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ability_item_usage_bounty_hunter.lua
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379 lines (335 loc) · 12.9 KB
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---@diagnostic disable: undefined-global
require(GetScriptDirectory() .. "/utility")
require(GetScriptDirectory() .. "/ability_item_usage_generic")
require(GetScriptDirectory() .. "/ability_levelup_generic")
function CourierUsageThink()
ability_item_usage_generic.CourierUsageThink()
end
function BuybackUsageThink()
ability_item_usage_generic.BuybackUsageThink();
end
-- Ability learn
local npcBot = GetBot();
local Abilities, Talents, AbilitiesReal = ability_levelup_generic.GetHeroAbilities(npcBot)
local AbilityToLevelUp =
{
Abilities[1],
Abilities[3],
Abilities[2],
Abilities[1],
Abilities[1],
Abilities[6],
Abilities[1],
Abilities[2],
Abilities[2],
Talents[2],
Abilities[2],
Abilities[6],
Abilities[3],
Abilities[3],
Talents[3],
Abilities[3],
Abilities[6],
Talents[6],
Talents[7],
Talents[1],
Talents[4],
Talents[5],
Talents[8],
}
function AbilityLevelUpThink()
ability_levelup_generic.AbilityLevelUpThink(AbilityToLevelUp)
end
-- Abilities
local ShurikenToss = npcBot:GetAbilityByName("bounty_hunter_shuriken_toss");
local Jinada = npcBot:GetAbilityByName("bounty_hunter_jinada");
local ShadowWalk = npcBot:GetAbilityByName("bounty_hunter_wind_walk");
local FriendlyShadow = npcBot:GetAbilityByName("bounty_hunter_wind_walk_ally");
local Track = npcBot:GetAbilityByName("bounty_hunter_track");
function AbilityUsageThink()
if not utility.CanCast(npcBot) then
return;
end
botMode = npcBot:GetActiveMode();
botTarget = npcBot:GetTarget();
HealthPercentage = npcBot:GetHealth() / npcBot:GetMaxHealth();
ManaPercentage = npcBot:GetMana() / npcBot:GetMaxMana();
local castShurikenTossDesire, castShurikenTossTarget = ConsiderShurikenToss();
--local castJinadaDesire, castJinadaTarget = ConsiderJinada();
ConsiderJinada();
local castShadowWalkDesire = ConsiderShadowWalk();
local castFriendlyShadowDesire, castFriendlyShadowTarget = ConsiderFriendlyShadow();
local castTrackDesire, castTrackTarget = ConsiderTrack();
if (castShurikenTossDesire > 0)
then
npcBot:Action_UseAbilityOnEntity(ShurikenToss, castShurikenTossTarget);
return;
end
if (castShadowWalkDesire > 0)
then
npcBot:Action_UseAbility(ShadowWalk);
return;
end
if (castFriendlyShadowDesire > 0)
then
npcBot:Action_UseAbilityOnEntity(FriendlyShadow, castFriendlyShadowTarget);
return;
end
if (castTrackDesire > 0)
then
npcBot:Action_UseAbilityOnEntity(Track, castTrackTarget);
return;
end
--[[ if (castJinadaDesire ~= nil)
then
npcBot:Action_UseAbilityOnEntity(Jinada, castJinadaTarget);
return;
end ]]
end
function ConsiderShurikenToss()
local ability = ShurikenToss;
if not utility.IsAbilityAvailable(ability) then
return BOT_ACTION_DESIRE_NONE, 0;
end
local castRangeAbility = ability:GetSpecialValueInt("cast_range");
local radiusAbility = ability:GetSpecialValueInt("bounce_aoe");
local damageAbility = ability:GetSpecialValueInt("bonus_damage");
local enemyAbility = npcBot:GetNearbyHeroes(castRangeAbility + 200, true, BOT_MODE_NONE);
-- Cast if can kill somebody
if (#enemyAbility > 0)
then
for _, enemy in pairs(enemyAbility) do
if utility.CanAbilityKillTarget(enemy, damageAbility, ability:GetDamageType())
then
if utility.CanCastSpellOnTarget(ability, enemy)
then
--npcBot:ActionImmediate_Chat("Использую ShurikenToss что бы убить цель!", true);
