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RunTimer.gd
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57 lines (44 loc) · 1.13 KB
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extends Node
class_name RunTimer
var start_ms : int = 0
var accumulated_pause_time : int = 0
var pause_time : int = 0
var paused : bool = false
var elapsed_time : int :
get:
if paused:
var elapsed = Time.get_ticks_msec() - pause_time
return Time.get_ticks_msec() - start_ms - accumulated_pause_time - elapsed
else:
return Time.get_ticks_msec() - start_ms - accumulated_pause_time
func _ready() -> void:
EventBus.paused.connect(_on_pause)
EventBus.unpaused.connect(_on_unpause)
func _on_timeout() -> void:
print(Time.get_ticks_msec())
func _on_pause() -> void:
if paused:
return
paused = true
pause_time = Time.get_ticks_msec()
func pause() -> void:
if paused:
return
paused = true
pause_time = Time.get_ticks_msec()
func unpause() -> void:
if not paused:
return
paused = false
var elapsed = Time.get_ticks_msec() - pause_time
accumulated_pause_time += elapsed
func _on_unpause() -> void:
if not paused:
return
paused = false
var elapsed = Time.get_ticks_msec() - pause_time
accumulated_pause_time += elapsed
func start() -> void:
start_ms = Time.get_ticks_msec()
accumulated_pause_time = 0
paused = false