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ability_item_usage_phantom_lancer.lua
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283 lines (244 loc) · 8.49 KB
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---@diagnostic disable: undefined-global
require(GetScriptDirectory() .. "/utility")
require(GetScriptDirectory() .. "/ability_item_usage_generic")
require(GetScriptDirectory() .. "/ability_levelup_generic")
function CourierUsageThink()
ability_item_usage_generic.CourierUsageThink()
end
function BuybackUsageThink()
ability_item_usage_generic.BuybackUsageThink();
end
-- Ability learn
local npcBot = GetBot();
local Abilities, Talents, AbilitiesReal = ability_levelup_generic.GetHeroAbilities(npcBot)
local AbilityToLevelUp =
{
Abilities[1],
Abilities[2],
Abilities[3],
Abilities[1],
Abilities[1],
Abilities[6],
Abilities[1],
Abilities[3],
Abilities[3],
Talents[2],
Abilities[3],
Abilities[6],
Abilities[2],
Abilities[2],
Talents[4],
Abilities[2],
Abilities[6],
Talents[5],
Talents[8],
Talents[1],
Talents[3],
Talents[6],
Talents[7],
}
function AbilityLevelUpThink()
ability_levelup_generic.AbilityLevelUpThink(AbilityToLevelUp)
end
-- Abilities
local SpiritLance = AbilitiesReal[1]
local Doppelganger = AbilitiesReal[2]
local PhantomRush = AbilitiesReal[3]
local Juxtapose = AbilitiesReal[6]
function AbilityUsageThink()
if not utility.CanCast(npcBot) then
return;
end
botMode = npcBot:GetActiveMode();
botTarget = npcBot:GetTarget();
HealthPercentage = npcBot:GetHealth() / npcBot:GetMaxHealth();
ManaPercentage = npcBot:GetMana() / npcBot:GetMaxMana();
local castSpiritLanceDesire, castSpiritLanceTarget = ConsiderSpiritLance();
local castDoppelgangerDesire, castDoppelgangerLocation = ConsiderDoppelganger();
local castPhantomRushDesire = ConsiderPhantomRush();
local castJuxtaposeDesire = ConsiderJuxtapose();
if (castSpiritLanceDesire > 0)
then
npcBot:Action_UseAbilityOnEntity(SpiritLance, castSpiritLanceTarget);
return;
end
if (castDoppelgangerDesire > 0)
then
npcBot:Action_UseAbilityOnLocation(Doppelganger, castDoppelgangerLocation);
return;
end
if (castPhantomRushDesire > 0)
then
npcBot:Action_UseAbility(PhantomRush);
return;
end
if (castJuxtaposeDesire > 0)
then
npcBot:Action_UseAbility(Juxtapose);
return;
end
end
function ConsiderSpiritLance()
local ability = SpiritLance;
if not utility.IsAbilityAvailable(ability) then
return BOT_ACTION_DESIRE_NONE, 0;
end
local castRangeAbility = ability:GetCastRange();
local damageAbility = ability:GetSpecialValueInt("lance_damage")
local enemyAbility = npcBot:GetNearbyHeroes(castRangeAbility + 200, true, BOT_MODE_NONE);
-- Cast if can kill somebody
if (#enemyAbility > 0)
then
for _, enemy in pairs(enemyAbility) do
if utility.CanAbilityKillTarget(enemy, damageAbility, ability:GetDamageType())
then
if utility.CanCastSpellOnTarget(ability, enemy)
then
--npcBot:ActionImmediate_Chat("Использую SpiritLance что бы убить цель!", true);
return BOT_ACTION_DESIRE_VERYHIGH, enemy;
end
end
end
end
-- Attack use
if utility.PvPMode(npcBot) or utility.BossMode(npcBot)
then
if utility.IsHero(botTarget) or utility.IsBoss(botTarget)
then
if utility.CanCastSpellOnTarget(ability, botTarget) and GetUnitToUnitDistance(npcBot, botTarget) <= castRangeAbility
then
return BOT_MODE_DESIRE_HIGH, botTarget;
end
end
end
-- Retreat use
if utility.RetreatMode(npcBot)
then
if (#enemyAbility > 0)
then
for _, enemy in pairs(enemyAbility) do
if utility.CanCastSpellOnTarget(ability, enemy) and not utility.IsDisabled(enemy)
then
return BOT_ACTION_DESIRE_VERYHIGH, enemy;
end
end
end
end
-- Cast when laning
if botMode == BOT_MODE_LANING
then
local enemy = utility.GetWeakest(enemyAbility);
