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Copy pathLibrary.cs
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1235 lines (1070 loc) · 39.1 KB
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using MelonLoader;
using UnityEngine;
using Repo_Library;
using System.Collections.Generic;
using System.Threading.Tasks;
using Steamworks;
using Photon.Pun;
using System.Linq;
using System.Reflection;
using UnityEngine.Events;
using System;
using System.Collections;
[assembly: MelonInfo(typeof(Library), "R.E.P.O Mod Library", "1.0.0", "Lillious & .Zer0")]
[assembly: MelonGame("semiwork", "REPO")]
namespace Repo_Library
{
public class SharedSceneData
{
public static bool IsInMainMenu { get; set; }
public static bool IsInitialized { get; set; }
public static bool IsInLobby { get; set; }
public static bool IsInGame { get; set; }
public static bool IsInShop { get; set; }
public static bool IsInArena { get; set; }
public static bool IsInTruckLobby { get; set; }
public static List<Level> Levels = new List<Level>();
public static List<Level> Menus = new List<Level>();
public static GameObject Map { get; set; }
public static GameObject[] Enemies { get; set; }
public static GameObject[] DeadEnemies { get; set; }
public static GameObject[] Items { get; set; }
public static GameObject[] DestroyedItems { get; set; }
}
public class SharedPlayerData
{
public static ulong SteamId { get; set; }
}
// Events
[System.Serializable]
public class GameObjectEvent : UnityEvent<string>
{
}
public class Library : MelonMod
{
public static event Action<GameObject> OnEnemyDeath;
public static event Action<GameObject> OnItemDestroyed;
public static event Action<GameObject> OnItemDamaged;
// Set scene data for the game
public async void SetSceneData()
{
LevelGenerator levelGenerator = LevelGenerator.Instance;
while (LevelGenerator.Instance == null)
{
await Task.Delay(100);
levelGenerator = LevelGenerator.Instance;
}
// Wait for the level to be generated before setting up the game data
while (!levelGenerator.Generated)
{
await Task.Delay(100);
}
GameObject enemies = GameObject.Find("Level Generator").transform.Find("Enemies")?.gameObject;
if (enemies == null)
{
MelonLogger.Msg("Unable to locate Enemies");
} else
{
List<GameObject> enemyList = new List<GameObject>();
foreach (Transform child in enemies.transform)
{
GameObject enable = child?.transform.Find("Enable")?.gameObject;
GameObject controller = enable?.transform.Find("Controller")?.gameObject;
EnemyHealth enemyHealth = controller?.GetComponent<EnemyHealth>();
GameObject childGameObject = child.gameObject;
if (enemyHealth != null)
{
enemyList.Add(childGameObject);
}
}
SetEnemies(enemyList.ToArray());
SetDeadEnemies(new GameObject[0]);
MelonCoroutines.Start(MonitorEnemies(enemyList));
}
// Check if the item has ValueableObject component
GameObject[] items = GameObject.FindGameObjectsWithTag("Phys Grab Object");
if (items == null || items.Length == 0)
{
MelonLogger.Msg("Unable to locate items");
} else
{
// Filter out items that don't have ValueableObject component
foreach (GameObject item in items)
{
// Filter out items that don't have ValueableObject component
ValuableObject valuableObject = item.GetComponent<ValuableObject>();
if (valuableObject == null)
{
items = items.Where(val => val != item).ToArray();
}
}
SetItems(items);
SetDestroyedItems(new GameObject[0]);
MelonCoroutines.Start(MonitorItems(items));
}
// Everything has been initialized
SetInGame(true);
}
private IEnumerator MonitorItems(GameObject[] items)
{
if (items == null || items.Length == 0)
{
yield break;
}
