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ability_item_usage_pangolier.lua
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302 lines (264 loc) · 9.66 KB
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---@diagnostic disable: undefined-global
require(GetScriptDirectory() .. "/utility")
require(GetScriptDirectory() .. "/ability_item_usage_generic")
require(GetScriptDirectory() .. "/ability_levelup_generic")
function CourierUsageThink()
ability_item_usage_generic.CourierUsageThink()
end
function BuybackUsageThink()
ability_item_usage_generic.BuybackUsageThink();
end
-- Ability learn
local npcBot = GetBot();
local Abilities, Talents, AbilitiesReal = ability_levelup_generic.GetHeroAbilities(npcBot)
local AbilityToLevelUp =
{
Abilities[1],
Abilities[2],
Abilities[3],
Abilities[2],
Abilities[2],
Abilities[6],
Abilities[2],
Abilities[1],
Abilities[1],
Talents[2],
Abilities[1],
Abilities[6],
Abilities[3],
Abilities[3],
Talents[3],
Abilities[3],
Abilities[6],
Talents[6],
Talents[8],
Talents[1],
Talents[4],
Talents[5],
Talents[7],
}
function AbilityLevelUpThink()
ability_levelup_generic.AbilityLevelUpThink(AbilityToLevelUp)
end
-- Abilities
local Swashbuckle = AbilitiesReal[1]
local ShieldCrash = AbilitiesReal[2]
local RollUp = AbilitiesReal[4]
local RollingThunder = AbilitiesReal[6]
function AbilityUsageThink()
if not utility.CanCast(npcBot) then
return;
end
botMode = npcBot:GetActiveMode();
botTarget = npcBot:GetTarget();
HealthPercentage = npcBot:GetHealth() / npcBot:GetMaxHealth();
ManaPercentage = npcBot:GetMana() / npcBot:GetMaxMana();
local castSwashbuckleDesire, castSwashbuckleLocation = ConsiderSwashbuckle();
local castShieldCrashDesire, castShieldCrashDoubleJump = ConsiderShieldCrash();
local castRollUpDesire = ConsiderRollUp();
local castRollingThunderDesire = ConsiderRollingThunder();
if (castSwashbuckleDesire > 0)
then
npcBot:Action_UseAbilityOnLocation(Swashbuckle, castSwashbuckleLocation);
return;
end
if (castShieldCrashDesire > 0)
then
if (castShieldCrashDoubleJump == true)
then
npcBot:Action_ClearActions(false);
npcBot:ActionQueue_UseAbility(ShieldCrash);
npcBot:ActionQueue_UseAbility(ShieldCrash);
return;
else
npcBot:Action_UseAbility(ShieldCrash);
return;
end
end
if (castRollUpDesire > 0)
then
npcBot:Action_UseAbility(RollUp);
return;
end
if (castRollingThunderDesire > 0)
then
npcBot:Action_UseAbility(RollingThunder);
return;
end
end
function ConsiderSwashbuckle()
local ability = Swashbuckle;
if not utility.IsAbilityAvailable(ability) then
return BOT_ACTION_DESIRE_NONE, 0;
end
if npcBot:HasModifier("modifier_pangolier_gyroshell")
then
return BOT_ACTION_DESIRE_NONE, 0;
end
local castRangeAbility = ability:GetCastRange();
local radiusAbility = ability:GetSpecialValueInt("end_radius");
local delayAbility = ability:GetSpecialValueInt("AbilityCastPoint");
local speedAbility = ability:GetSpecialValueInt("dash_speed");
-- Attack use
if utility.PvPMode(npcBot) or utility.BossMode(npcBot)
then
if utility.IsHero(botTarget) or utility.IsBoss(botTarget)
then
if utility.CanCastSpellOnTarget(ability, botTarget) and GetUnitToUnitDistance(npcBot, botTarget) <= castRangeAbility
then
return BOT_ACTION_DESIRE_HIGH,
utility.GetTargetCastPosition(npcBot, botTarget, delayAbility, speedAbility);
end
end
end
-- Cast if need retreat
if utility.RetreatMode(npcBot)
then
if npcBot:DistanceFromFountain() >= castRangeAbility
then
return BOT_ACTION_DESIRE_HIGH, utility.GetEscapeLocation(npcBot, castRangeAbility);
end
end
-- Cast if push/defend/farm
if utility.PvEMode(npcBot)
then
local locationAoE = npcBot:FindAoELocation(true, false, npcBot:GetLocation(), castRangeAbility, radiusAbility,
0, 0);
if locationAoE ~= nil and (ManaPercentage >= 0.7) and (locationAoE.count >= 3)
then
--npcBot:ActionImmediate_Chat("Использую Swashbuckle по вражеским крипам!", true);
return BOT_ACTION_DESIRE_LOW, locationAoE.targetloc;
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
function ConsiderShieldCrash()
local ability = ShieldCrash;
if not utility.IsAbilityAvailable(ability) then
