call.
+ public bool RotatingClockwise
+ {
+ get => Base.rotatingClockwise;
+ set => Base.rotatingClockwise = value;
+ }
+
+ ///
+ /// Gets or sets a value representing the detection distance of the turret.
+ ///
+ /// The detection distance of the turret.
+ public float DetectionDistance { get; set; } = 30f;
+
+ ///
+ /// Spawns the turret instance.
+ ///
+ public void Spawn()
+ {
+ this.GameObject.GetComponent().Spawn(destroyWithScene: true);
+ }
+}
\ No newline at end of file
diff --git a/LethalAPI.Monsters/Hazards/Turret/TurretStatic.cs b/LethalAPI.Monsters/Hazards/Turret/TurretStatic.cs
new file mode 100644
index 0000000..0ba319b
--- /dev/null
+++ b/LethalAPI.Monsters/Hazards/Turret/TurretStatic.cs
@@ -0,0 +1,110 @@
+// -----------------------------------------------------------------------
+//
+// Copyright (c) LethalAPI Modding Community. All rights reserved.
+// Licensed under the LGPL-3.0 license.
+//
+// -----------------------------------------------------------------------
+
+// ReSharper disable once CheckNamespace
+namespace LethalAPI.Monsters.Hazards;
+
+using System.Collections.Generic;
+using System.Linq;
+
+using UnityEngine;
+
+using GameTurret = global::Turret;
+
+///
+/// Represents a turret and the static methods for the turret.
+///
+public partial class Turret
+{
+ private static GameObject? turretPrefab;
+
+ ///
+ /// Gets or sets a list of the turrets found.
+ ///
+ // ReSharper disable once MemberCanBePrivate.Global
+ public static List List { get; set; } = new();
+
+ ///
+ /// Gets the base-game prefab for the component.
+ ///
+ internal static GameObject TurretPrefab
+ {
+ get
+ {
+ if (turretPrefab is not null)
+ return turretPrefab;
+
+ turretPrefab = RoundManager.Instance.spawnableMapObjects.First(x => x.prefabToSpawn.name == "TurretContainer").prefabToSpawn;
+ return TurretPrefab;
+ }
+ }
+
+ ///
+ /// Gets a turret from a instance.
+ ///
+ /// The turret.
+ /// The object.
+ public static Turret Get(GameTurret turret)
+ {
+ Turret? foundTurret = List.FirstOrDefault(x => x.Base == turret);
+ if (foundTurret is not null)
+ {
+ return foundTurret;
+ }
+
+ foundTurret = new Turret(turret.transform.parent.gameObject);
+ List.Add(foundTurret);
+ return foundTurret;
+ }
+
+ ///
+ /// Gets a turret from the base GameObject instance.
+ ///
+ /// The turret.
+ /// The object.
+ public static Turret Get(GameObject turret)
+ {
+ Turret? foundTurret = List.FirstOrDefault(x => x.GameObject == turret);
+ if (foundTurret is not null)
+ {
+ return foundTurret;
+ }
+
+ foundTurret = new Turret(turret);
+ List.Add(foundTurret);
+ return foundTurret;
+ }
+
+ ///
+ /// Creates a turret.
+ ///
+ /// The position which to spawn the turret.
+ /// The rotation which to spawn the turret.
+ /// The newly created turret.
+ public static Turret Create(Vector3 position, Quaternion rotation)
+ {
+ Turret turret = new(GetNewPrefab(position, rotation));
+ List.Add(turret);
+ return turret;
+ }
+
+ ///
+ /// Creates and spawns a turret.
+ ///
+ /// The position which to spawn the turret.
+ /// The rotation which to spawn the turret.
+ /// The newly created turret.
+ public static Turret CreateAndSpawn(Vector3 position, Quaternion rotation)
+ {
+ Turret turret = new(GetNewPrefab(position, rotation));
+ turret.Spawn();
+ List.Add(turret);
+ return turret;
+ }
+
+ private static GameObject GetNewPrefab(Vector3 position, Quaternion rotation) => Object.Instantiate(TurretPrefab, position, rotation, RoundManager.Instance.mapPropsContainer.transform);
+}
diff --git a/LethalAPI.Monsters/Hazards/Web/WebInstance.cs b/LethalAPI.Monsters/Hazards/Web/WebInstance.cs
new file mode 100644
index 0000000..2418c7a
--- /dev/null
+++ b/LethalAPI.Monsters/Hazards/Web/WebInstance.cs
@@ -0,0 +1,40 @@
+// -----------------------------------------------------------------------
+//
+// Copyright (c) LethalAPI Modding Community. All rights reserved.
