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MotionComponent.h
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38 lines (26 loc) · 1.64 KB
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#ifndef MOTION_COMPONENT_H
#define MOTION_COMPONENT_H
#include "Component.h"
#include <DirectXMath.h>
using namespace DirectX;
class MotionComponent : public Component
{
public:
MotionComponent(const XMFLOAT3 &initialVelocity = XMFLOAT3(), const XMFLOAT3 &initialAngularVelocity = XMFLOAT3()) : mVelocity(initialVelocity), mAngularVelocity(initialAngularVelocity) {}
const XMFLOAT3 GetVelocity() const { return mVelocity; }
const XMFLOAT3 GetAngularVelocity() const { return mAngularVelocity; }
void SetVelocity(const XMFLOAT3 &velocity) { mVelocity = velocity; }
void SetAngularVelocity(const XMFLOAT3 & angularVelocity) { mAngularVelocity = angularVelocity; }
void AddVelocity(const XMFLOAT3 &velocity) { XMStoreFloat3(&mVelocity, XMLoadFloat3(&mVelocity) + XMLoadFloat3(&velocity)); }
void AddAngularVelocity(const XMFLOAT3 &angularVelocity) { XMStoreFloat3(&mAngularVelocity, XMLoadFloat3(&mAngularVelocity) + XMLoadFloat3(&angularVelocity)); }
void SetLastFrameDeltaVelocityLinear(const XMFLOAT3 &lastFrameDeltaVelocityLinear) { mLastFrameDeltaAccelerationLinear = lastFrameDeltaVelocityLinear; }
void SetLastFrameDeltaVelocityAngular(const XMFLOAT3 &lastFrameDeltaAccelerationAngular) { mLastFrameDeltaAccelerationAngular = lastFrameDeltaAccelerationAngular; }
XMFLOAT3 const GetLastFrameDeltaVelocityLinear() const { return mLastFrameDeltaAccelerationLinear; }
XMFLOAT3 const GetLastFrameDeltaVelocityAngular() const { return mLastFrameDeltaAccelerationAngular; }
private:
XMFLOAT3 mVelocity;
XMFLOAT3 mAngularVelocity;
XMFLOAT3 mLastFrameDeltaAccelerationLinear;
XMFLOAT3 mLastFrameDeltaAccelerationAngular;
};
#endif // MOTION_COMPONENT_H