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326 lines (313 loc) · 11.1 KB
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// Luke Jacobs
// Chess GUI
// Final Project
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import java.awt.Color;
import javax.swing.JOptionPane;
import javax.swing.JFrame;
public class ChessGUI extends JFrame
{
private JPanel Buttons;
private JButton[][] buttons;
private ImageIcon wRook, wKnight, wBishop, wKing, wQueen, wPawn;
private ImageIcon bRook, bKnight, bBishop, bKing, bQueen, bPawn;
private ButtonListener listener;
private JTextArea jtaOutput;
private boolean secondClick;
private boolean side;
private int turnCounter; // determines whether it is white or blacks turn based on mod 2
private int prevr;
private int prevc;
private Chess ch;
public ChessGUI()
{
super("Chess");
Container cp = getContentPane();
Buttons = new JPanel();
GridLayout buttonLayout = new GridLayout(8,8); // chessboard
Buttons.setLayout(buttonLayout); // sets grid of buttons
cp.setLayout(new BorderLayout());
buttons = new JButton[8][8];
secondClick = false;;
turnCounter = 1;
prevr = 0;
prevc = 0;
ch = new Chess();
ImageIcon wRook = new ImageIcon("wRook.png");
ImageIcon wKnight = new ImageIcon("wKnight.png");
ImageIcon wBishop = new ImageIcon("wBishop.png");
ImageIcon wKing = new ImageIcon("wKing.png");
ImageIcon wQueen = new ImageIcon("wQueen.png");
ImageIcon wPawn = new ImageIcon("wPawn.png");
ImageIcon bRook = new ImageIcon("bRook.png");
ImageIcon bKnight = new ImageIcon("bKnight.png");
ImageIcon bBishop = new ImageIcon("bBishop.png");
ImageIcon bKing = new ImageIcon("bKing.png");
ImageIcon bQueen = new ImageIcon("bQueen.png");
ImageIcon bPawn = new ImageIcon("bPawn.png");
buttons[0][0] = new JButton(bRook);
buttons[0][1] = new JButton(bKnight);
buttons[0][2] = new JButton(bBishop);
buttons[0][3] = new JButton(bQueen);
buttons[0][4] = new JButton(bKing);
buttons[0][5] = new JButton(bBishop);
buttons[0][6] = new JButton(bKnight);
buttons[0][7] = new JButton(bRook);
listener = new ButtonListener();
for(int c = 0;c < buttons[0].length;c++)//first row
{
buttons[0][c].addActionListener(listener);
Buttons.add(buttons[0][c]);
}
for(int c = 0;c < buttons[1].length;c++)//second row (first row of pawns)
{
buttons[1][c] = new JButton(bPawn);
buttons[1][c].addActionListener(listener);
Buttons.add(buttons[1][c]);
}
for(int r = 2;r < buttons.length-2;r++) // instantiates null buttons
{
for(int c = 0;c < buttons[r].length;c++)
{
buttons[r][c] = new JButton();
buttons[r][c].addActionListener(listener);
Buttons.add(buttons[r][c]);
}
}
for(int c = 0;c < buttons[6].length;c++)//first row (first row of pawns)
{
buttons[6][c] = new JButton(wPawn);
buttons[6][c].addActionListener(listener);
Buttons.add(buttons[6][c]);
}
buttons[7][0] = new JButton(wRook);
buttons[7][1] = new JButton(wKnight);
buttons[7][2] = new JButton(wBishop);
buttons[7][3] = new JButton(wQueen);
buttons[7][4] = new JButton(wKing);
buttons[7][5] = new JButton(wBishop);
buttons[7][6] = new JButton(wKnight);
buttons[7][7] = new JButton(wRook);
for(int c = 0;c < buttons[7].length;c++)//second row for whites