+// Licensed under the LGPL-3.0 license.
+//
+// -----------------------------------------------------------------------
+
+// ReSharper disable once CheckNamespace
+namespace LethalAPI.Monsters.Hazards;
+
+using UnityEngine;
+
+///
+/// Contains the instance implementations for the web.
+///
+public partial class Web : Hazard
+{
+ private Web(GameObject web)
+ : base(web)
+ {
+ }
+
+ ///
+ public override Transform Transform => Base.transform;
+
+ ///
+ /// Gets or sets the speed multiplier for the web.
+ ///
+ /// 1 is normal speed. Default is 0.25f. (Player is 4x slower).
+ public float SpeedMultiplier { get; set; } = 0.25f;
+
+ ///
+ /// Orients the web towards a specific position.
+ ///
+ /// The position to orient the web towards.
+ public void OrientTowardsPosition(Vector3 positionToOrientTowards)
+ {
+ Transform.LookAt(positionToOrientTowards);
+ }
+}
\ No newline at end of file
diff --git a/LethalAPI.Monsters/Hazards/Web/WebStatic.cs b/LethalAPI.Monsters/Hazards/Web/WebStatic.cs
new file mode 100644
index 0000000..d5c8b1b
--- /dev/null
+++ b/LethalAPI.Monsters/Hazards/Web/WebStatic.cs
@@ -0,0 +1,118 @@
+// -----------------------------------------------------------------------
+//
+// Copyright (c) LethalAPI Modding Community. All rights reserved.
+// Licensed under the LGPL-3.0 license.
+//
+// -----------------------------------------------------------------------
+
+// ReSharper disable once CheckNamespace
+namespace LethalAPI.Monsters.Hazards;
+
+using System.Collections.Generic;
+using System.Linq;
+
+using UnityEngine;
+
+///
+/// Contains the static implementations for the web.
+///
+public partial class Web
+{
+ private static GameObject? webPrefab;
+
+ ///
+ /// Gets the main instance of the .
+ ///
+ public static SandSpiderAI SpiderAI { get; internal set; } = null!;
+
+ ///
+ /// Gets or sets a list of the webs found.
+ ///
+ // ReSharper disable once MemberCanBePrivate.Global
+ public static List List { get; set; } = new();
+
+ ///
+ /// Gets or sets the base-game prefab for the component.
+ ///
+ internal static GameObject WebPrefab
+ {
+ get
+ {
+ if (webPrefab is not null)
+ return webPrefab;
+
+ UnityEngine.Object.FindObjectsOfType(typeof(SandSpiderAI));
+ global::UnityEngine.Object.FindObjectsOfType();
+ foreach (EnemyAI ai in Object.FindObjectsOfType())
+ {
+ if (ai is not SandSpiderAI spiderAi)
+ continue;
+
+ SpiderAI = spiderAi;
+ break;
+ }
+
+ webPrefab = SpiderAI.webTrapPrefab;
+ return webPrefab;
+ }
+
+ set
+ {
+ if (webPrefab is not null)
+ return;
+ webPrefab = value;
+ }
+ }
+
+ ///
+ /// Gets a web from a instance.
+ ///
+ /// The to find.
+ /// The object.
+ public static Web Get(SandSpiderWebTrap web)
+ {
+ Web? foundWeb = List.FirstOrDefault(x => x.Base == web);
+ if (foundWeb is not null)
+ {
+ return foundWeb;
+ }
+
+ foundWeb = new Web(web.transform.parent.gameObject);
+ List.Add(foundWeb);
+ return foundWeb;
+ }
+
+ ///
+ /// Gets a web from the base GameObject instance.
+ ///
+ /// The base to find.
+ /// The object.
+ public static Web Get(GameObject web)
+ {
+ Web? foundWeb = List.FirstOrDefault(x => x.GameObject == web);
+ if (foundWeb is not null)
+ {
+ return foundWeb;
+ }
+
+ foundWeb = new Web(web);
+ List.Add(foundWeb);
+ return foundWeb;
+ }
+
+ ///
+ /// Creates a web.
+ ///
+ /// The position which to spawn the web.
+ /// The position which the web will face.
+ /// The newly created web.
