-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathability_item_usage_rattletrap.lua
More file actions
599 lines (543 loc) · 22.9 KB
/
ability_item_usage_rattletrap.lua
File metadata and controls
599 lines (543 loc) · 22.9 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
---@diagnostic disable: undefined-global
require(GetScriptDirectory() .. "/utility")
require(GetScriptDirectory() .. "/ability_item_usage_generic")
require(GetScriptDirectory() .. "/ability_levelup_generic")
function CourierUsageThink()
ability_item_usage_generic.CourierUsageThink()
end
function BuybackUsageThink()
ability_item_usage_generic.BuybackUsageThink();
end
-- Ability learn
local npcBot = GetBot();
local Abilities, Talents, AbilitiesReal = ability_levelup_generic.GetHeroAbilities(npcBot)
local AbilityToLevelUp =
{
Abilities[1],
Abilities[3],
Abilities[2],
Abilities[1],
Abilities[1],
Abilities[6],
Abilities[1],
Abilities[3],
Abilities[3],
Talents[1],
Abilities[3],
Abilities[6],
Abilities[2],
Abilities[2],
Talents[4],
Abilities[2],
Abilities[6],
Talents[5],
Talents[7],
Talents[2],
Talents[3],
Talents[6],
Talents[8],
}
function AbilityLevelUpThink()
ability_levelup_generic.AbilityLevelUpThink(AbilityToLevelUp)
end
-- Abilities
local BatteryAssault = npcBot:GetAbilityByName("rattletrap_battery_assault");
local PowerCogs = npcBot:GetAbilityByName("rattletrap_power_cogs");
local RocketFlare = npcBot:GetAbilityByName("rattletrap_rocket_flare");
local Overclocking = npcBot:GetAbilityByName("rattletrap_overclocking");
local Jetpack = npcBot:GetAbilityByName("rattletrap_jetpack");
local Hookshot = npcBot:GetAbilityByName("rattletrap_hookshot");
function AbilityUsageThink()
if not utility.CanCast(npcBot) then
return
end
botMode = npcBot:GetActiveMode();
botTarget = npcBot:GetTarget();
HealthPercentage = npcBot:GetHealth() / npcBot:GetMaxHealth();
ManaPercentage = npcBot:GetMana() / npcBot:GetMaxMana();
local castBatteryAssaultDesire = ConsiderBatteryAssault();
local castPowerCogsDesire = ConsiderPowerCogs();
local castRocketFlareDesire, castRocketFlareLocation = ConsiderRocketFlare();
local castOverclockingDesire = ConsiderOverclocking();
local castJetpackDesire = ConsiderJetpack();
local castHookshotDesire, castHookshotLocation = ConsiderHookshot();
if (castBatteryAssaultDesire > 0)
then
npcBot:Action_UseAbility(BatteryAssault);
return;
end
if (castPowerCogsDesire > 0)
then
npcBot:Action_UseAbility(PowerCogs);
return;
end
if (castRocketFlareDesire > 0)
then
npcBot:Action_UseAbilityOnLocation(RocketFlare, castRocketFlareLocation);
return;
end
if (castOverclockingDesire > 0)
then
npcBot:Action_UseAbility(Overclocking);
return;
end
if (castJetpackDesire > 0)
then
npcBot:Action_UseAbility(Jetpack);
return;
end
if (castHookshotDesire > 0)
then
npcBot:Action_UseAbilityOnLocation(Hookshot, castHookshotLocation);
return;
end
local mainCog = IsCogNeedsToBeBroken();
if mainCog ~= nil
then
--npcBot:ActionImmediate_Ping(mainCog:GetLocation().x, mainCog:GetLocation().y, false);
--npcBot:ActionImmediate_Chat("Ломаю " .. mainCog:GetUnitName(), true);
npcBot:Action_ClearActions(false);
npcBot:ActionQueue_AttackUnit(mainCog, true);
npcBot:ActionQueue_Delay(5.0);
return;
end
end
function IsCogNeedsToBeBroken()
if utility.IsDisabled(npcBot) or npcBot:IsDisarmed()
then
return nil;
end
local mainCog = nil;
local cogs = GetUnitList(UNIT_LIST_ALLIED_OTHER);
local fountainLocation = utility.GetFountainLocation();
if (#cogs > 0) and npcBot:GetAttackTarget() == nil
