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ability_item_usage_slark.lua
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267 lines (229 loc) · 8.04 KB
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---@diagnostic disable: undefined-global, redefined-local
require(GetScriptDirectory() .. "/utility")
require(GetScriptDirectory() .. "/ability_item_usage_generic")
require(GetScriptDirectory() .. "/ability_levelup_generic")
function CourierUsageThink()
ability_item_usage_generic.CourierUsageThink()
end
function BuybackUsageThink()
ability_item_usage_generic.BuybackUsageThink();
end
-- Ability learn
local npcBot = GetBot();
local Abilities, Talents, AbilitiesReal = ability_levelup_generic.GetHeroAbilities(npcBot)
local AbilityToLevelUp =
{
Abilities[2],
Abilities[1],
Abilities[3],
Abilities[1],
Abilities[1],
Abilities[6],
Abilities[1],
Abilities[2],
Abilities[2],
Talents[2],
Abilities[2],
Abilities[6],
Abilities[3],
Abilities[3],
Talents[4],
Abilities[3],
Abilities[6],
Talents[5],
Talents[7],
Talents[1],
Talents[3],
Talents[6],
Talents[8],
}
function AbilityLevelUpThink()
ability_levelup_generic.AbilityLevelUpThink(AbilityToLevelUp)
end
-- Abilities
local DarkPact = npcBot:GetAbilityByName("slark_dark_pact");
local Pounce = npcBot:GetAbilityByName("slark_pounce");
local SaltwaterShiv = npcBot:GetAbilityByName("slark_saltwater_shiv");
local DepthShroud = npcBot:GetAbilityByName("slark_depth_shroud");
local ShadowDance = npcBot:GetAbilityByName("slark_shadow_dance");
function AbilityUsageThink()
if not utility.CanCast(npcBot) then
return
end
botMode = npcBot:GetActiveMode();
botTarget = npcBot:GetTarget();
HealthPercentage = npcBot:GetHealth() / npcBot:GetMaxHealth();
ManaPercentage = npcBot:GetMana() / npcBot:GetMaxMana();
local castDarkPactDesire = ConsiderDarkPact();
ConsiderSaltwaterShiv();
local castPounceDesire = ConsiderPounce();
local castDepthShroudDesire, castDepthShroudLocation = ConsiderDepthShroud();
local castShadowDanceDesire = ConsiderShadowDance();
if (castDarkPactDesire > 0)
then
npcBot:Action_UseAbility(DarkPact);
return;
end
if (castPounceDesire > 0)
then
npcBot:Action_UseAbility(Pounce);
return;
end
if (castDepthShroudDesire > 0)
then
npcBot:Action_UseAbilityOnLocation(DepthShroud, castDepthShroudLocation);
return;
end
if (castShadowDanceDesire > 0)
then
npcBot:Action_UseAbility(ShadowDance);
return;
end
end
function ConsiderDarkPact()
local ability = DarkPact;
if not utility.IsAbilityAvailable(ability) then
return BOT_ACTION_DESIRE_NONE;
end
local selfDamageAbility = ability:GetSpecialValueInt("total_damage") * ability:GetSpecialValueInt("self_damage_pct") /
100;
if utility.CanAbilityKillTarget(npcBot, selfDamageAbility, ability:GetDamageType())
then
return BOT_ACTION_DESIRE_NONE;
end
local radiusAbility = ability:GetAOERadius();
-- Attack use
if utility.PvPMode(npcBot)
then
if utility.CanCastSpellOnTarget(ability, botTarget) and utility.IsHero(botTarget) and GetUnitToUnitDistance(npcBot, botTarget) <= radiusAbility
then
--npcBot:ActionImmediate_Chat("Использую DarkPact для атаки!", true);
return BOT_ACTION_DESIRE_HIGH;
end
end
-- Retreat use
if utility.RetreatMode(npcBot)
then
if (HealthPercentage <= 0.8) and npcBot:WasRecentlyDamagedByAnyHero(2.0)
then
--npcBot:ActionImmediate_Chat("Использую DarkPact для отхода!", true);
return BOT_ACTION_DESIRE_HIGH;
end
end
-- Cast if push/defend/farm
if utility.PvEMode(npcBot)
then
local enemyCreeps = npcBot:GetNearbyCreeps(radiusAbility, true);
