Releases: MathMot/MEROptimizer
V1.1.4
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Fixed a potential bug when displaying primitives with the fade option activated. ( Thanks to Icy Clean for telling )
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Swapped the colors indicated if the plugin is disabled or not in the command message. ( thanks Mike truc for telling )
Full Changelog: V1.1.3...V1.1.4
V1.1.3
Fixed NRE when a player disconnects.
Reported by Icy Clean and MedveMarci, thanks
Full Changelog: V1.1.2...V1.1.3
V1.1.2
This release was made at 320 km/h (200 mp/h for weird people )
A lot of issues were in the latest release with the new cluster system, everything should be fixed now.
- Changed default config to better match most of the schematics
- A lot of fixes on the latest added system, everything should work ( missing late spawn, roles without colliders, etc )
- Fixed an issue where players with custom scales were having issues seeing clusters
- SCP 079, Overwatch and FilmMaker support
- Added a config to choose wether or not tutorials will be affected by PDS, mostly for moderation reasons
- Spectators will now have by default the fade spawn ( is the instant spawn is disabled ) if the pds for spectators is disabled, preventing huge freezes when player dies
- Added a new config to add custom distance for cluster spawn to specific schematics
- More debugs
- Changed command description
- And something else but i forgor
Thanks to Icy Clean and Crazylegoman for reporting issues/submitting ideas
Full Changelog: V1.1.1...V1.1.2
V1.1.1
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Fixed primitives having as a parent the root object of the schematic being not excluded from the optimization process even if their name was in the config
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Added a way to exclude the optimization of a whole schematic by putting its name in the config (exclude_object property)
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Better readme with note for users using AMERT in their server & other
Thanks to @BANANAMANBUILDS for the testing and ideas
Full Changelog: V1.1.0...V1.1.1
V1.1.0
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Added client side optimization, when players are far away from a schematic, the primitives of the schematic will unspawn, and vice versa comme on dit chez nous.
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Rework of some bit of code, more open ( and complicated ) configs
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New commands
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And stuff that i forgot
Check the updated readme for more informations about the new features & configs
I'm leaving for 4 days so i hope it works
Full Changelog: V1.0.4...V1.1.0
V1.0.4
Fixed animations having as a root object a primitive being optimized.
Full Changelog: V1.0.3...V1.0.4
V1.0.3
Changed PluginPriority so that the patch wouldn't break if MER was loaded before MERO.
Added logs when the plugin is enabled.
Full Changelog: V1.0.2...V1.0.3
V1.0.1
Added Quads&Planes to optimization only if the primitive has no collision
- Small fix on the returned texte of mero.info
Full Changelog: v1.0.0...latest
V1.0.2
Better way to detect when a schematic is being destroy, should be now properly be compatible with AMERT.
More debugs
ServerSide Schematics will now take 1 second before being destroyed, preventing clients to glitch for displaying the primitives.
What's Changed
Full Changelog: latest...V1.0.2