then
for _, cog in pairs(cogs) do
if cog:GetUnitName() == "npc_dota_rattletrap_cog" and not cog:IsInvulnerable()
then
if utility.IsValidTarget(botTarget)
then
if GetUnitToUnitDistance(npcBot, botTarget) > npcBot:GetAttackRange() and GetUnitToUnitDistance(npcBot, cog) <= npcBot:GetAttackRange()
and npcBot:IsFacingLocation(botTarget:GetLocation(), 20)
then
mainCog = cog;
break;
end
elseif utility.RetreatMode(npcBot)
then
if GetUnitToLocationDistance(cog, fountainLocation) < GetUnitToLocationDistance(npcBot, fountainLocation) and
GetUnitToUnitDistance(npcBot, cog) <= npcBot:GetAttackRange() and npcBot:IsFacingLocation(fountainLocation, 40)
then
mainCog = cog;
break;
end
else
if GetUnitToUnitDistance(npcBot, cog) <= npcBot:GetAttackRange() and npcBot:IsFacingLocation(cog:GetLocation(), 180)
then
mainCog = cog;
break;
end
end
end
end
end
return mainCog;
end
function ConsiderBatteryAssault()
local ability = BatteryAssault;
if not utility.IsAbilityAvailable(ability) then
return BOT_ACTION_DESIRE_NONE;
end
if npcBot:HasModifier("modifier_rattletrap_battery_assault")
then
return BOT_ACTION_DESIRE_NONE;
end
local radiusAbility = ability:GetAOERadius();
local enemyAbility = npcBot:GetNearbyHeroes(radiusAbility, true, BOT_MODE_NONE);
-- Cast if can interrupt cast
if (#enemyAbility > 0)
then
for _, enemy in pairs(enemyAbility) do
if enemy:IsChanneling()
then
if utility.CanCastSpellOnTarget(ability, enemy)
then
return BOT_ACTION_DESIRE_VERYHIGH;
end
end
end
end
-- General use
if utility.PvPMode(npcBot) or utility.RetreatMode(npcBot)
then
if (#enemyAbility > 0)
then
for _, enemy in pairs(enemyAbility) do
if utility.CanCastSpellOnTarget(ability, enemy)
then
return BOT_ACTION_DESIRE_HIGH;
end
end
end
end
if utility.PvEMode(npcBot)
then
local enemyCreeps = npcBot:GetNearbyCreeps(radiusAbility, true);
if (#enemyCreeps > 2) and (ManaPercentage >= 0.6)
then
for _, enemy in pairs(enemyCreeps) do
if utility.CanCastSpellOnTarget(ability, enemy) and npcBot:GetAttackTarget() == enemy
then
return BOT_ACTION_DESIRE_HIGH;
end
end
end
end
return BOT_ACTION_DESIRE_NONE;
end
function ConsiderPowerCogs()
local ability = PowerCogs;
if not utility.IsAbilityAvailable(ability) then
return BOT_ACTION_DESIRE_NONE;
end
if npcBot:HasModifier("modifier_rattletrap_cog_immune")
then
return BOT_ACTION_DESIRE_NONE;
end
local radiusAbility = ability:GetAOERadius();
local triggerRadius = ability:GetSpecialValueInt("trigger_distance");
local fountainLocation = utility.GetFountainLocation();
-- Attack use
if utility.PvPMode(npcBot)
then
if utility.IsHero(botTarget)
then
if utility.CanCastSpellOnTarget(ability, botTarget) and GetUnitToUnitDistance(npcBot, botTarget) < radiusAbility
and not utility.IsDisabled(botTarget)
then
return BOT_MODE_DESIRE_HIGH;
end
end
end
-- Retreat use
if utility.RetreatMode(npcBot)
then
local enemyAbility = npcBot:GetNearbyHeroes(radiusAbility + triggerRadius, true, BOT_MODE_NONE);
if (#enemyAbility > 0)
then
for _, enemy in pairs(enemyAbility) do
if not utility.IsDisabled(enemy) and GetUnitToLocationDistance(enemy, fountainLocation) > GetUnitToLocationDistance(npcBot, fountainLocation)
and (GetUnitToUnitDistance(npcBot, enemy) > radiusAbility and GetUnitToUnitDistance(npcBot, enemy) <= radiusAbility + triggerRadius)
then
--npcBot:ActionImmediate_Chat("Использую PowerCogs для отхода!", true);
return BOT_MODE_DESIRE_MODERATE;
end
end
end
end
return BOT_ACTION_DESIRE_NONE;
end
function ConsiderRocketFlare()
local ability = RocketFlare;
