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Makefile
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67 lines (53 loc) · 1.51 KB
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CC = cc
CFLAGS = -Wall -Werror -Wextra -g -Iinclude
NAME = cub3D
LIBFT_DIR = libft_42
LDFLAGS = -L$(LIBFT_DIR) -lft
LIBFT = $(LIBFT_DIR)/libft.a
# MLX42_FLAGS = -lmlx42 -lm -lpthread -ldl -lglfw
MLX42_FLAGS = -L/home/msalim/MLX42/build -lmlx42 -lm -lpthread -ldl -lglfw
SRC_DIR = src
OBJS_DIR = objs
SRC = main.c \
exit_handler/exit_handler.c \
exit_handler/free_map.c \
parsing/parse.c \
parsing/parse_utils.c \
parsing/parse_colors.c \
parsing/parse_texture.c \
parsing/parse_content.c \
parsing/check_map.c \
parsing/check_map_walls.c \
parsing/validation_utils.c \
init/init_game.c \
init/init_mlx.c \
game/raycasting/setup_ray.c \
game/raycasting/draw.c \
game/raycasting/draw_utils.c \
game/raycasting/init_rays.c \
game/start_game.c \
game/user_events/movement.c \
game/user_events/rotation.c \
game/user_events/key_handler.c \
colors/color_utils.c \
SRCS = $(addprefix $(SRC_DIR)/, $(SRC))
OBJS = $(patsubst $(SRC_DIR)/%.c, $(OBJS_DIR)/%.o, $(SRCS))
all: $(NAME)
$(NAME): $(OBJS) $(LIBFT)
$(CC) $(CFLAGS) -o $@ $(OBJS) $(LDFLAGS) $(MLX42_FLAGS)
$(LIBFT):
$(MAKE) -C $(LIBFT_DIR) bonus
# Rule to create .o files while preserving the subdirectory structure
$(OBJS_DIR)/%.o: $(SRC_DIR)/%.c | $(OBJS_DIR)
@mkdir -p $(dir $@) # Ensure subdirectories exist
$(CC) $(CFLAGS) -c $< -o $@
$(OBJS_DIR):
@mkdir -p $(OBJS_DIR)
clean:
$(MAKE) -C $(LIBFT_DIR) clean
rm -rf $(OBJS_DIR)
fclean: clean
$(MAKE) -C $(LIBFT_DIR) fclean
rm -f $(NAME)
re: fclean all
.PHONY: all clean fclean re