Dictionary<GameObject, (string name, float lastValue)> itemData = new Dictionary<GameObject, (string, float)>();
// Initialize item tracking
foreach (GameObject item in items)
{
if (item != null)
{
float initialValue = item.GetComponent<ValuableObject>().dollarValueCurrent;
itemData[item] = (item.name, initialValue);
}
}
while (itemData.Count > 0) // Stop when all items are gone
{
List<GameObject> destroyedItems = new List<GameObject>();
List<GameObject> damagedItems = new List<GameObject>();
// Iterate safely without modifying the dictionary
foreach (var kvp in itemData.ToList()) // Convert to list to prevent modification issues
{
GameObject item = kvp.Key;
if (item == null)
{
destroyedItems.Add(kvp.Key); // Mark for removal
continue;
}
float currentValue = item.GetComponent<ValuableObject>().dollarValueCurrent;
if (!Mathf.Approximately(currentValue, kvp.Value.lastValue)) // Check for change
{
damagedItems.Add(item);
}
}
// Invoke events after iteration
foreach (var damagedItem in damagedItems)
{
OnItemDamaged?.Invoke(damagedItem);
itemData[damagedItem] = (itemData[damagedItem].name, damagedItem.GetComponent<ValuableObject>().dollarValueCurrent); // Update last known value
}
foreach (var destroyedItem in destroyedItems)
{
OnItemDestroyed?.Invoke(destroyedItem);
itemData.Remove(destroyedItem);
}
yield return new WaitForSeconds(0.1f);
}
}
private IEnumerator MonitorEnemies(List<GameObject> enemyList)
{
// Stop if the enemy list is empty
if (enemyList == null || enemyList.Count == 0)
{
yield break;
}
while (true)
{
foreach (GameObject enemy in enemyList)
{
if (enemy == null)
{
continue;
}
GameObject enable = enemy?.transform.Find("Enable")?.gameObject;
GameObject controller = enable?.transform.Find("Controller")?.gameObject;
EnemyHealth enemyHealth = controller?.GetComponent<EnemyHealth>();
if (enemyHealth != null)
{
Type enemyHealthType = typeof(EnemyHealth);
FieldInfo deadField = enemyHealthType?.GetField("dead", BindingFlags.NonPublic | BindingFlags.Instance);
if (deadField != null)
{
bool isDead = (bool)deadField.GetValue(enemyHealth);
if (isDead)
{
GameObject[] deadEnemies = GetDeadEnemies();
// Check if the enemy is already in the list
if (deadEnemies.Contains(enemy))
{
continue;
}
else
{
SharedSceneData.DeadEnemies = SharedSceneData.DeadEnemies.Append(enemy).ToArray();
OnEnemyDeath?.Invoke(enemy);
}
} else
{
SharedSceneData.DeadEnemies = SharedSceneData.DeadEnemies.Where(val => val != enemy).ToArray();
}
}
}
}
yield return new WaitForSeconds(0.1f);
}
}
public override void OnSceneWasInitialized(int buildIndex, string sceneName)
{
// Set the run manager for the game that determines the current level
RunManager runManager = RunManager.instance;
// Set and store levels for the game
if (!IsInitialized())
{
SetSteamId(SteamClient.SteamId);
SetInititialized(true);
SetLevels(runManager.levels);
SetMenuLevels(new List<Level> { runManager.levelMainMenu, runManager.levelLobbyMenu });
}
// Check if the player is in the main menu
if (runManager.levelCurrent == runManager.levelMainMenu)
{
SetInMainMenu(true);
}
else
{
SetInMainMenu(false);
}
// Check if the player is in the lobby
if (runManager.levelCurrent == runManager.levelLobbyMenu || runManager.levelCurrent)
{
SetInLobby(true);
}
else
{
SetInLobby(false);
}
// Check if the player is in the shop
if (runManager.levelCurrent == runManager.levelShop)
{
SetInShop(true);
}
else
{
SetInShop(false);
}
// Check if the player is in the arena
if (runManager.levelCurrent == runManager.levelArena)
{
SetInArena(true);
}
else
{
SetInArena(false);
}
if (runManager.levelCurrent == runManager.levelLobby)
{
SetInTruckLobby(true);
}
else
{
SetInTruckLobby(false);
}
