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ability_item_usage_batrider.lua
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418 lines (372 loc) · 14.7 KB
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---@diagnostic disable: undefined-global
require(GetScriptDirectory() .. "/utility")
require(GetScriptDirectory() .. "/ability_item_usage_generic")
require(GetScriptDirectory() .. "/ability_levelup_generic")
function CourierUsageThink()
ability_item_usage_generic.CourierUsageThink()
end
function BuybackUsageThink()
ability_item_usage_generic.BuybackUsageThink();
end
-- Ability learn
local npcBot = GetBot();
local Abilities, Talents, AbilitiesReal = ability_levelup_generic.GetHeroAbilities(npcBot)
local AbilityToLevelUp =
{
Abilities[1],
Abilities[3],
Abilities[2],
Abilities[1],
Abilities[1],
Abilities[6],
Abilities[1],
Abilities[2],
Abilities[2],
Talents[1],
Abilities[2],
Abilities[6],
Abilities[3],
Abilities[3],
Talents[4],
Abilities[3],
Abilities[6],
Talents[6],
Talents[8],
Talents[2],
Talents[3],
Talents[5],
Talents[7],
}
function AbilityLevelUpThink()
ability_levelup_generic.AbilityLevelUpThink(AbilityToLevelUp)
end
-- Abilities
local StickyNapalm = npcBot:GetAbilityByName("batrider_sticky_napalm");
local Flamebreak = npcBot:GetAbilityByName("batrider_flamebreak");
local Firefly = npcBot:GetAbilityByName("batrider_firefly");
local FlamingLasso = npcBot:GetAbilityByName("batrider_flaming_lasso");
local castFlamebreakTimer = 0.0;
function AbilityUsageThink()
if not utility.CanCast(npcBot) then
return;
end
botMode = npcBot:GetActiveMode();
botTarget = npcBot:GetTarget();
HealthPercentage = npcBot:GetHealth() / npcBot:GetMaxHealth();
ManaPercentage = npcBot:GetMana() / npcBot:GetMaxMana();
local castStickyNapalmDesire, castStickyNapalmLocation = ConsiderStickyNapalm();
local castFlamebreakDesire, castFlamebreakLocation = ConsiderFlamebreak();
local castFireflyDesire = ConsiderFirefly();
local castFlamingLassoDesire, castFlamingLassoTarget = ConsiderFlamingLasso();
if (castStickyNapalmDesire > 0)
then
npcBot:Action_UseAbilityOnLocation(StickyNapalm, castStickyNapalmLocation);
return;
end
if (castFlamebreakDesire > 0) and (GameTime() >= castFlamebreakTimer + 2.0)
then
npcBot:Action_UseAbilityOnLocation(Flamebreak, castFlamebreakLocation);
castFlamebreakTimer = GameTime();
return;
end
if (castFireflyDesire > 0)
then
npcBot:Action_UseAbility(Firefly);
return;
end
if (castFlamingLassoDesire > 0)
then
npcBot:Action_UseAbilityOnEntity(FlamingLasso, castFlamingLassoTarget);
return;
end
if EnemyInFlamingLasso()
then
npcBot:Action_ClearActions(false);
npcBot:Action_MoveToLocation(utility.GetFountainLocation());
return;
end
end
function EnemyInFlamingLasso()
if npcBot:HasModifier("modifier_batrider_flaming_lasso_self")
then
return true;
end
local enemyAbility = npcBot:GetNearbyHeroes(1600, true, BOT_MODE_NONE);
if (#enemyAbility > 0)
then
for _, enemy in pairs(enemyAbility) do
if enemy:HasModifier("modifier_batrider_flaming_lasso")
then
return true;
end
end
end
return false;
end
function ConsiderStickyNapalm()
local ability = StickyNapalm;
if not utility.IsAbilityAvailable(ability) then
return BOT_ACTION_DESIRE_NONE, 0;
end
local castRangeAbility = ability:GetCastRange();
local radiusAbility = ability:GetSpecialValueInt("radius");
local damageAbility = ability:GetSpecialValueInt("damage");
local delayAbility = ability:GetSpecialValueInt("AbilityCastPoint");
local enemyAbility = npcBot:GetNearbyHeroes(castRangeAbility + radiusAbility, true, BOT_MODE_NONE);
-- Cast if can kill somebody
if (#enemyAbility > 0)
then
for _, enemy in pairs(enemyAbility) do
if utility.CanAbilityKillTarget(enemy, damageAbility, ability:GetDamageType())
then
if utility.CanCastSpellOnTarget(ability, enemy)
then
if GetUnitToUnitDistance(npcBot, enemy) <= castRangeAbility
then
--npcBot:ActionImmediate_Chat("Использую StickyNapalm в дистанции каста что бы добить " .. enemy:GetUnitName(), true);