if utility.CanCastSpellOnTarget(ability, enemy) and (ManaPercentage >= 0.7)
then
return BOT_ACTION_DESIRE_VERYHIGH, enemy;
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
function ConsiderDoppelganger()
local ability = Doppelganger;
if not utility.IsAbilityAvailable(ability) then
return BOT_ACTION_DESIRE_NONE, 0;
end
local castRangeAbility = ability:GetCastRange();
local delayAbility = ability:GetSpecialValueInt("AbilityCastPoint");
local incomingSpells = npcBot:GetIncomingTrackingProjectiles();
-- Cast if get incoming spell
if (#incomingSpells > 0)
then
for _, spell in pairs(incomingSpells)
do
if not utility.IsAlly(npcBot, spell.caster) and GetUnitToLocationDistance(npcBot, spell.location) <= 300 and spell.is_attack == false
then
--npcBot:ActionImmediate_Chat("Использую Doppelganger что бы уклониться от снаряда!", true);
return BOT_ACTION_DESIRE_VERYHIGH, npcBot:GetLocation();
end
end
end
-- Attack use
if utility.PvPMode(npcBot)
then
if utility.IsHero(botTarget) and utility.CanCastOnInvulnerableTarget(botTarget) and GetUnitToUnitDistance(npcBot, botTarget) <= castRangeAbility
then
return BOT_ACTION_DESIRE_HIGH, utility.GetTargetCastPosition(npcBot, botTarget, delayAbility, 0);
end
end
-- Retreat use
if utility.RetreatMode(npcBot)
then
if (HealthPercentage <= 0.8) and npcBot:DistanceFromFountain() >= castRangeAbility and
(npcBot:WasRecentlyDamagedByAnyHero(2.0) or
npcBot:WasRecentlyDamagedByCreep(2.0) or
npcBot:WasRecentlyDamagedByTower(2.0))
then
return BOT_ACTION_DESIRE_HIGH, utility.GetEscapeLocation(npcBot, castRangeAbility);
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
function ConsiderPhantomRush()
local ability = PhantomRush;
if not utility.IsAbilityAvailable(ability) then
return BOT_ACTION_DESIRE_NONE;
end
--local minCastRangeAbility = ability:GetSpecialValueInt("min_distance");
--local maxCastRangeAbility = ability:GetSpecialValueInt("max_distance");
--local attackTarget = npcBot:GetAttackTarget();
if ability:GetToggleState() == false
then
--npcBot:ActionImmediate_Chat("Включаю PhantomRush!", true);
return BOT_ACTION_DESIRE_HIGH;
end
--[[ if npcBot:GetCurrentActionType() == BOT_ACTION_TYPE_ATTACK
then
if ability:GetToggleState() == false
then
--npcBot:ActionImmediate_Chat("Включаю PhantomRush!", true);
return BOT_ACTION_DESIRE_HIGH;
end
else
if ability:GetToggleState() == true
then
--npcBot:ActionImmediate_Chat("Выключаю PhantomRush!", true);
return BOT_ACTION_DESIRE_HIGH;
end
end ]]
--[[ if attackTarget ~= nil and (GetUnitToUnitDistance(npcBot, attackTarget) >= minCastRangeAbility and
GetUnitToUnitDistance(npcBot, attackTarget) <= maxCastRangeAbility) ]]
return BOT_ACTION_DESIRE_NONE;
end
function ConsiderJuxtapose()
local ability = Juxtapose;
if not utility.IsAbilityAvailable(ability) then
return BOT_ACTION_DESIRE_NONE;
end
if npcBot:IsInvisible()
then
return BOT_ACTION_DESIRE_NONE;
end
local incomingSpells = npcBot:GetIncomingTrackingProjectiles();
-- Cast if get incoming spell
if (#incomingSpells > 0)
then
for _, spell in pairs(incomingSpells)
do
if not utility.IsAlly(npcBot, spell.caster) and GetUnitToLocationDistance(npcBot, spell.location) <= 300 and spell.is_attack == false
and not utility.HaveReflectSpell(npcBot)
then
--npcBot:ActionImmediate_Chat("Использую Juxtapose что бы уклониться от снаряда!",true);
return BOT_ACTION_DESIRE_VERYHIGH;
end
end
end
-- Retreat use
if utility.RetreatMode(npcBot)
then
local enemyAbility = npcBot:GetNearbyHeroes(1600, true, BOT_MODE_NONE);
if (#enemyAbility > 0)
then
--npcBot:ActionImmediate_Chat("Использую Juxtapose для отхода!", true);
return BOT_MODE_DESIRE_HIGH;
end
end
return BOT_ACTION_DESIRE_NONE;
end