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Main.cs
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123 lines (113 loc) · 3.81 KB
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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using BepInEx;
using PuerTsPlugin.PuerTS_MCS.Manager;
using PuerTsPlugin.PuerTS_MCS.Util;
namespace PuerTsPlugin.PuerTS_MCS
{
/// <summary>
/// PuerTS_MCS 插件入口方法
/// </summary>
[BepInPlugin("PuerTsPlugin.PuerTS_MCS", "PuerTS_MCS", "0.1.0")]
public class Main: BaseUnityPlugin
{
/// <summary>
/// PuerTS_MCS 插件版本信息
/// </summary>
public const string Version = "0.1.0";
/// <summary>
/// PuerTS_MCS 插件 Main 方法单例对象
/// </summary>
public static Main Instance { get; private set; }
/// <summary>
/// 项目 DLL 文件所在路径
/// </summary>
public readonly string ModPath = Directory.GetParent(typeof(Main).Assembly.Location)?.FullName;
/// <summary>
/// 引用 DLL 文件名列表
/// </summary>
public List<string> dllFiles;
/// <summary>
/// JsEnv 管理器单例对象
/// </summary>
public static JsEnvManager JsEnvManager => JsEnvManager.Inst;
/// <summary>
/// 封装静态 Log 方法
/// </summary>
/// <param name="message">普通信息</param>
public static void Log(object message) => Instance.LoggerInfo(message);
/// <summary>
/// 封装静态 Log 方法
/// </summary>
/// <param name="message">普通信息</param>
public static void LogInfo(object message) => Instance.LoggerInfo(message);
/// <summary>
/// 封装静态 Log 方法
/// </summary>
/// <param name="message">警告信息</param>
public static void LogWarn(object message) => Instance.LoggerWarn(message);
/// <summary>
/// 封装静态 Log 方法
/// </summary>
/// <param name="message">异常信息</param>
public static void LogError(object message) => Instance.LoggerError(message);
private void Awake()
{
LoggerInfo("开始加载 PuerTS 数据...");
Instance = this;
InitDllFile();
InitManager();
LoggerInfo("PuerTS 数据加载完成");
}
/// <summary>
/// 初始化外部 DLL 文件
/// </summary>
private void InitDllFile()
{
string dllPath = new Lazy<string>(() => Utility.CombinePaths(ModPath, "Library")).Value;
if (dllPath.IsNullOrWhiteSpace())
{
return;
}
LoggerInfo("正在加载 DLL 引用...");
dllFiles = Directory.GetFiles(dllPath).Select(Path.GetFileName).ToList();
foreach (string dllName in dllFiles)
{
DllTool.LoadDllFile(dllPath, dllName);
}
}
/// <summary>
/// 初始化 Manager
/// </summary>
private void InitManager()
{
gameObject.AddComponent<JsEnvManager>();
}
/// <summary>
/// 封装控制台常规信息打印方法
/// </summary>
/// <param name="message">常规信息</param>
public void LoggerInfo(object message)
{
Logger.LogInfo(message);
}
/// <summary>
/// 封装控制台警告信息打印方法
/// </summary>
/// <param name="message">警告信息</param>
public void LoggerWarn(object message)
{
Logger.LogWarning(message);
}
/// <summary>
/// 封装控制台异常信息打印方法
/// </summary>
/// <param name="message">异常信息</param>
public void LoggerError(object message)
{
Logger.LogError(message);
}
}
}