I am trying to use this to edit rooms for an engine that uses scaled objects to set collisions. When loading a room with these scaled objects, they seem to retain these properties; however, upon saving the room and opening it in GMS, instead of the objects being scaled as they were before opening them in TiledGMS14ME, they all reset to 1x scale on both axes.
I am trying to use this to edit rooms for an engine that uses scaled objects to set collisions. When loading a room with these scaled objects, they seem to retain these properties; however, upon saving the room and opening it in GMS, instead of the objects being scaled as they were before opening them in TiledGMS14ME, they all reset to 1x scale on both axes.