return BOT_ACTION_DESIRE_VERYHIGH, enemy;
end
end
end
end
if npcBot:IsInvisible()
then
return BOT_ACTION_DESIRE_NONE, 0;
end
-- Attack use
if utility.PvPMode(npcBot) or utility.BossMode(npcBot)
then
if utility.IsHero(botTarget) or utility.IsBoss(botTarget)
then
if utility.CanCastSpellOnTarget(ability, botTarget) and GetUnitToUnitDistance(npcBot, botTarget) <= castRangeAbility
then
if botTarget:HasModifier("modifier_bounty_hunter_track")
then
local enemyHeroes = npcBot:GetNearbyHeroes(castRangeAbility, true, BOT_MODE_NONE);
local enemyCreeps = npcBot:GetNearbyCreeps(castRangeAbility, true);
if (#enemyHeroes > 1)
then
for _, enemy in pairs(enemyHeroes) do
if enemy ~= botTarget and utility.CanCastSpellOnTarget(ability, enemy) and GetUnitToUnitDistance(enemy, botTarget) <= radiusAbility
then
--npcBot:ActionImmediate_Chat("Использую ShurikenToss по помеченному врагу (на героя)!", true);
return BOT_ACTION_DESIRE_HIGH, enemy;
end
end
end
if (#enemyCreeps > 0)
then
for _, enemy in pairs(enemyCreeps) do
if utility.CanCastSpellOnTarget(ability, enemy) and GetUnitToUnitDistance(enemy, botTarget) <= radiusAbility
then
--npcBot:ActionImmediate_Chat("Использую ShurikenToss по помеченному врагу (на крипа)!",true);
return BOT_ACTION_DESIRE_HIGH, enemy;
end
end
end
end
--npcBot:ActionImmediate_Chat("Использую ShurikenToss по не помеченному врагу!", true);
return BOT_ACTION_DESIRE_HIGH, botTarget;
end
end
end
-- Retreat use
if utility.RetreatMode(npcBot)
then
if (#enemyAbility > 0)
then
for _, enemy in pairs(enemyAbility) do
if utility.CanCastSpellOnTarget(ability, enemy) and not utility.IsDisabled(enemy)
then
--npcBot:ActionImmediate_Chat("Использую ShurikenToss что бы оторваться от врага", true);
return BOT_ACTION_DESIRE_HIGH, enemy;
end
end
end
end
-- Cast when laning
if botMode == BOT_MODE_LANING
then
local enemy = utility.GetWeakest(enemyAbility);
if enemy ~= nil and utility.CanCastSpellOnTarget(ability, enemy) and (ManaPercentage >= 0.7)
then
--npcBot:ActionImmediate_Chat("Использую ShurikenToss по цели на ЛАЙНЕ!", true);
return BOT_ACTION_DESIRE_HIGH, enemy;
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
function ConsiderJinada()
local ability = Jinada;
if not utility.IsAbilityAvailable(ability) then
return;
end
if utility.IsNeedTurnOnAttackModifier()
then
if not ability:GetAutoCastState() then
ability:ToggleAutoCast()
end
else
if ability:GetAutoCastState() then
ability:ToggleAutoCast()
end
end
--local castRangeAbility = ability:GetCastRange();
--local damageAbility = npcBot:GetAttackDamage() + ability:GetSpecialValueInt("bonus_damage");
--local enemyAbility = npcBot:GetNearbyHeroes(castRangeAbility, true, BOT_MODE_NONE);
--[[ -- Cast if can kill somebody
if (#enemyAbility > 0)
then
for _, enemy in pairs(enemyAbility) do
if utility.CanAbilityKillTarget(enemy, damageAbility, ability:GetDamageType())
then
if utility.CanCastSpellOnTarget(ability, enemy)
then
--npcBot:ActionImmediate_Chat("Использую Jinada что бы убить цель!", true);
return BOT_ACTION_DESIRE_VERYHIGH, enemy;
end
end
end
end
-- Cast when laning
if botMode == BOT_MODE_LANING
then
local enemy = utility.GetWeakest(enemyAbility);
if utility.CanCastSpellOnTarget(ability, enemy)
then
npcBot:ActionImmediate_Chat("Использую Jinada по цели на ЛАЙНЕ!", true);
return BOT_ACTION_DESIRE_VERYHIGH, enemy;
end
end ]]
end
function ConsiderShadowWalk()
local ability = ShadowWalk;