+ public static Web Create(Vector3 position, Vector3 endPosition)
+ {
+ Web web = new(GetNewPrefab(position));
+ web.GameObject.transform.LookAt(endPosition);
+ List.Add(web);
+ return web;
+ }
+
+ private static GameObject GetNewPrefab(Vector3 position) => Object.Instantiate(WebPrefab, position, Quaternion.identity, RoundManager.Instance.mapPropsContainer.transform);
+}
\ No newline at end of file
diff --git a/LethalAPI.Monsters/Interfaces/ITransform.cs b/LethalAPI.Monsters/Interfaces/ITransform.cs
new file mode 100644
index 0000000..58f68c8
--- /dev/null
+++ b/LethalAPI.Monsters/Interfaces/ITransform.cs
@@ -0,0 +1,31 @@
+// -----------------------------------------------------------------------
+//
+// Copyright (c) LethalAPI Modding Community. All rights reserved.
+// Licensed under the LGPL-3.0 license.
+//
+// -----------------------------------------------------------------------
+
+namespace LethalAPI.Monsters.Interfaces;
+
+using UnityEngine;
+
+///
+/// Contains elements for easily accessing and modifying properties.
+///
+public interface ITransform
+{
+ ///
+ /// Gets the .
+ ///
+ public Transform Transform { get; }
+
+ ///
+ /// Gets or sets the Transform.Position.
+ ///
+ public Vector3 Position { get; set; }
+
+ ///
+ /// Gets or sets the Transform.Rotation.
+ ///
+ public Quaternion Rotation { get; set; }
+}
\ No newline at end of file
diff --git a/LethalAPI.Monsters/LethalAPI.Monsters.csproj b/LethalAPI.Monsters/LethalAPI.Monsters.csproj
index 3d4db64..74c7546 100644
--- a/LethalAPI.Monsters/LethalAPI.Monsters.csproj
+++ b/LethalAPI.Monsters/LethalAPI.Monsters.csproj
@@ -1,21 +1,63 @@
+ LethalAPI.Monsters
+ LethalAPI.Monsters
+ LethalAPI.Monsters
+ Lethal Company Modding Community
+ Lethal Company Modding Community
+ Monster-related functionality for LethalAPI.
+ 0.0.01
+ 0.0.01
+ 0.0.01
net48
- Monster-related functionality for LethalAPI
- 1.0.0
- true
+ false
+ enable
latest
+ Release
+ AnyCPU
+ true
+ true
+ true
+ embedded
+ ..\bin\Release\
+ ..\bin\Release\$(TargetFramework)\$(AssemblyName).xml
+ ..\LethalAPI.ruleset
+
+ https://api.nuget.org/v3/index.json;
+ https://nuget.bepinex.dev/v3/index.json
+
+ Trace
+ 1701;1702;CS0436
-
-
-
-
+
+
+
+
+
+
+
+
+
+
-
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/LethalAPI.Monsters/Patches/SandSpiderAIConstructorPrefix.cs b/LethalAPI.Monsters/Patches/SandSpiderAIConstructorPrefix.cs
new file mode 100644
index 0000000..c5531d8
--- /dev/null
+++ b/LethalAPI.Monsters/Patches/SandSpiderAIConstructorPrefix.cs
@@ -0,0 +1,27 @@
+// -----------------------------------------------------------------------
+//
+// Copyright (c) LethalAPI Modding Community. All rights reserved.
+// Licensed under the LGPL-3.0 license.
+//
+// -----------------------------------------------------------------------
+
+namespace LethalAPI.Monsters.Patches;
+
+using Core;
+using HarmonyLib;
+using Monsters.Hazards;
+
+///
+/// Gets the instance of the SandSpiderAI.
+///
+[HarmonyPatch(typeof(SandSpiderAI), MethodType.Constructor)]
+internal static class SandSpiderAIConstructorPrefix
+{
+ [HarmonyPrefix]
+ private static void Prefix(SandSpiderAI __instance)
+ {
+ Log.Debug("Got SandSpiderAI Instance.");
+ Web.SpiderAI = __instance;
+ Web.WebPrefab = __instance.webTrapPrefab;
+ }
+}
\ No newline at end of file
diff --git a/LethalAPI.Monsters/Patches/SandSpiderWebCollisionSpeedTranspiler.cs b/LethalAPI.Monsters/Patches/SandSpiderWebCollisionSpeedTranspiler.cs
new file mode 100644
index 0000000..95d1e5f
--- /dev/null
+++ b/LethalAPI.Monsters/Patches/SandSpiderWebCollisionSpeedTranspiler.cs
@@ -0,0 +1,84 @@
+// -----------------------------------------------------------------------
+//
+// Copyright (c) LethalAPI Modding Community. All rights reserved.
+// Licensed under the LGPL-3.0 license.