if (#enemyCreeps > 2) and (ManaPercentage >= 0.6)
then
for _, enemy in pairs(enemyCreeps) do
if utility.CanCastSpellOnTarget(ability, enemy) and npcBot:GetAttackTarget() == enemy
then
--npcBot:ActionImmediate_Chat("Использую DarkPact против крипов", true);
return BOT_ACTION_DESIRE_HIGH;
end
end
end
end
return BOT_ACTION_DESIRE_NONE;
end
function ConsiderPounce()
local ability = Pounce;
if not utility.IsAbilityAvailable(ability) then
return BOT_ACTION_DESIRE_NONE;
end
local castRangeAbility = ability:GetSpecialValueInt("pounce_distance");
local attackRange = npcBot:GetAttackRange();
-- Attack use
if utility.PvPMode(npcBot)
then
if utility.CanCastSpellOnTarget(ability, botTarget) and utility.IsHero(botTarget) and not utility.IsDisabled(botTarget)
and (GetUnitToUnitDistance(npcBot, botTarget) <= castRangeAbility and GetUnitToUnitDistance(npcBot, botTarget) > attackRange)
and npcBot:IsFacingLocation(botTarget:GetLocation(), 10)
then
--npcBot:ActionImmediate_Chat("Использую Pounce по врагу в радиусе действия!",true);
return BOT_ACTION_DESIRE_HIGH;
end
end
-- Retreat use
if utility.RetreatMode(npcBot)
then
if (HealthPercentage <= 0.8) and utility.BotWasRecentlyDamagedByEnemyHero(2.0) and npcBot:IsFacingLocation(utility.GetFountainLocation(), 40)
and npcBot:DistanceFromFountain() >= castRangeAbility
then
--npcBot:ActionImmediate_Chat("Использую Pounce для отхода!",true);
return BOT_ACTION_DESIRE_HIGH;
end
end
return BOT_ACTION_DESIRE_NONE;
end
function ConsiderSaltwaterShiv()
local ability = SaltwaterShiv;
if not utility.IsAbilityAvailable(ability) then
return;
end
if utility.IsNeedTurnOnAttackModifier()
then
if not ability:GetAutoCastState() then
ability:ToggleAutoCast()
end
else
if ability:GetAutoCastState() then
ability:ToggleAutoCast()
end
end
end
function ConsiderDepthShroud()
local ability = DepthShroud;
if not utility.IsAbilityAvailable(ability) then
return BOT_ACTION_DESIRE_NONE, 0;
end
local castRangeAbility = ability:GetCastRange();
local allyAbility = npcBot:GetNearbyHeroes(castRangeAbility + 200, false, BOT_MODE_NONE);
-- General use
if (#allyAbility > 0)
then
for _, ally in pairs(allyAbility)
do
if (utility.IsHero(ally) and ally:GetHealth() / ally:GetMaxHealth() <= 0.5)
and (ally:WasRecentlyDamagedByAnyHero(2.0) or
ally:WasRecentlyDamagedByTower(2.0))
and not ally:HasModifier("modifier_slark_depth_shroud") and not ally:HasModifier("modifier_slark_shadow_dance")
then
--npcBot:ActionImmediate_Chat("Использую DepthShroud на союзного героя!", true);
return BOT_ACTION_DESIRE_ABSOLUTE, ally:GetLocation();
end
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
function ConsiderShadowDance()
local ability = ShadowDance;
if not utility.IsAbilityAvailable(ability) then
return BOT_ACTION_DESIRE_NONE;
end
if npcBot:HasModifier("modifier_slark_depth_shroud") or npcBot:HasModifier("modifier_slark_shadow_dance")
then
return BOT_ACTION_DESIRE_NONE;
end
local attackRange = npcBot:GetAttackRange();
-- Attack use
if utility.PvPMode(npcBot)
then
if utility.IsHero(botTarget) and GetUnitToUnitDistance(npcBot, botTarget) <= (attackRange * 2)
then
--npcBot:ActionImmediate_Chat("Использую ShadowDance для нападения!", true);
return BOT_ACTION_DESIRE_HIGH;
end
end
-- Retreat use
if utility.RetreatMode(npcBot)
then
if (HealthPercentage <= 0.7) and utility.BotWasRecentlyDamagedByEnemyHero(2.0)
then
--npcBot:ActionImmediate_Chat("Использую ShadowDance для отступления!", true);
return BOT_ACTION_DESIRE_HIGH;
end
end
return BOT_ACTION_DESIRE_NONE;
end