if not utility.IsAbilityAvailable(ability) then
return BOT_ACTION_DESIRE_NONE;
end
if npcBot:IsInvisible()
then
return BOT_ACTION_DESIRE_NONE;
end
local attackTarget = npcBot:GetAttackTarget();
local attackRange = npcBot:GetAttackRange();
-- Try to interrupt enemy cast
if attackTarget ~= nil and attackTarget:IsChanneling()
then
--npcBot:ActionImmediate_Chat("Использую ShadowWalk против кастующей цели!", true);
return BOT_ACTION_DESIRE_VERYHIGH;
end
-- Attack use
if utility.PvPMode(npcBot)
then
if utility.IsHero(botTarget) and (GetUnitToUnitDistance(npcBot, botTarget) > attackRange and GetUnitToUnitDistance(npcBot, botTarget) <= 3000)
then
--npcBot:ActionImmediate_Chat("Использую ShadowWalk для нападения!", true);
return BOT_ACTION_DESIRE_VERYHIGH;
end
end
-- Retreat use
if utility.RetreatMode(npcBot)
then
--npcBot:ActionImmediate_Chat("Использую ShadowWalk для отхода!", true);
return BOT_ACTION_DESIRE_VERYHIGH;
end
-- General use
if utility.WanderMode(npcBot)
then
local enemyTowers = npcBot:GetNearbyTowers(1000, true);
if (#enemyTowers == 0) and npcBot:GetCurrentActionType() ~= BOT_ACTION_TYPE_ATTACK
then
return BOT_ACTION_DESIRE_MODERATE;
end
end
return BOT_ACTION_DESIRE_NONE;
end
function ConsiderFriendlyShadow()
local ability = FriendlyShadow;
if not utility.IsAbilityAvailable(ability) then
return BOT_ACTION_DESIRE_NONE, 0;
end
local castRangeAbility = ability:GetCastRange();
local allyAbility = npcBot:GetNearbyHeroes(castRangeAbility + 200, false, BOT_MODE_NONE);
if (#allyAbility > 1)
then
-- Safe ally hero
for _, ally in pairs(allyAbility)
do
if ally ~= npcBot and utility.IsHero(ally) and not ally:IsInvisible()
then
if ally:GetHealth() / ally:GetMaxHealth() <= 0.8 and ((ally:WasRecentlyDamagedByAnyHero(2.0) or ally:WasRecentlyDamagedByTower(2.0))
or ally:IsChanneling())
then
--npcBot:ActionImmediate_Chat("Использую FriendlyShadow на союзника!", true);
return BOT_ACTION_DESIRE_VERYHIGH, ally;
end
end
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
function ConsiderTrack()
local ability = Track;
if not utility.IsAbilityAvailable(ability) then
return BOT_ACTION_DESIRE_NONE, 0;
end
local castRangeAbility = ability:GetCastRange();
local enemyAbility = npcBot:GetNearbyHeroes(castRangeAbility + 200, true, BOT_MODE_NONE);
-- Attack use
if utility.PvPMode(npcBot)
then
if utility.IsHero(botTarget)
then
if utility.CanCastSpellOnTarget(ability, botTarget) and GetUnitToUnitDistance(npcBot, botTarget) <= castRangeAbility + 200
then
if not botTarget:HasModifier("modifier_bounty_hunter_track")
then
--npcBot:ActionImmediate_Chat("Использую Track по основной цели!", true);
return BOT_ACTION_DESIRE_VERYHIGH, botTarget;
else
if (#enemyAbility > 1)
then
for _, enemy in pairs(enemyAbility) do
if enemy ~= botTarget and utility.CanCastSpellOnTarget(ability, enemy) and not enemy:HasModifier("modifier_bounty_hunter_track")
then
--npcBot:ActionImmediate_Chat("Использую Track по 2 цели!", true);
return BOT_ACTION_DESIRE_VERYHIGH, enemy;
end
end
end
end
end
end
end
-- General use
if (#enemyAbility > 0) and (ManaPercentage >= 0.3)
then
for _, enemy in pairs(enemyAbility) do
if utility.CanCastSpellOnTarget(ability, enemy) and not enemy:HasModifier("modifier_bounty_hunter_track")
then
--npcBot:ActionImmediate_Chat("Использую Track для отметки врага!", true);
return BOT_ACTION_DESIRE_VERYHIGH, enemy;
end
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end