if not utility.IsAbilityAvailable(ability) then
return BOT_ACTION_DESIRE_NONE, 0;
end
local radiusAbility = ability:GetSpecialValueInt("radius");
local damageAbility = ability:GetSpecialValueInt("damage");
local delayAbility = ability:GetSpecialValueInt("AbilityCastPoint");
local speedAbility = ability:GetSpecialValueInt("speed");
local enemyAbility = GetUnitList(UNIT_LIST_ENEMY_HEROES);
-- Cast if can kill somebody/remove invisibility
if (#enemyAbility > 0)
then
for _, enemy in pairs(enemyAbility) do
if utility.CanAbilityKillTarget(enemy, damageAbility, ability:GetDamageType()) or enemy:IsInvisible()
then
if utility.CanCastSpellOnTarget(ability, enemy)
then
--npcBot:ActionImmediate_Chat("Использую RocketFlare что бы добить " .. enemy:GetUnitName(), true);
return BOT_ACTION_DESIRE_ABSOLUTE,
utility.GetTargetCastPosition(npcBot, enemy, delayAbility, speedAbility);
end
end
end
end
-- Attack use
if utility.PvPMode(npcBot) or utility.BossMode(npcBot)
then
if utility.IsHero(botTarget) or utility.IsBoss(botTarget)
then
if utility.CanCastSpellOnTarget(ability, botTarget)
then
return BOT_ACTION_DESIRE_VERYHIGH,
utility.GetTargetCastPosition(npcBot, botTarget, delayAbility, speedAbility);
end
end
end
-- Cast if push/defend/farm
if utility.PvEMode(npcBot)
then
local locationAoE = npcBot:FindAoELocation(true, false, npcBot:GetLocation(), 1600,
radiusAbility, 0, 0);
if locationAoE ~= nil and (locationAoE.count >= 3) and (ManaPercentage >= 0.6)
then
return BOT_ACTION_DESIRE_LOW, locationAoE.targetloc, "location";
end
end
-- Cast when laning
if botMode == BOT_MODE_LANING
then
local enemyAbility = npcBot:GetNearbyHeroes(1600, true, BOT_MODE_NONE);
local enemy = utility.GetWeakest(enemyAbility);
if utility.CanCastSpellOnTarget(ability, enemy) and (ManaPercentage >= 0.7)
then
return BOT_ACTION_DESIRE_VERYHIGH, utility.GetTargetCastPosition(npcBot, enemy, delayAbility, speedAbility);
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
function ConsiderOverclocking()
local ability = Overclocking;
if not utility.IsAbilityAvailable(ability) then
return BOT_ACTION_DESIRE_NONE;
end
if npcBot:HasModifier("modifier_rattletrap_overclocking")
then
return BOT_ACTION_DESIRE_NONE;
end
-- Attack use
if utility.PvPMode(npcBot)
then
if utility.IsHero(botTarget) and GetUnitToUnitDistance(npcBot, botTarget) <= 1600
then
if (utility.IsAbilityAvailable(BatteryAssault) and npcBot:GetMana() >= ability:GetManaCost() + BatteryAssault:GetManaCost()) or
(utility.IsAbilityAvailable(PowerCogs) and npcBot:GetMana() >= ability:GetManaCost() + PowerCogs:GetManaCost()) or
(utility.IsAbilityAvailable(RocketFlare) and npcBot:GetMana() >= ability:GetManaCost() + RocketFlare:GetManaCost()) or
(utility.IsAbilityAvailable(Jetpack) and npcBot:GetMana() >= ability:GetManaCost() + Jetpack:GetManaCost()) or
(utility.IsAbilityAvailable(Hookshot) and npcBot:GetMana() >= ability:GetManaCost() + Hookshot:GetManaCost())
then
return BOT_ACTION_DESIRE_ABSOLUTE;
end
end
end
-- Retreat use
if utility.RetreatMode(npcBot)
then
if (utility.IsAbilityAvailable(Jetpack) and npcBot:GetMana() >= ability:GetManaCost() + Jetpack:GetManaCost())
then
local enemyAbility = npcBot:GetNearbyHeroes(1600, true, BOT_MODE_NONE);
if (#enemyAbility > 0) and (HealthPercentage <= 0.7)
then
return BOT_ACTION_DESIRE_HIGH;
end
end
end
return BOT_ACTION_DESIRE_NONE;
end
function ConsiderJetpack()
local ability = Jetpack;
if not utility.IsAbilityAvailable(ability) then
return BOT_ACTION_DESIRE_NONE;
end