return BOT_ACTION_DESIRE_NONE, 0;
end
local canDoubleJump = ability:GetSpecialValueInt("can_double_jump");
local castRangeAbility = ability:GetSpecialValueInt("jump_horizontal_distance") +
ability:GetSpecialValueInt("radius");
local damageAbility = ability:GetSpecialValueInt("damage");
local radiusAbility = ability:GetSpecialValueInt("radius");
local enemyAbility = npcBot:GetNearbyHeroes(radiusAbility, true, BOT_MODE_NONE);
-- Cast if can kill somebody
if (#enemyAbility > 0)
then
for _, enemy in pairs(enemyAbility) do
if utility.CanAbilityKillTarget(enemy, damageAbility, ability:GetDamageType())
then
if utility.CanCastSpellOnTarget(ability, enemy)
then
if canDoubleJump == 1
then
--npcBot:ActionImmediate_Chat("Использую ShieldCrash 2РАЗА что бы убить цель!", true);
return BOT_ACTION_DESIRE_VERYHIGH, true;
else
--npcBot:ActionImmediate_Chat("Использую ShieldCrash 1раз что бы убить цель!", true);
return BOT_ACTION_DESIRE_VERYHIGH, false;
end
end
end
end
end
-- Attack use
if utility.PvPMode(npcBot)
then
if utility.IsHero(botTarget) and utility.CanCastSpellOnTarget(ability, botTarget) and GetUnitToUnitDistance(npcBot, botTarget) <= castRangeAbility
and not utility.IsDisabled(botTarget) and npcBot:IsFacingLocation(botTarget:GetLocation(), 10)
then
if canDoubleJump == 1
then
--npcBot:ActionImmediate_Chat("Использую ShieldCrash 2РАЗА по врагу в радиусе действия!", true);
return BOT_ACTION_DESIRE_HIGH, true;
else
--npcBot:ActionImmediate_Chat("Использую ShieldCrash 1раз по врагу в радиусе действия!", true);
return BOT_ACTION_DESIRE_HIGH, false;
end
end
end
-- Retreat use
if utility.RetreatMode(npcBot)
then
if (HealthPercentage <= 0.8) and utility.BotWasRecentlyDamagedByEnemyHero(2.0) and npcBot:IsFacingLocation(utility.GetFountainLocation(), 40)
and npcBot:DistanceFromFountain() >= castRangeAbility
then
if canDoubleJump == 1
then
--npcBot:ActionImmediate_Chat("Использую ShieldCrash 2РАЗА для отхода!", true);
return BOT_ACTION_DESIRE_HIGH, true;
else
--npcBot:ActionImmediate_Chat("Использую ShieldCrash 1раз для отхода!", true);
return BOT_ACTION_DESIRE_HIGH, false;
end
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
function ConsiderRollUp()
local ability = RollUp;
if not utility.IsAbilityAvailable(ability) then
return BOT_ACTION_DESIRE_NONE;
end
if not utility.CanCastOnMagicImmuneTarget(npcBot) or npcBot:HasModifier("modifier_pangolier_gyroshell")
then
return BOT_ACTION_DESIRE_NONE;
end
local incomingSpells = npcBot:GetIncomingTrackingProjectiles();
-- Cast if get incoming spell
if (#incomingSpells > 0)
then
for _, spell in pairs(incomingSpells)
do
if GetUnitToLocationDistance(npcBot, spell.location) <= 300 and spell.is_attack == false and not utility.HaveReflectSpell(npcBot)
then
return BOT_ACTION_DESIRE_VERYHIGH;
end
end
end
-- Retreat use
if utility.RetreatMode(npcBot)
then
if (HealthPercentage <= 0.7) and npcBot:WasRecentlyDamagedByAnyHero(2.0)
then
--npcBot:ActionImmediate_Chat("Использую RollUp для отступления!", true);
return BOT_ACTION_DESIRE_HIGH;
end
end
return BOT_ACTION_DESIRE_NONE;
end
function ConsiderRollingThunder()
local ability = RollingThunder;
if not utility.IsAbilityAvailable(ability)
then
return BOT_ACTION_DESIRE_NONE;
end
if npcBot:HasModifier("modifier_pangolier_gyroshell")
then
return BOT_ACTION_DESIRE_NONE;
end
local attackRange = npcBot:GetAttackRange();
-- Attack use
if utility.PvPMode(npcBot)
then
if utility.IsHero(botTarget) and GetUnitToUnitDistance(npcBot, botTarget) > (attackRange * 2) and GetUnitToUnitDistance(npcBot, botTarget) <= 1000
and npcBot:IsFacingLocation(botTarget:GetLocation(), 10)
then
--npcBot:ActionImmediate_Chat("Использую RollingThunder для нападения!", true);
return BOT_ACTION_DESIRE_HIGH;
end
end
--Retreat use
if utility.RetreatMode(npcBot)
then
local enemyAbility = npcBot:GetNearbyHeroes(1600, true, BOT_MODE_NONE);
if (#enemyAbility > 0) and (HealthPercentage <= 0.6)
then
--npcBot:ActionImmediate_Chat("Использую RollingThunder для отступления!", true);
return BOT_ACTION_DESIRE_HIGH;
end
end
return BOT_ACTION_DESIRE_NONE;
end