// Checks if the player is in game
if (!SharedSceneData.Menus.Contains(runManager.levelCurrent) && sceneName != "Reload")
{
SetSceneData();
}
else
{
SetInGame(false);
}
}
// SET METHODS
public void SetSteamId(ulong steamId)
{
SharedPlayerData.SteamId = steamId;
}
public void SetInititialized(bool value)
{
SharedSceneData.IsInitialized = value;
}
public void SetInMainMenu(bool value)
{
SharedSceneData.IsInMainMenu = value;
}
public void SetInLobby(bool value)
{
SharedSceneData.IsInLobby = value;
}
public void SetInShop(bool value)
{
SharedSceneData.IsInShop = value;
}
public void SetInArena(bool value)
{
SharedSceneData.IsInArena = value;
}
public void SetInTruckLobby(bool value)
{
SharedSceneData.IsInTruckLobby = value;
}
public void SetLevels(List<Level> levels)
{
SharedSceneData.Levels = levels;
}
public void SetMenuLevels(List<Level> levels)
{
SharedSceneData.Menus = levels;
}
public void SetInGame(bool value)
{
SharedSceneData.IsInGame = value;
}
public void SetEnemies(GameObject[] enemies)
{
SharedSceneData.Enemies = enemies;
}
public void SetDeadEnemies(GameObject[] enemies)
{
SharedSceneData.DeadEnemies = enemies;
}
public void SetDestroyedItems(GameObject[] items)
{
SharedSceneData.DestroyedItems = items;
}
public void SetItems(GameObject[] items)
{
SharedSceneData.Items = items;
}
public async void SetDisableItemDurability()
{
await Task.Delay(5000);
DisableItemsDurability(true);
}
public async void SetEnableItemDurability()
{
await Task.Delay(5000);
DisableItemsDurability(false);
}
// GET METHODS
public ulong GetSteamId()
{
return SharedPlayerData.SteamId;
}
public bool IsInitialized()
{
return SharedSceneData.IsInitialized;
}
public bool IsInMainMenu()
{
return SharedSceneData.IsInMainMenu;
}
public bool IsInLobby()
{
return SharedSceneData.IsInLobby;
}
public List<Level> GetLevels()
{
return SharedSceneData.Levels;
}
public bool IsInGame()
{
return SharedSceneData.IsInGame;
}
public bool IsInShop()
{
return SharedSceneData.IsInShop;
}
public bool IsInArena()
{
return SharedSceneData.IsInArena;
}
public bool IsInTruckLobby()
{
return SharedSceneData.IsInTruckLobby;
}
public List<Level> GetMenuLevels()
{
return SharedSceneData.Menus;
}
public PlayerController GetPlayerController()
{
return PlayerController.instance;
}
public GameObject GetPlayerControllerObject()
{
return GameObject.Find("Player").transform.Find("Controller").gameObject;
}
public PlayerCollision GetPlayerCollision()
{
return PlayerCollision.instance;
}
public StatsManager GetStatsManager()
{
return StatsManager.instance;
}
public RunManager GetRunManager()
{
return RunManager.instance;
}
public GraphicsManager GetGraphicsManager()
{
return GraphicsManager.instance;
}
public GameplayManager GetGameplayManager()
{
return GameplayManager.instance;
}
public AssetManager GetAssetManager()
{
return AssetManager.instance;
}
public AudioManager GetAudioManager()
{
return AudioManager.instance;
}
public NetworkManager GetNetworkManager()
{
return NetworkManager.instance;
}
public GameObject GetMapObject()
{
return SharedSceneData.Map;
}
public Map GetMap ()
{
return Map.Instance;
}
public LevelGenerator GetLevelGenerator()
{
return LevelGenerator.Instance;
}
public GameDirector GetGameDirector()
{
return GameDirector.instance;
}
public PostProcessing GetPostProcessing()
{
return PostProcessing.Instance;
}
public PlayerAvatar GetPlayerAvatar()
{
return PlayerAvatar.instance;
}
public int GetEnemyCount()
{
GameObject[] enemies = GetEnemies().ToArray();
return enemies.Length;
}
public GameObject[] GetEnemies()
{
return SharedSceneData.Enemies;
}
public GameObject[] GetDeadEnemies()
{
return SharedSceneData.DeadEnemies;