if npcBot:HasModifier("modifier_rattletrap_jetpack")
then
return BOT_ACTION_DESIRE_NONE;
end
local attackRange = npcBot:GetAttackRange();
-- Attack use
if utility.PvPMode(npcBot)
then
if utility.IsHero(botTarget)
then
if GetUnitToUnitDistance(npcBot, botTarget) > (attackRange * 4) and GetUnitToUnitDistance(npcBot, botTarget) <= 2000
then
--npcBot:ActionImmediate_Chat("Использую Jetpack для атаки!", true);
return BOT_MODE_DESIRE_VERYHIGH;
end
end
end
-- Retreat use
if utility.RetreatMode(npcBot)
then
local enemyAbility = npcBot:GetNearbyHeroes(1600, true, BOT_MODE_NONE);
if (#enemyAbility > 0) and (HealthPercentage <= 0.7)
then
return BOT_ACTION_DESIRE_HIGH;
end
end
return BOT_ACTION_DESIRE_NONE;
end
function ConsiderHookshot()
local ability = Hookshot;
if not utility.IsAbilityAvailable(ability) then
return BOT_ACTION_DESIRE_NONE, 0;
end
local castRangeAbility = ability:GetCastRange();
local abilityRadius = ability:GetSpecialValueInt("latch_radius");
local damageAbility = ability:GetSpecialValueInt("damage");
local delayAbility = ability:GetSpecialValueInt("AbilityCastPoint");
local abilitySpeed = ability:GetSpecialValueInt("speed");
local enemyAbility = npcBot:GetNearbyHeroes(utility.GetCurrentCastDistance(castRangeAbility), true, BOT_MODE_NONE);
-- Cast if can kill somebody/interrupt cast
if (#enemyAbility > 0) and not utility.RetreatMode(npcBot)
then
for _, enemy in pairs(enemyAbility) do
if utility.CanAbilityKillTarget(enemy, damageAbility, ability:GetDamageType()) or enemy:IsChanneling()
then
if utility.CanCastSpellOnTarget(ability, enemy)
then
local targetDistance = GetUnitToUnitDistance(enemy, npcBot)
local moveDirection = enemy:GetMovementDirectionStability();
local targetLocation = enemy:GetExtrapolatedLocation(delayAbility +
(targetDistance / abilitySpeed));
if moveDirection < 0.95
then
targetLocation = enemy:GetLocation();
end
if not utility.IsAnyUnitsBetweenMeAndTarget(npcBot, enemy, targetLocation, abilityRadius)
then
--npcBot:ActionImmediate_Chat("Использую Hookshot что бы добить " .. enemy:GetUnitName(), true);
return BOT_ACTION_DESIRE_VERYHIGH, targetLocation;
end
end
end
end
end
-- Attack use
if utility.PvPMode(npcBot)
then
if utility.IsHero(botTarget)
then
if utility.CanCastSpellOnTarget(ability, botTarget) and GetUnitToUnitDistance(npcBot, botTarget) <= castRangeAbility
then
local targetDistance = GetUnitToUnitDistance(botTarget, npcBot)
local moveDirection = botTarget:GetMovementDirectionStability();
local targetLocation = botTarget:GetExtrapolatedLocation(delayAbility +
(targetDistance / abilitySpeed));
if moveDirection < 0.95
then
targetLocation = botTarget:GetLocation();
end
if not utility.IsAllyHeroesBetweenMeAndTarget(npcBot, botTarget, targetLocation, abilityRadius) and
not utility.IsAllyCreepBetweenMeAndTarget(npcBot, botTarget, targetLocation, abilityRadius) and
not utility.IsEnemyCreepBetweenMeAndTarget(npcBot, botTarget, targetLocation, abilityRadius)
then
return BOT_ACTION_DESIRE_VERYHIGH, targetLocation;
end
end
end
end
-- Use if need retreat
if utility.RetreatMode(npcBot)
then
if (#enemyAbility > 0) and (HealthPercentage <= 0.7) and npcBot:WasRecentlyDamagedByAnyHero(2.0)
then
local fountainLocation = utility.GetFountainLocation();
local allyAbility = npcBot:GetNearbyHeroes(utility.GetCurretCastDistance(castRangeAbility), false,
BOT_MODE_NONE);
local allyCreeps = npcBot:GetNearbyCreeps(utility.GetCurretCastDistance(castRangeAbility), false);