+//
+// -----------------------------------------------------------------------
+
+namespace LethalAPI.Monsters.Patches;
+
+using System.Collections.Generic;
+using System.Linq;
+using System.Reflection.Emit;
+
+using HarmonyLib;
+using Hazards;
+
+using static HarmonyLib.AccessTools;
+
+///
+/// Patches the method. Allows the feature to work.
+///
+[HarmonyPatch(typeof(SandSpiderWebTrap), nameof(SandSpiderWebTrap.OnTriggerStay))]
+internal static class SandSpiderWebCollisionSpeedTranspiler
+{
+ [HarmonyTranspiler]
+ private static IEnumerable Transpiler(IEnumerable instructions, ILGenerator generator)
+ {
+ List newInstructions = instructions.ToList();
+ int index = newInstructions.FindIndex(x => x.opcode == OpCodes.Ldc_R4 && x.operand is 4f);
+ CodeInstruction[] injectedInstructions =
+ {
+ new(OpCodes.Ldarg_0),
+ new(OpCodes.Callvirt, Method(typeof(SandSpiderWebCollisionSpeedTranspiler), nameof(GetMultiplier))),
+ };
+ newInstructions.RemoveRange(index, 1);
+ newInstructions.InsertRange(index, injectedInstructions);
+
+ for (int i = 0; i < newInstructions.Count; i++)
+ yield return newInstructions[i];
+ }
+
+ private static float GetMultiplier(SandSpiderWebTrap instance)
+ {
+ Web? web = Web.List.FirstOrDefault(x => x.Base == instance);
+ if (web is null)
+ return 4f;
+
+ return 1f / web.SpeedMultiplier;
+ }
+}
+
+///
+/// Patches the method. Allows the feature to work.
+///
+[HarmonyPatch(typeof(SandSpiderWebTrap), nameof(SandSpiderWebTrap.PlayerLeaveWeb))]
+[HarmonyWrapSafe]
+internal static class SandSpiderWebCollisionLeaveSpeedTranspiler
+{
+ [HarmonyTranspiler]
+ private static IEnumerable Transpiler(IEnumerable instructions, ILGenerator generator)
+ {
+ List newInstructions = instructions.ToList();
+ int index = newInstructions.FindIndex(x => x.opcode == OpCodes.Ldc_R4 && x.operand is 0.25f);
+ CodeInstruction[] injectedInstructions =
+ {
+ new(OpCodes.Ldarg_0),
+ new(OpCodes.Callvirt, Method(typeof(SandSpiderWebCollisionLeaveSpeedTranspiler), nameof(GetMultiplier))),
+ };
+ newInstructions.RemoveRange(index, 1);
+ newInstructions.InsertRange(index, injectedInstructions);
+
+ for (int i = 0; i < newInstructions.Count; i++)
+ yield return newInstructions[i];
+ }
+
+ private static float GetMultiplier(SandSpiderWebTrap instance)
+ {
+ Web? web = Web.List.FirstOrDefault(x => x.Base == instance);
+ if (web is null)
+ return 0.25f;
+
+ return web.SpeedMultiplier;
+ }
+}
diff --git a/LethalAPI.Monsters/Patches/TurretDetectionDistanceTranspiler.cs b/LethalAPI.Monsters/Patches/TurretDetectionDistanceTranspiler.cs
new file mode 100644
index 0000000..29dd52d
--- /dev/null
+++ b/LethalAPI.Monsters/Patches/TurretDetectionDistanceTranspiler.cs
@@ -0,0 +1,56 @@
+// -----------------------------------------------------------------------
+//
+// Copyright (c) LethalAPI Modding Community. All rights reserved.
+// Licensed under the LGPL-3.0 license.
+//
+// -----------------------------------------------------------------------
+
+namespace LethalAPI.Monsters.Patches;
+
+using System.Collections.Generic;
+using System.Linq;
+using System.Reflection.Emit;
+
+using HarmonyLib;
+using Hazards;
+
+using static HarmonyLib.AccessTools;
+
+///
+/// Patches the method. Allows the feature to work.
+///
+[HarmonyPatch(typeof(Turret), "CheckForPlayersInLineOfSight")]
+[HarmonyWrapSafe]
+public static class TurretDetectionDistanceTranspiler
+{
+ [HarmonyTranspiler]
+ private static IEnumerable Transpiler(IEnumerable instructions, ILGenerator generator)
+ {
+ List newInstructions = instructions.ToList();
+ int index = newInstructions.FindIndex(x => x.opcode == OpCodes.Ldc_R4 && x.operand is 30f);
+ CodeInstruction[] injectedInstructions =
+ {
+ new (OpCodes.Ldarg_0),
+ new (OpCodes.Call, Method(typeof(TurretDetectionDistanceTranspiler), nameof(GetRange))),
+ };
+ newInstructions.RemoveRange(index, 1);
+ newInstructions.InsertRange(index, injectedInstructions);
+
+ for (int i = 0; i < newInstructions.Count; i++)
+ yield return newInstructions[i];
+ }
+
+ ///
+ /// Gets the new range of the turret.