}
public RecordingDirector GetRecordingDirector()
{
return RecordingDirector.instance;
}
public ReverbDirector GetReverbDirector()
{
return ReverbDirector.instance;
}
public PunManager GetPunManager()
{
return PunManager.instance;
}
public PlayerVoice GetPlayerVoice()
{
return PlayerVoice.Instance;
}
public PlayerVoiceChat GetPlayerVoiceChat()
{
return PlayerVoiceChat.instance;
}
public RoundDirector GetRoundDirector()
{
return RoundDirector.instance;
}
public ShopManager GetShopManager()
{
return ShopManager.instance;
}
public SpectateCamera GetSpectateCamera()
{
return SpectateCamera.instance;
}
public ValuableDirector GetValuableDirector()
{
return ValuableDirector.instance;
}
public WindowManager GetWindowManager()
{
return WindowManager.instance;
}
public MenuController GetMenuController()
{
return MenuController.instance;
}
public LightManager GetLightManager()
{
return LightManager.instance;
}
public class SharedGameData
{
public static GameObject[] EnemyData { get; set; }
public static GameObject[] TrackedEnemies { get; set; }
}
// Freeze enemies in the game
public void FreezeEnemies(bool freeze)
{
GameObject[] enemies = GetEnemies();
foreach (GameObject enemy in enemies)
{
GameObject controller = enemy.transform.Find("Enable")?.gameObject.transform.Find("Controller")?.gameObject;
controller.SetActive(freeze);
}
}
// Upgrade player energy
public void UpgradePlayerEnergy()
{
PunManager.instance.UpgradePlayerEnergy(GetSteamId().ToString());
}
// Upgrade player jump
public void UpgradePlayerJump()
{
PunManager.instance.UpgradePlayerExtraJump(GetSteamId().ToString());
}
// Upgrade player grab range
public void UpgradePlayerGrabRange()
{
PunManager.instance.UpgradePlayerGrabRange(GetSteamId().ToString());
}
// Non-Host Equivalent to Upgrade Player Grab Strength
public void UpgradePlayerGrabStrengthNonHost()
{
StatsManager.instance.playerUpgradeStrength[SemiFunc.PlayerGetSteamID(PlayerAvatar.instance)]++;
}
// Upgrade player grab strength (Host Only)
public void UpgradePlayerGrabStrength()
{
PunManager.instance.UpgradePlayerGrabStrength(GetSteamId().ToString());
}
// Upgrade player health
public void UpgradePlayerHealth()
{
PunManager.instance.UpgradePlayerHealth(GetSteamId().ToString());
}
// Respawn player at a specific position
public void RespawnPlayer(PlayerController playerController)
{
Vector3 respawn = new Vector3(0f, 0f, -21f);
if (playerController == null) return;
playerController.gameObject.transform.position = respawn;
}
// Upgrade player sprint speed
public void UpgradePlayerSprintSpeed()
{
PunManager.instance.UpgradePlayerSprintSpeed(GetSteamId().ToString());
}
// Upgrade player throw strength
public void UpgradePlayerThrowStrength()
{
PunManager.instance.UpgradePlayerThrowStrength(GetSteamId().ToString());
}
// Upgrade player tumble launch
public void UpgradePlayerTumbleLaunch()
{
PunManager.instance.UpgradePlayerTumbleLaunch(GetSteamId().ToString());
}
// Upgrade battery
public void UpgradeItemBattery(GameObject item)
{
PunManager.instance.UpgradeItemBattery(item.name);
}
// Upgrade map player count
public void UpgradeMapPlayerCount()
{
PunManager.instance.UpgradeMapPlayerCount(GetSteamId().ToString());
}
// Teleport player to a vector3 position
public void TeleportPlayer(PlayerController playerController, Vector3 position)
{
if (playerController == null) return;
playerController.gameObject.transform.position = position;
}
// Set player current energy to a specific value
public void SetPlayerCurrentEnergy(PlayerController playerController, float energy)
{
if (playerController == null) return;
playerController.EnergyCurrent = energy;