local enemyCreeps = npcBot:GetNearbyCreeps(utility.GetCurretCastDistance(castRangeAbility), true);
if (#enemyAbility > 0)
then
for _, enemy in pairs(enemyAbility) do
if GetUnitToLocationDistance(enemy, fountainLocation) < GetUnitToLocationDistance(npcBot, fountainLocation) and
(GetUnitToUnitDistance(enemy, npcBot) >= castRangeAbility / 3)
then
if utility.CanCastSpellOnTarget(ability, enemy)
then
local targetDistance = GetUnitToUnitDistance(enemy, npcBot)
local moveDirection = enemy:GetMovementDirectionStability();
local targetLocation = enemy:GetExtrapolatedLocation(delayAbility +
(targetDistance / abilitySpeed));
if moveDirection < 0.95
then
targetLocation = enemy:GetLocation();
end
if not utility.IsAnyUnitsBetweenMeAndTarget(npcBot, enemy, targetLocation, abilityRadius)
then
--npcBot:ActionImmediate_Chat("Использую Hookshot для отхода по вражескому герою!", true);
return BOT_ACTION_DESIRE_VERYHIGH, targetLocation;
end
end
end
end
end
if (#enemyCreeps > 0)
then
for _, enemy in pairs(enemyCreeps) do
if GetUnitToLocationDistance(enemy, fountainLocation) < GetUnitToLocationDistance(npcBot, fountainLocation) and
(GetUnitToUnitDistance(enemy, npcBot) >= castRangeAbility / 3)
then
if utility.CanCastSpellOnTarget(ability, enemy)
then
local targetDistance = GetUnitToUnitDistance(enemy, npcBot)
local moveDirection = enemy:GetMovementDirectionStability();
local targetLocation = enemy:GetExtrapolatedLocation(delayAbility +
(targetDistance / abilitySpeed));
if moveDirection < 0.95
then
targetLocation = enemy:GetLocation();
end
if not utility.IsAnyUnitsBetweenMeAndTarget(npcBot, enemy, targetLocation, abilityRadius)
then
--npcBot:ActionImmediate_Chat("Использую Hookshot для отхода по вражескому крипу!", true);
return BOT_ACTION_DESIRE_VERYHIGH, targetLocation;
end
end
end
end
end
if (#allyAbility > 0)
then
for _, ally in pairs(allyCreeps) do
if GetUnitToLocationDistance(ally, fountainLocation) < GetUnitToLocationDistance(npcBot, fountainLocation) and
(GetUnitToUnitDistance(ally, npcBot) >= castRangeAbility / 3)
then
if utility.CanCastSpellOnTarget(ability, ally)
then
local targetDistance = GetUnitToUnitDistance(ally, npcBot)
local moveDirection = ally:GetMovementDirectionStability();
local targetLocation = ally:GetExtrapolatedLocation(delayAbility +
(targetDistance / abilitySpeed));
if moveDirection < 0.95
then
targetLocation = ally:GetLocation();
end
if not utility.IsAnyUnitsBetweenMeAndTarget(npcBot, ally, targetLocation, abilityRadius)
then
--npcBot:ActionImmediate_Chat("Использую Hookshot для отхода по союзному герою!", true);
return BOT_ACTION_DESIRE_VERYHIGH, targetLocation;
end
end
end
end
end
if (#allyCreeps > 0)
then
for _, ally in pairs(allyCreeps) do
if GetUnitToLocationDistance(ally, fountainLocation) < GetUnitToLocationDistance(npcBot, fountainLocation) and
(GetUnitToUnitDistance(ally, npcBot) >= castRangeAbility / 3)
then
if utility.CanCastSpellOnTarget(ability, ally)
then
local targetDistance = GetUnitToUnitDistance(ally, npcBot)
local moveDirection = ally:GetMovementDirectionStability();
local targetLocation = ally:GetExtrapolatedLocation(delayAbility +
(targetDistance / abilitySpeed));
if moveDirection < 0.95
then
targetLocation = ally:GetLocation();
end
if not utility.IsAnyUnitsBetweenMeAndTarget(npcBot, ally, targetLocation, abilityRadius)
then
--npcBot:ActionImmediate_Chat("Использую Hookshot для отхода по союзному крипу!", true);
return BOT_ACTION_DESIRE_VERYHIGH, targetLocation;
end
end
end
end
end
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end