-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathminecraft.cpp
More file actions
107 lines (69 loc) · 2.25 KB
/
Copy pathminecraft.cpp
File metadata and controls
107 lines (69 loc) · 2.25 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif
#ifndef NOMINMAX
#define NOMINMAX // Prevents min/max macro conflicts
#endif
#include "include/minecraft.h"
#include "minecraft_internal.h"
#include "packet_handler.h"
#include <algorithm>
namespace {
NetworkManager networkManager(invokePacket, setupPacketFactory);
SERVER_INFO serverInfo;
EventHandler eventHandler;
std::atomic<std::shared_ptr<std::unordered_set<Player>>> players;
bool init = false;
}
namespace Minecraft {
bool startupServer() {
try {
if(init)
return true;
players.store(std::make_shared<std::unordered_set<Player>>());
networkManager.startNetworkManager(serverInfo.maxPlayers);
printInfo("Minecraft server components initialized successfully");
init = true;
} catch (const std::exception& e) {
printInfo("Failed to initialize server components: ", e.what());
return false;
}
return true;
}
void closeServer() {
if(!init)
return;
networkManager.stopNetworkManager();
init = false;
}
SERVER_INFO getServerInformation() {
return serverInfo;
}
const std::atomic<std::shared_ptr<std::unordered_set<Player>>>& getPlayers() {
return players;
}
bool playerExistsByName(const std::string_view& username) {
auto players_ref = players.load();
if(!players_ref)
return false;
return std::any_of(players_ref->begin(), players_ref->end(), [&username](const Player& player) { return player.getName() == username;});
}
bool playerExistsByUUID(const std::string_view& uuid) {
auto players_ref = players.load();
if(!players_ref)
return false;
return std::any_of(players_ref->begin(), players_ref->end(), [&uuid](const Player& player) { return player.getUUID() == uuid;});
}
EventHandler& getEventHandler() {
return eventHandler;
}
}
void SERVER_INFO::setMOTD(const std::string_view& newmotd) noexcept{
motd = newmotd;
}
std::string SERVER_INFO::getMOTD() const noexcept {
return motd;
}
NetworkManager& getNetworkManager() {
return networkManager;
}