return BOT_ACTION_DESIRE_HIGH, utility.GetTargetCastPosition(npcBot, enemy, delayAbility, 0);
elseif GetUnitToUnitDistance(npcBot, enemy) <= castRangeAbility + radiusAbility
then
--npcBot:ActionImmediate_Chat("Использую StickyNapalm в дистанции+радиусе что бы добить " .. enemy:GetUnitName(), true);
return BOT_ACTION_DESIRE_HIGH, utility.GetMaxRangeCastLocation(npcBot, enemy, castRangeAbility);
end
end
end
end
end
-- Attack use
if utility.PvPMode(npcBot) or utility.BossMode(npcBot)
then
if utility.IsHero(botTarget) or utility.IsBoss(botTarget)
then
if utility.CanCastSpellOnTarget(ability, botTarget) and GetUnitToUnitDistance(npcBot, botTarget) <= (castRangeAbility + radiusAbility)
and not utility.IsDisabled(botTarget)
then
if GetUnitToUnitDistance(npcBot, botTarget) <= castRangeAbility
then
return BOT_ACTION_DESIRE_HIGH, utility.GetTargetCastPosition(npcBot, botTarget, delayAbility, 0);
elseif GetUnitToUnitDistance(npcBot, botTarget) <= castRangeAbility + radiusAbility
then
return BOT_ACTION_DESIRE_HIGH, utility.GetMaxRangeCastLocation(npcBot, botTarget, castRangeAbility);
end
end
end
end
-- Retreat use
if utility.RetreatMode(npcBot)
then
if (#enemyAbility > 0)
then
for _, enemy in pairs(enemyAbility) do
if utility.CanCastSpellOnTarget(ability, enemy) and not utility.IsDisabled(enemy)
then
if GetUnitToUnitDistance(npcBot, enemy) <= castRangeAbility
then
return BOT_ACTION_DESIRE_HIGH, utility.GetTargetCastPosition(npcBot, enemy, delayAbility, 0);
elseif GetUnitToUnitDistance(npcBot, enemy) <= castRangeAbility + radiusAbility
then
return BOT_ACTION_DESIRE_HIGH, utility.GetMaxRangeCastLocation(npcBot, enemy, castRangeAbility);
end
end
end
end
end
-- Cast if push/defend/farm
if utility.PvEMode(npcBot)
then
local locationAoE = npcBot:FindAoELocation(true, false, npcBot:GetLocation(), castRangeAbility, radiusAbility,
0, 0);
if locationAoE ~= nil and (ManaPercentage >= 0.5) and (locationAoE.count >= 2)
then
return BOT_ACTION_DESIRE_LOW, locationAoE.targetloc;
end
end
-- Cast when laning
if botMode == BOT_MODE_LANING and (ManaPercentage >= 0.7)
then
local enemy = utility.GetWeakest(enemyAbility);
if utility.CanCastSpellOnTarget(ability, enemy) and (ManaPercentage >= 0.7)
then
return BOT_ACTION_DESIRE_VERYHIGH, utility.GetTargetCastPosition(npcBot, enemy, delayAbility, 0);
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
function ConsiderFlamebreak()
local ability = Flamebreak;
if not utility.IsAbilityAvailable(ability) then
return BOT_ACTION_DESIRE_NONE, 0;
end
local castRangeAbility = ability:GetCastRange();
local radiusAbility = ability:GetSpecialValueInt("explosion_radius");
local damageAbility = ability:GetSpecialValueInt("damage_impact") +
(ability:GetSpecialValueInt("damage_per_second") * ability:GetSpecialValueInt("damage_duration"));
local delayAbility = ability:GetSpecialValueInt("AbilityCastPoint");
local speedAbility = ability:GetSpecialValueInt("speed");
local enemyAbility = npcBot:GetNearbyHeroes(utility.GetCurrentCastDistance(castRangeAbility + radiusAbility), true,
BOT_MODE_NONE);
-- Cast if can kill somebody/interrupt cast
if (#enemyAbility > 0)
then
for _, enemy in pairs(enemyAbility) do
if utility.CanAbilityKillTarget(enemy, damageAbility, ability:GetDamageType()) or enemy:IsChanneling()
then
if utility.CanCastSpellOnTarget(ability, enemy)
then
if GetUnitToUnitDistance(npcBot, enemy) <= castRangeAbility
then
--npcBot:ActionImmediate_Chat("Использую Flamebreak в дистанции каста против " .. enemy:GetUnitName(), true);
return BOT_ACTION_DESIRE_HIGH,
utility.GetTargetCastPosition(npcBot, enemy, delayAbility, speedAbility);
elseif GetUnitToUnitDistance(npcBot, enemy) <= castRangeAbility + radiusAbility
then
--npcBot:ActionImmediate_Chat("Использую Flamebreak в дистанции+радиусе против " .. enemy:GetUnitName(), true);
return BOT_ACTION_DESIRE_HIGH, utility.GetMaxRangeCastLocation(npcBot, enemy, castRangeAbility);
end
end
end
end
end
-- Attack use
if utility.PvPMode(npcBot) or utility.BossMode(npcBot)
then
if utility.IsHero(botTarget) or utility.IsBoss(botTarget)
