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[Bug] Fabric 1.21.1, Using /locate on structures with a spread factor 0 crashes the game #60

@Cru-nkle

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@Cru-nkle

The Sparse Structures config I put in is working fine on game load-up, however I have set a few modded structures with a spread factor to 0 to keep them from spawning. This is causing an issue when /locate is used on these structures as it crashes the game. Is there any way for this to be fixed? Would it be possible to make it so that when a removed structure is searched using /locate, a chat message would show up in response indicating no such structure could be located, such as in the Biome Replacer mod by werdei?
Thanks for your time

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