{
buttons[7][c].addActionListener(listener);
Buttons.add(buttons[7][c]);
}
for(int r = 0;r < buttons.length;r++)//sets color of chess tiles
{
for(int c = 0;c < buttons[r].length;c++)
{
if((r+c)%2==1)
{
buttons[r][c].setBackground(new Color(139,69,19));
//buttons[r][c].setBorderPainted(false);
buttons[r][c].setOpaque(true);
}
else
{
buttons[r][c].setBackground(new Color(120,20,40));
buttons[r][c].setOpaque(true);
}
}
}
cp.add(Buttons, BorderLayout.CENTER);
setSize(800,800);
setVisible(true);
}
public static void main(String[] args)
{
ChessGUI foo = new ChessGUI();
}
private class ButtonListener implements ActionListener
{
public void actionPerformed(ActionEvent event)
{
Object source = event.getSource();
System.out.println(turnCounter);
for(int i = 0;i < buttons.length;i++)
{
for(int c = 0;c < buttons[i].length;c++)
{
if(source == buttons[i][c])
{
//System.out.print("works");
if((turnCounter % 2 == 0) && ch.getPiece(i,c) != null && ch.getPiece(i,c).getSide().equals("black") && secondClick == false)//blacks move
{
prevr = i;
prevc = c;
secondClick = true;
buttons[i][c].setOpaque(false);
}
else if((turnCounter %2 != 0) && ch.getPiece(i,c) != null && ch.getPiece(i,c).getSide().equals("white") && secondClick == false)//whites move
{
prevr = i;
prevc = c;
secondClick = true;
buttons[i][c].setOpaque(false);
}
else if(secondClick == true)//if piece is moving into space occupied by another piece
{
if(buttons[prevr][prevc] == buttons[i][c])
{
//System.out.println("is this it");
secondClick = false;
buttons[prevr][prevc].setOpaque(true);
}
else if(ch.getPiece(prevr,prevc).getName().equals("Pawn"))
{
if(ch.allowedMovementPawn(prevr,prevc,i,c,ch.getPiece(prevr,prevc).getSide(),ch.getPiece(prevr,prevc).hasMoved(prevr,prevc)))
{
buttons[i][c].setIcon(buttons[prevr][prevc].getIcon());
buttons[prevr][prevc].setIcon(null);
buttons[prevr][prevc].setOpaque(true);
ch.updatePiece(prevr,prevc,i,c);
secondClick = false;
turnCounter++;
if(ch.check("white") == true)//lets u know if a king is in check
{
JOptionPane.showMessageDialog(new Frame(),"White King is in check");
}
else if(ch.check("black") == true)
{
JOptionPane.showMessageDialog(new Frame(),"Black King is in check");
}
}
}
else if(ch.getPiece(prevr,prevc).getName().equals("Knight"))
{
if(ch.allowedMovementKnight(prevr,prevc,i,c,ch.getPiece(prevr,prevc).getSide(),ch.getPiece(prevr,prevc).hasMoved(prevr,prevc)))
{
buttons[i][c].setIcon(buttons[prevr][prevc].getIcon());
buttons[prevr][prevc].setIcon(null);
buttons[prevr][prevc].setOpaque(true);
ch.updatePiece(prevr,prevc,i,c);
secondClick = false;
turnCounter++;
if(ch.check("white") == true)//lets u know if a king is in check
{
JOptionPane.showMessageDialog(new Frame(),"White King is in check");
}
else if(ch.check("black") == true)
{
JOptionPane.showMessageDialog(new Frame(),"Black King is in check");
}
}
}
else if(ch.getPiece(prevr,prevc).getName().equals("Rook"))
{
if(ch.allowedMovementRook(prevr,prevc,i,c,ch.getPiece(prevr,prevc).getSide(),ch.getPiece(prevr,prevc).hasMoved(prevr,prevc)))
{
buttons[i][c].setIcon(buttons[prevr][prevc].getIcon());
buttons[prevr][prevc].setIcon(null);
