The Sparse Structures config I put in is working fine on game load-up, however I have set a few modded structures with a spread factor to 0 to keep them from spawning. This is causing an issue when /locate is used on these structures as it crashes the game. Is there any way for this to be fixed? Would it be possible to make it so that when a removed structure is searched using /locate, a chat message would show up in response indicating no such structure could be located, such as in the Biome Replacer mod by werdei?
Thanks for your time
The Sparse Structures config I put in is working fine on game load-up, however I have set a few modded structures with a spread factor to 0 to keep them from spawning. This is causing an issue when /locate is used on these structures as it crashes the game. Is there any way for this to be fixed? Would it be possible to make it so that when a removed structure is searched using /locate, a chat message would show up in response indicating no such structure could be located, such as in the Biome Replacer mod by werdei?
Thanks for your time