then
if utility.CanCastSpellOnTarget(ability, botTarget) and GetUnitToUnitDistance(npcBot, botTarget) <= (castRangeAbility + radiusAbility)
and not utility.IsDisabled(botTarget)
then
if GetUnitToUnitDistance(npcBot, botTarget) <= castRangeAbility
then
return BOT_ACTION_DESIRE_HIGH,
utility.GetTargetCastPosition(npcBot, botTarget, delayAbility, speedAbility);
elseif GetUnitToUnitDistance(npcBot, botTarget) <= castRangeAbility + radiusAbility
then
return BOT_ACTION_DESIRE_HIGH, utility.GetMaxRangeCastLocation(npcBot, botTarget, castRangeAbility);
end
end
end
end
-- Retreat use
if utility.RetreatMode(npcBot)
then
if (#enemyAbility > 0)
then
for _, enemy in pairs(enemyAbility) do
if utility.CanCastSpellOnTarget(ability, enemy) and not utility.IsDisabled(enemy)
then
if GetUnitToUnitDistance(npcBot, enemy) <= castRangeAbility
then
return BOT_ACTION_DESIRE_HIGH,
utility.GetTargetCastPosition(npcBot, enemy, delayAbility, speedAbility);
elseif GetUnitToUnitDistance(npcBot, enemy) <= castRangeAbility + radiusAbility
then
return BOT_ACTION_DESIRE_HIGH, utility.GetMaxRangeCastLocation(npcBot, enemy, castRangeAbility);
end
end
end
end
end
-- Cast if push/defend/farm
if utility.PvEMode(npcBot)
then
local locationAoE = npcBot:FindAoELocation(true, false, npcBot:GetLocation(), castRangeAbility, radiusAbility,
0, 0);
if locationAoE ~= nil and (ManaPercentage >= 0.5) and (locationAoE.count >= 3)
then
return BOT_ACTION_DESIRE_LOW, locationAoE.targetloc;
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
function ConsiderFirefly()
local ability = Firefly;
if not utility.IsAbilityAvailable(ability) then
return BOT_ACTION_DESIRE_NONE;
end
if npcBot:HasModifier("modifier_batrider_firefly")
then
return BOT_ACTION_DESIRE_NONE;
end
local attackRange = npcBot:GetAttackRange();
local radiusAbility = ability:GetSpecialValueInt("radius");
local enemyAbility = npcBot:GetNearbyHeroes(1600, true, BOT_MODE_NONE);
-- General use
if EnemyInFlamingLasso()
then
return BOT_ACTION_DESIRE_VERYHIGH;
end
-- Attack use
if utility.PvPMode(npcBot)
then
if utility.IsHero(botTarget)
then
if utility.CanCastSpellOnTarget(ability, botTarget)
then
if (GetUnitToUnitDistance(npcBot, botTarget) > attackRange and GetUnitToUnitDistance(npcBot, botTarget) <= attackRange * 2) or
GetUnitToUnitDistance(npcBot, botTarget) <= radiusAbility
then
return BOT_ACTION_DESIRE_HIGH;
end
end
end
end
-- Retreat use
if utility.RetreatMode(npcBot)
then
if (HealthPercentage <= 0.8) and (#enemyAbility > 0)
then
return BOT_ACTION_DESIRE_HIGH;
end
end
return BOT_ACTION_DESIRE_NONE;
end
function ConsiderFlamingLasso()
local ability = FlamingLasso;
if not utility.IsAbilityAvailable(ability) then
return BOT_ACTION_DESIRE_NONE, 0;
end
local attackRange = npcBot:GetAttackRange();
local castRangeAbility = ability:GetCastRange();
local damageAbility = ability:GetSpecialValueInt("damage");
local enemyAbility = npcBot:GetNearbyHeroes(castRangeAbility * 2, true, BOT_MODE_NONE);
-- Cast if can kill somebody/interrupt cast
if (#enemyAbility > 0)
then
for _, enemy in pairs(enemyAbility) do
if utility.CanAbilityKillTarget(enemy, damageAbility, ability:GetDamageType()) or enemy:IsChanneling()
then
if utility.CanCastSpellOnTarget(ability, enemy)
then
--npcBot:ActionImmediate_Chat("Использую FlamingLasso против " .. enemy:GetUnitName(), true);
return BOT_ACTION_DESIRE_ABSOLUTE, enemy;
end
end
end
end
-- Attack use
if utility.PvPMode(npcBot)
then
if utility.IsHero(botTarget)
then
if utility.CanCastSpellOnTarget(ability, botTarget) and GetUnitToUnitDistance(npcBot, botTarget) <= attackRange
and not utility.IsDisabled(botTarget)
then
return BOT_ACTION_DESIRE_HIGH, botTarget;
end
end
end
-- Retreat use
if utility.RetreatMode(npcBot)
then
if (#enemyAbility > 0)
then
for _, enemy in pairs(enemyAbility) do
if utility.CanCastSpellOnTarget(ability, enemy) and not utility.IsDisabled(enemy)
then
return BOT_ACTION_DESIRE_HIGH, enemy;
end
end
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end