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updated readme
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Assets/EventVisualizer/Editor/EdgeGUI.cs.meta

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Assets/EventVisualizer/ReadMe.txt

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@@ -10,9 +10,14 @@ outputs are any type of UnityEvent (custom ones supported as well!) and inputs a
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##How
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- Select ```Windows/Events Graph Editor``` you can open the graph.
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- Select any root gameobject(s) and click on ```Rebuild on selected hierarchy``` to generate a graph
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of all events being fired by the selected hierarchy, or ```Rebuild JUST selected``` to generate a
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graph of all events being fired by exactly the selected gameobjects. You can deselect everything and
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click any of the buttons to generate the graph of the entire scene, but beware for massive graphs!
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- Click on any node to highlight that gameobjects in your hiearchy.
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Alternatively right-click on any element in the hierarchy and select ```UnityEventGraph/FindThis```
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to highlight it in the graph.
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to highlight it in the graph. Or ```UnityEventGraph/Graph Just This``` and ```UnityEventGraph/Graph This Hierarchy```
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in order to create a graph starting just in this gameobject or any of its children respectively.
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- From the graph you can also activate the Scene View Graph https://www.youtube.com/watch?v=IhG0LRFLmdo.
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- Check the scene under /Demo
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