+ ///
+ /// The instance of the turret shooting.
+ /// The new range of the turret shooting.
+ public static float GetRange(GameTurret instance)
+ {
+ Turret? turret = Turret.List.FirstOrDefault(x => x.Base == instance);
+ if (turret is null)
+ return 30;
+
+ return turret.DetectionDistance;
+ }
+}
\ No newline at end of file
diff --git a/LethalAPI.Monsters/Plugin.cs b/LethalAPI.Monsters/Plugin.cs
index 19c6c07..ac439b4 100644
--- a/LethalAPI.Monsters/Plugin.cs
+++ b/LethalAPI.Monsters/Plugin.cs
@@ -1,14 +1,44 @@
-using BepInEx;
+// -----------------------------------------------------------------------
+//
+// Copyright (c) LethalAPI Modding Community. All rights reserved.
+// Licensed under the LGPL-3.0 license.
+//
+// -----------------------------------------------------------------------
-namespace LethalAPI.Monsters
+namespace LethalAPI.Monsters;
+
+using System;
+
+using LethalAPI.Core;
+
+///
+public sealed class Plugin : Core.Features.Plugin
{
- [BepInPlugin(PluginInfo.PLUGIN_GUID, PluginInfo.PLUGIN_NAME, PluginInfo.PLUGIN_VERSION)]
- public class Plugin : BaseUnityPlugin
+ ///
+ /// Gets the main instance.
+ ///
+ public static Plugin Instance { get; private set; } = null!;
+
+ ///
+ public override string Name => "LethalAPI-Monsters";
+
+ ///
+ public override string Description => "Contains Monsters & Bestiary APIs.";
+
+ ///
+ public override string Author => "Lethal API Modding Community";
+
+ ///
+ public override Version Version => new Version(0, 0, 01);
+
+ ///
+ public override void OnEnabled()
{
- private void Awake()
+ if (!this.Config.IsEnabled)
{
- // Plugin startup logic
- Logger.LogInfo($"Plugin {PluginInfo.PLUGIN_GUID} is loaded!");
+ return;
}
+
+ Log.Info($"{this.Name} is being loaded...");
}
}
\ No newline at end of file
diff --git a/LethalAPI.Monsters/Usings.cs b/LethalAPI.Monsters/Usings.cs
new file mode 100644
index 0000000..7e389d6
--- /dev/null
+++ b/LethalAPI.Monsters/Usings.cs
@@ -0,0 +1,9 @@
+// -----------------------------------------------------------------------
+//
+// Copyright (c) LethalAPI Modding Community. All rights reserved.
+// Licensed under the LGPL-3.0 license.
+//
+// -----------------------------------------------------------------------
+#pragma warning disable SA1200 // usings should appear in namespaces
+global using GameTurret = Turret;
+global using Turret = LethalAPI.Monsters.Hazards.Turret;
\ No newline at end of file
diff --git a/LethalAPI.ruleset b/LethalAPI.ruleset
new file mode 100644
index 0000000..8ef583b
--- /dev/null
+++ b/LethalAPI.ruleset
@@ -0,0 +1,10 @@
+
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/stylecop.json b/stylecop.json
new file mode 100644
index 0000000..763d18a
--- /dev/null
+++ b/stylecop.json
@@ -0,0 +1,17 @@
+{
+ "$schema": "https://raw.githubusercontent.com/DotNetAnalyzers/StyleCopAnalyzers/master/StyleCop.Analyzers/StyleCop.Analyzers/Settings/stylecop.schema.json",
+ "settings": {
+ "documentationRules": {
+ "companyName": "LethalAPI Modding Community",
+ "copyrightText": "Copyright (c) {companyName}. All rights reserved.\nLicensed under the {licenseName} license.",
+ "headerDecoration": "-----------------------------------------------------------------------",
+ "variables": {
+ "licenseFile": "LICENSE",
+ "licenseName": "LGPL-3.0"
+ }
+ },
+ "orderingRules": {
+ "blankLinesBetweenUsingGroups": "require"
+ }
+ }
+}
\ No newline at end of file