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CtrLibrary.csproj
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82 lines (73 loc) · 2.61 KB
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<None Remove="Lib\Shaders\TexStageEnv.frag" />
<None Remove="Lib\Shaders\TexStageEnv.vert" />
</ItemGroup>
<ItemGroup>
<Content Include="Lib\Shaders\TexStageEnv.frag">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Lib\Shaders\TexStageEnv.vert">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup>
<ItemGroup>
<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
<PackageReference Include="SharpYaml" Version="2.1.1" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\GLFrameworkEngine\GLFrameworkEngine.csproj" />
<ProjectReference Include="..\..\IONET\IONET\IONET.csproj" />
<ProjectReference Include="..\..\MapStudio.UI\MapStudio.UI.csproj" />
<ProjectReference Include="..\..\SPICA\SPICA.Rendering\SPICA.Rendering.csproj" />
<ProjectReference Include="..\..\SPICA\SPICA\SPICA.csproj" />
<ProjectReference Include="..\..\Toolbox.Core\Toolbox.Core.csproj" />
</ItemGroup>
<ItemGroup>
<Reference Include="ByamlExt">
<HintPath>Externals\ByamlExt.dll</HintPath>
</Reference>
<Reference Include="ImGui.NET">
<HintPath>Externals\ImGui.NET.dll</HintPath>
</Reference>
<Reference Include="IONET">
<HintPath>Externals\IONET.dll</HintPath>
</Reference>
<Reference Include="OpenTK">
<HintPath>Externals\OpenTK.dll</HintPath>
</Reference>
<Reference Include="Syroot.BinaryData">
<HintPath>Externals\Syroot.BinaryData.dll</HintPath>
</Reference>
<Reference Include="Syroot.Maths">
<HintPath>Externals\Syroot.Maths.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Update="Resources.Designer.cs">
<DependentUpon>Resources.resx</DependentUpon>
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Resources.resx">
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
<Generator>ResXFileCodeGenerator</Generator>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<None Update="Lib\MTVertexFormats\M11.json">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Update="Lib\MTVertexFormats\MHGU.json">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
</ItemGroup>
</Project>