}
// Set player max energy to a specific value
public void SetPlayerMaxEnergy(PlayerController playerController, float energy)
{
if (playerController == null) return;
playerController.EnergyStart = energy;
}
// Set sprint energy drain to a specific value
public void SetSprintEnergyDrain(PlayerController playerController, float energy)
{
if (playerController == null) return;
playerController.EnergySprintDrain = energy;
}
// Get player max energy
public float GetPlayerMaxEnergy(PlayerController playerController)
{
if (playerController == null) return 0f;
return playerController.EnergyStart;
}
// Add anti-gravity to the player
public void AntiGravity(PlayerController playerController, float time)
{
if (playerController == null) return;
playerController.AntiGravity(time);
}
// Set crounch speed to a specific value
public void SetCrouchSpeed(PlayerController playerController, float speed)
{
if (playerController == null) return;
playerController.CrouchSpeed = speed;
}
// Get player movement speed
public float GetMovementSpeed(PlayerController playerController)
{
if (playerController == null) return 0f;
return playerController.MoveSpeed;
}
// Set movement speed to a specific value
public void SetMovementSpeed(PlayerController playerController, float speed)
{
if (playerController == null) return;
playerController.MoveSpeed = speed;
}
// Get player sprint speed
public float GetSprintSpeed(PlayerController playerController)
{
if (playerController == null) return 0f;
return playerController.SprintSpeed;
}
// Set sprint speed to a specific value
public void SetSprintSpeed(PlayerController playerController, float speed)
{
if (playerController == null) return;
playerController.SprintSpeed = speed;
}
// Check if the player is sprinting
public bool IsSprinting(PlayerController playerController)
{
if (playerController == null) return false;
return playerController.sprinting;
}
// Set sprinting to a specific value
public void SetSprinting(PlayerController playerController, bool value)
{
if (playerController == null) return;
playerController.sprinting = value;
}
// Set speed upgrade amounts to a specific value
public void SetSpeedUpgradeAmounts(PlayerController playerController, int amount)
{
if (playerController == null) return;
playerController.SprintSpeedUpgrades = amount;
}
// Get custom gravity value
public float GetCustomGravity(PlayerController playerController)
{
if (playerController == null) return 0f;
return playerController.CustomGravity;
}
// Set custom gravity to a specific value
public void SetCustomGravity(PlayerController playerController, float gravity)
{
if (playerController == null) return;
playerController.CustomGravity = gravity;
}
// Spawn an enemy in the game
public void SpawnEnemy(Enemy enemy)
{
SemiFunc.EnemySpawn(enemy);
}
// Kill a player
public void KillPlayer(PlayerAvatar playerAvatar)
{
playerAvatar.PlayerDeath(0);
}
// Kill all players
public void KillAllPlayers()
{
PlayerAvatar[] players = GetAllPlayers().ToArray();
foreach (PlayerAvatar player in players)
{
player.PlayerDeath(0);
}
}
// Revive a player
public void RevivePlayer(PlayerAvatar playerAvatar)
{
playerAvatar.Revive(false);
}
// Revive all players
public void ReviveAllPlayers()
{
PlayerAvatar[] players = GetAllPlayers().ToArray();
foreach (PlayerAvatar player in players)
{
player.Revive(false);
}
}
// Send a message as a player
public void SendMessage(PlayerAvatar playerAvatar, string message)
{
playerAvatar.ChatMessageSend(message, false);
}
// Check if the game is multiplayer
public bool IsMultiplayer()
{
return SemiFunc.IsMultiplayer();
}
// Check if the player is the master client