buttons[prevr][prevc].setOpaque(true);
ch.updatePiece(prevr,prevc,i,c);
secondClick = false;
turnCounter++;
if(ch.check("white") == true)//lets u know if a king is in check
{
JOptionPane.showMessageDialog(new Frame(),"White King is in check");
}
else if(ch.check("black") == true)
{
JOptionPane.showMessageDialog(new Frame(),"Black King is in check");
}
}
}
else if(ch.getPiece(prevr,prevc).getName().equals("Bishop"))
{
if(ch.allowedMovementBishop(prevr,prevc,i,c,ch.getPiece(prevr,prevc).getSide(),ch.getPiece(prevr,prevc).hasMoved(prevr,prevc)))
{
buttons[i][c].setIcon(buttons[prevr][prevc].getIcon());
buttons[prevr][prevc].setIcon(null);
buttons[prevr][prevc].setOpaque(true);
ch.updatePiece(prevr,prevc,i,c);
secondClick = false;
turnCounter++;
if(ch.check("white") == true)//lets u know if a king is in check
{
JOptionPane.showMessageDialog(new Frame(),"White King is in check");
}
else if(ch.check("black") == true)
{
JOptionPane.showMessageDialog(new Frame(),"Black King is in check");
}
}
}
else if(ch.getPiece(prevr,prevc).getName().equals("Queen"))
{
if(ch.allowedMovementQueen(prevr,prevc,i,c,ch.getPiece(prevr,prevc).getSide(),ch.getPiece(prevr,prevc).hasMoved(prevr,prevc)))
{
buttons[i][c].setIcon(buttons[prevr][prevc].getIcon());
buttons[prevr][prevc].setIcon(null);
buttons[prevr][prevc].setOpaque(true);
ch.updatePiece(prevr,prevc,i,c);
secondClick = false;
turnCounter++;
if(ch.check("white") == true)//lets u know if a king is in check
{
JOptionPane.showMessageDialog(new Frame(),"White King is in check");
}
else if(ch.check("black") == true)
{
JOptionPane.showMessageDialog(new Frame(),"Black King is in check");
}
}
}
else if(ch.getPiece(prevr,prevc).getName().equals("King"))
{
if(ch.allowedMovementKing(prevr,prevc,i,c,ch.getPiece(prevr,prevc).getSide(),ch.getPiece(prevr,prevc).hasMoved(prevr,prevc)))
{
buttons[i][c].setIcon(buttons[prevr][prevc].getIcon());
buttons[prevr][prevc].setIcon(null);
buttons[prevr][prevc].setOpaque(true);
ch.updatePiece(prevr,prevc,i,c);
secondClick = false;
turnCounter++;
}
else if(c == 6 &&(i == 7 || i == 0))//seeing if the king can castle
{
if(ch.getPiece(prevr,prevc).getSide().equals("white"))
{
if(ch.canCastle("white",ch.getPiece(prevr,prevc).hasMoved(prevr,prevc)))
{
buttons[i][c].setIcon(buttons[prevr][prevc].getIcon());
buttons[prevr][prevc].setIcon(null);
buttons[prevr][prevc].setOpaque(true);
ch.updatePiece(prevr,prevc,i,c);
buttons[7][5].setIcon(buttons[7][7].getIcon());
buttons[7][7].setIcon(null);
buttons[7][7].setOpaque(true);
ch.updatePiece(7,7,7,5);
secondClick = false;
turnCounter++;
}
}
else if(ch.getPiece(prevr,prevc).getSide().equals("black"))
{
if(ch.canCastle("black",ch.getPiece(prevr,prevc).hasMoved(prevr,prevc)))
{
buttons[i][c].setIcon(buttons[prevr][prevc].getIcon());
buttons[prevr][prevc].setIcon(null);
buttons[prevr][prevc].setOpaque(true);
ch.updatePiece(prevr,prevc,i,c);
buttons[0][5].setIcon(buttons[0][7].getIcon());
buttons[0][7].setIcon(null);
buttons[0][7].setOpaque(true);
ch.updatePiece(0,7,0,5);
secondClick = false;
turnCounter++;
}
}
}
}
System.out.println(turnCounter);
System.out.println(ch.getBoard());
}
}
}
}
}
}
}