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AssetLoader.csproj
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44 lines (41 loc) · 2.15 KB
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<AssemblyName>AssetLoader</AssemblyName>
<Description>An API for Gladio Mori allowing loading custom weapons and maps.</Description>
<TargetFramework>netstandard2.1</TargetFramework>
<Nullable>enable</Nullable>
<RestoreAdditionalProjectSources>
https://api.nuget.org/v3/index.json;
https://nuget.bepinex.dev/v3/index.json;
https://nuget.samboy.dev/v3/index.json
</RestoreAdditionalProjectSources>
<RootNamespace>AssetLoader</RootNamespace>
<Version>1.0.0</Version>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="BepInEx.Analyzers" Version="1.*" PrivateAssets="all" />
<PackageReference Include="BepInEx.Core" Version="5.*" />
<PackageReference Include="BepInEx.PluginInfoProps" Version="2.*" />
<PackageReference Include="UnityEngine.Modules" Version="2021.2.7" IncludeAssets="compile" />
</ItemGroup>
<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="all" />
</ItemGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\Gladio Mori Demo\Gladio Mori_Data\Managed\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Facepunch.Steamworks.Win64">
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\Gladio Mori Demo\Gladio Mori_Data\Managed\Facepunch.Steamworks.Win64.dll</HintPath>
</Reference>
<Reference Include="Mirror">
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\Gladio Mori Demo\Gladio Mori_Data\Managed\Mirror.dll</HintPath>
</Reference>
<Reference Include="Mirror.Components">
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\Gladio Mori Demo\Gladio Mori_Data\Managed\Mirror.Components.dll</HintPath>
</Reference>
<Reference Include="Unity.RenderPipelines.Core.Runtime">
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\Gladio Mori Demo\Gladio Mori_Data\Managed\Unity.RenderPipelines.Core.Runtime.dll</HintPath>
</Reference>
</ItemGroup>
</Project>