public bool IsMasterClient()
{
return PhotonNetwork.IsMasterClient;
}
// Player Tumble
public void PlayerTumble(PlayerAvatar playerAvatar)
{
playerAvatar.tumble.TumbleSet(true, false);
}
// Player Tumble All
public void PlayerTumbleAll()
{
PlayerAvatar[] players = GetAllPlayers().ToArray();
foreach (PlayerAvatar player in players)
{
player.tumble.TumbleSet(true, false);
}
}
// Get a list of all players
public List<PlayerAvatar> GetAllPlayers()
{
return SemiFunc.PlayerGetAll();
}
// Get player count
public int GetPlayerCount()
{
PlayerAvatar[] players = GetAllPlayers().ToArray();
return players.Length;
}
// Get player by steam id
public PlayerAvatar GetPlayerBySteamId(string steamId)
{
return SemiFunc.PlayerGetFromSteamID(steamId);
}
// Get player by name
public PlayerAvatar GetPlayerByName(string name)
{
return SemiFunc.PlayerGetFromName(name);
}
// Get player steam id
public string GetPlayerSteamId(PlayerAvatar player)
{
return SemiFunc.PlayerGetSteamID(player);
}
// Check if all players are in the truck
public bool AreAllPlayersInTruck()
{
return SemiFunc.PlayersAllInTruck();
}
// Disable enemies in the game
// Some enemies can be reactivated by the game
public void DisableEnemies(bool disable)
{
GameObject[] enemies = GetEnemies().ToArray();
foreach (GameObject enemy in enemies)
{
GameObject enable = enemy.transform.Find("Enable")?.gameObject;
enable.SetActive(!disable);
}
}
// Get all items in the map
public GameObject[] GetItems ()
{
return SharedSceneData.Items;
}
// Get all destroyed items in the map
public GameObject[] GetDestroyedItems()
{
return SharedSceneData.DestroyedItems;
}
// Disable items durability in the game
public void DisableItemsDurability (bool disable)
{
GameObject[] items = GetItems().ToArray();
foreach (GameObject item in items)
{
PhysGrabObjectImpactDetector detector = item?.GetComponent<PhysGrabObjectImpactDetector>();
if (detector != null)
{
detector.enabled = !disable;
}
}
}
// Get player avatar object
public GameObject GetPlayerAvatarObject()
{
return GameObject.Find("PlayerAvatar(Clone)").transform.Find("Player Avatar Controller").gameObject;
}
// Set god mode for the player
public void SetGodMode(bool on)
{
typeof(PlayerHealth).GetField("godMode", BindingFlags.Instance | BindingFlags.NonPublic).SetValue(GetPlayerAvatar().playerHealth, on);
}
// Set currency
public void SetCurrency(int currency)
{
StatsManager.instance.runStats["currency"] = currency;
}
// Get max health of the player
public int GetPlayerMaxHealth()
{
return 100 + StatsManager.instance.GetPlayerMaxHealth(SemiFunc.PlayerGetSteamID(PlayerAvatar.instance));
}
// Get current health of the player
public int GetPlayerHealth()
{
return StatsManager.instance.GetPlayerHealth(SemiFunc.PlayerGetSteamID(PlayerAvatar.instance));
}
// Heal player
public void HealPlayer(GameObject playerAvatar, int health)
{
playerAvatar.GetComponent<PlayerHealth>().Heal(health, true);
}
// Heal player to max health
public void HealPlayerMax(GameObject playerAvatar)
{
playerAvatar.GetComponent<PlayerHealth>().Heal(GetPlayerMaxHealth(), true);
}
// Set player health to a specific value
public void SetPlayerHealth(int health)
{
StatsManager.instance.SetPlayerHealth(SemiFunc.PlayerGetSteamID(PlayerAvatar.instance), health, false);
}
// Reset stats
public void ResetStats()
{
StatsManager.instance.ResetAllStats();
}
// Buy all items
public void BuyAllItems()
{
StatsManager.instance.BuyAllItems();
}
// Damage player
public void DamagePlayer(GameObject playerAvatar, int damage)
{
playerAvatar.GetComponent<PlayerHealth>().Hurt(damage, false);
}
// Save game
public void SaveGame(string filename)
{