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146 lines (104 loc) · 2.73 KB
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Copy pathMusics_Level3.gd
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146 lines (104 loc) · 2.73 KB
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extends Node2D
var m1 = false
var m2 = false
var m3 = false
var m4 = false
var m5 = false
var m6 = false
var m7 = false
var m8 = false
var m9 = false
var m10 = false
func _on_Music1_body_entered(body):
if body == Global.Player and m1 == false:
$Music_1.play()
m1 = true
func _on_Music1_body_exited(body):
if body == Global.Player and m1 == true:
$Music_1.stop()
m1 = false
func _on_Music2_body_entered(body):
if body == Global.Player and m2 == false:
$Music_2.play()
m2 = true
func _on_Music2_body_exited(body):
if body == Global.Player and m2 == true:
$Music_2.stop()
m2 = false
func _on_Music3_body_entered(body):
if body == Global.Player and m3 == false:
$Music_3.play()
m3 = true
func _on_Music3_body_exited(body):
if body == Global.Player and m3 == true:
$Music_3.stop()
m3 = false
func _on_Music4_body_entered(body):
if body == Global.Player and m4 == false:
$Music_4.play()
m4 = true
func _on_Music4_body_exited(body):
if body == Global.Player and m4 == true:
$Music_4.stop()
m4 = false
func _on_Music5_body_entered(body):
if body == Global.Player and m5 == false:
$Music_5.play()
m5 = true
func _on_Music5_body_exited(body):
if body == Global.Player and m5 == true:
$Music_5.stop()
m5 = false
func _on_Music6_body_entered(body):
if body == Global.Player and m6 == false:
$Music_6.play()
m6 = true
func _on_Music6_body_exited(body):
if body == Global.Player and m6 == true:
$Music_6.stop()
m6 = false
func _on_Music7_body_entered(body):
if body == Global.Player and m7 == false:
$Music_7.play()
m7 = true
func _on_Music7_body_exited(body):
if body == Global.Player and m7 == true:
$Music_7.stop()
m7 = false
func _on_Music8_body_entered(body):
if body == Global.Player and m8 == false:
$Music_8.play()
m8 = true
func _on_Music8_body_exited(body):
if body == Global.Player and m8 == true:
$Music_8.stop()
m8 = false
func _on_Music9_body_entered(body):
if body == Global.Player and m9 == false:
$Music_9.play()
m9 = true
func _on_Music9_body_exited(body):
if body == Global.Player and m9 == true:
$Music_9.stop()
m9 = false
func _on_Music10_body_entered(body):
if body == Global.Player and m10 == false:
$Music_10.play()
m10 = true
func _on_Music10_body_exited(body):
if body == Global.Player and m10 == true:
$Music_10.stop()
m10 = false
func avalanche(avalanche):
if avalanche == true:
get_node("Music1").queue_free()
get_node("Music2").queue_free()
get_node("Music3").queue_free()
get_node("Music4").queue_free()
get_node("Music5").queue_free()
get_node("Music6").queue_free()
get_node("Music7").queue_free()
get_node("Music8").queue_free()
get_node("Music9").queue_free()
get_node("Music10").queue_free()
$Music_11.play()