The TileBusAdapter has some major thread safety issues... It is sending and processing packets on the ComputerCraft thread instead of the main thread. This is causing a crash when I try to generate a SGWorld.
The woes of not using OpenComputers... it has the option of running callbacks in the main thread...
The
TileBusAdapterhas some major thread safety issues... It is sending and processing packets on the ComputerCraft thread instead of the main thread. This is causing a crash when I try to generate a SGWorld.The woes of not using OpenComputers... it has the option of running callbacks in the main thread...