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48 lines (40 loc) · 1.61 KB
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CMakeLists.txt
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48 lines (40 loc) · 1.61 KB
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cmake_minimum_required(VERSION 3.20.0)
project(GameEngine VERSION 0.1.0)
add_executable(${PROJECT_NAME} main.cpp
MainGame.cpp
Errors.cpp
Sprite.cpp
GLSLProgram.cpp
Vertex.h
IOManager.cpp
Texture.cpp
TextureCache.cpp
ResourceManager.cpp
FPSCounter.cpp
FontManager.cpp)
# Needed for unit testing
include(CTest)
enable_testing()
# Allows access to FindSDL2.cmake
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake")
find_package(SDL2 REQUIRED)
find_package(GLEW REQUIRED)
find_package(OpenGL REQUIRED)
find_package(Freetype REQUIRED)
find_package(sdl2-image CONFIG REQUIRED)
# I was unable to get target_include_directories() to work properly
include_directories(${SDL2_INCLUDE_DIR} ${GLEW_INCLUDE_DIRS})
target_link_libraries(${PROJECT_NAME}
${SDL2_LIBRARY}
${GLEW_LIBRARIES}
OpenGL::GL
SDL2::SDL2_image
${FREETYPE_LIBRARY})
set(CPACK_PROJECT_NAME ${PROJECT_NAME})
set(CPACK_PROJECT_VERSION ${PROJECT_VERSION})
include(CPack)
# Copy SDL2.dll to the output directory so that things actually work
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
"${PROJECT_SOURCE_DIR}/libs/SDL2.dll"
$<TARGET_FILE_DIR:${PROJECT_NAME}>)