A suggestion with a few themes and a few questions:
-
Make individual event shop items able to be purchased (I would like to purchase select items rather than everything at once. Everything would look very suspicious)
-
Make clicker cheats separate items (or allow the cheat to expand into the individual items) -- Manually toggling values up and down as needed is very cumbersome given the way the UI is setup (config conceals the cheat interface, maybe better if it were a drawer to the side?). I'm trying to make clicker progress more organic and only using cheats in certain circumstances (i.e. miscalculated bubba slightly and don't want to wait 2 days for enough meat)
-
Allow custom entry into the companion array so that they can be selectively enabled rather than entirely.
Questions:
- If a bundle is purchased, is the passive effect it grants (i.e. damage, exp, etc.) permanent, or only active with the cheat?
- Along the same lines, if a bundle is purchased... will it now no longer show up in the shop? Would be nice to have the passive bonuses of the bundles and still be able to get the pets and green gems later.
A suggestion with a few themes and a few questions:
Make individual event shop items able to be purchased (I would like to purchase select items rather than everything at once. Everything would look very suspicious)
Make clicker cheats separate items (or allow the cheat to expand into the individual items) -- Manually toggling values up and down as needed is very cumbersome given the way the UI is setup (config conceals the cheat interface, maybe better if it were a drawer to the side?). I'm trying to make clicker progress more organic and only using cheats in certain circumstances (i.e. miscalculated bubba slightly and don't want to wait 2 days for enough meat)
Allow custom entry into the companion array so that they can be selectively enabled rather than entirely.
Questions: