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Copy pathRAtlas.cpp
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235 lines (224 loc) · 7.9 KB
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#include "pch.h"
#include "RFonts.h"
#include <functional>
namespace RA {
void BaseAtlas::ValidateSBO()
{
std::vector<SpriteSBOVertex> data;
data.reserve(m_sprites.size());
for (const auto& s : m_sprites) {
data.emplace_back(s);
}
m_glyphs_sbo->SetState(sizeof(SpriteSBOVertex), int(data.size()), false, false, data.data());
}
void BaseAtlas::ValidateAll()
{
if (!m_tex_valid) {
m_tex_valid = true;
ValidateTexture();
ValidateSBO();
}
}
void BaseAtlas::RegisterSprite(BaseAtlasSpritePtr* sprite)
{
int slice = 0;
while (true) {
if (m_roots[slice]->Insert(*sprite)) break;
slice++;
if (m_roots.size() == slice) {
m_roots.push_back(std::make_unique<Node>(m_tex->Size()));
}
}
(*sprite)->m_slice = slice;
}
void BaseAtlas::InvalidateTex()
{
m_tex_valid = false;
}
StructuredBufferPtr BaseAtlas::GlyphsSBO()
{
ValidateAll();
return m_glyphs_sbo;
}
Texture2DPtr BaseAtlas::Texture()
{
ValidateAll();
return m_tex;
}
BaseAtlas::BaseAtlas(const DevicePtr& dev)
{
m_dev = dev;
m_tex_valid = false;
m_glyphs_sbo = m_dev->Create_StructuredBuffer();
}
BaseAtlas::~BaseAtlas()
{
for (auto& s : m_sprites) {
s->m_owner = nullptr;
}
}
BaseAtlasSprite::BaseAtlasSprite(BaseAtlas* owner, const glm::ivec2& size)
{
m_slice = 0;
m_owner = owner;
m_idx = int(m_owner->m_sprites.size());
m_owner->m_sprites.push_back(this);
m_size = size;
m_rect = { 0,0,0,0 };
}
int BaseAtlasSprite::Index() const
{
return m_idx;
}
int BaseAtlasSprite::Slice() const
{
return m_slice;
}
glm::ivec2 BaseAtlasSprite::AtlasSize() const
{
return m_owner->Texture()->Size();
}
glm::ivec2 BaseAtlasSprite::Pos() const
{
return m_rect.xy();
}
glm::ivec2 BaseAtlasSprite::Size() const
{
return m_size;
}
glm::ivec4 BaseAtlasSprite::Rect() const
{
return m_rect;
}
BaseAtlasSprite::~BaseAtlasSprite()
{
if (m_owner) {
m_owner->m_sprites[m_idx] = m_owner->m_sprites.back();
m_owner->m_sprites[m_idx]->m_idx = m_idx;
m_owner->m_sprites.pop_back();
}
}
BaseAtlas::Node* BaseAtlas::Node::Insert(const BaseAtlasSpritePtr& img)
{
Node* newNode = nullptr;
if (child[0]) { //we're not a leaf then
newNode = child[0]->Insert(img);
if (newNode) return newNode;
return child[1]->Insert(img);
}
else {
if (sprite.lock()) return nullptr;
glm::ivec2 size = img->Size();
size.x += 2 * cSpritesBorderSize;
size.y += 2 * cSpritesBorderSize;
if ((size.x > rect.z) || (size.y > rect.w)) return nullptr;
if ((size.x == rect.z) && (size.y == rect.w)) {
sprite = img;
img->m_rect.x = rect.x + cSpritesBorderSize;
img->m_rect.y = rect.y + cSpritesBorderSize;
img->m_rect.z = rect.z - 2 * cSpritesBorderSize;
img->m_rect.w = rect.w - 2 * cSpritesBorderSize;
return this;
}
this->child[0] = std::make_unique<Node>();
this->child[1] = std::make_unique<Node>();
int dw = rect.z - size.x;
int dh = rect.w - size.y;
if (dw > dh) {
child[0]->rect = glm::vec4(rect.x, rect.y, size.x, rect.w);
child[1]->rect = glm::vec4(rect.x + size.x, rect.y, rect.z - size.x, rect.w);
}
else {
child[0]->rect = glm::vec4(rect.x, rect.y, rect.z, size.y);
child[1]->rect = glm::vec4(rect.x, rect.y + size.y, rect.z, rect.w - size.y);
}
return child[0]->Insert(img);
}
}
BaseAtlas::Node::Node()
{
child[0] = nullptr;
child[1] = nullptr;
rect = { 0,0,0,0 };
}
BaseAtlas::Node::Node(const glm::ivec2& root_size)
{
child[0] = nullptr;
child[1] = nullptr;
rect = { 0, 0, root_size.x, root_size.y };
}
void Atlas::ValidateTexture()
{
if (m_tex->SlicesCount() != m_roots.size())
{
m_tex->SetState(m_tex->Format(), m_tex->Size(), 0, int(m_roots.size()), nullptr);
for (const auto& s : m_sprites) {
m_invalid_sprites.insert(static_cast<AtlasSprite*>(s));
}
}
for (const auto& it : m_invalid_sprites) {
assert(RA::PixelsSize(static_cast<AtlasSprite*>(it)->m_data->Fmt()) == RA::PixelsSize(m_tex->Format()));
AtlasSprite* sprite = static_cast<AtlasSprite*>(it);
glm::ivec2 ssize = sprite->Size();
m_tex->SetSubData(sprite->Pos(), ssize, sprite->Slice(), 0, sprite->m_data->Data());
//horizontal
const void* pix = sprite->m_data->Pixel(0, ssize.y - 1);
m_tex->SetSubData(sprite->Pos() - glm::ivec2(0, 1), { ssize.x, 1}, sprite->Slice(), 0, pix);
pix = sprite->m_data->Pixel(0, 0);
m_tex->SetSubData(sprite->Pos() + glm::ivec2(0, ssize.y), { ssize.x, 1 }, sprite->Slice(), 0, pix);
//verticals
int pix_size = PixelsSize(m_tex->Format());
std::vector<char> column;
column.reserve(size_t((ssize.y + 2) * pix_size));
auto PushPixel = [&column, &pix_size](const char* pix) {
for (int i = 0; i < pix_size; i++) column.push_back(pix[i]);
};
int x = ssize.x - 1;
PushPixel(static_cast<const char*>(sprite->m_data->Pixel(x, ssize.y - 1)));
for (int i = 0; i < ssize.y; i++)
PushPixel(static_cast<const char*>(sprite->m_data->Pixel(x, i)));
PushPixel(static_cast<const char*>(sprite->m_data->Pixel(x, 0)));
m_tex->SetSubData(sprite->Pos() - glm::ivec2(1, 1), { 1, ssize.y+2 }, sprite->Slice(), 0, column.data());
column.clear();
PushPixel(static_cast<const char*>(sprite->m_data->Pixel(0, ssize.y - 1)));
for (int i = 0; i < ssize.y; i++)
PushPixel(static_cast<const char*>(sprite->m_data->Pixel(0, i)));
PushPixel(static_cast<const char*>(sprite->m_data->Pixel(0, 0)));
m_tex->SetSubData(sprite->Pos() + glm::ivec2(ssize.x, -1), { 1, ssize.y + 2 }, sprite->Slice(), 0, column.data());
}
m_invalid_sprites.clear();
}
Atlas::Atlas(const DevicePtr& dev) : Atlas(dev, (dev->SRGB() ? TextureFmt::RGBA8_SRGB : TextureFmt::RGBA8), { 4096, 4096 })
{
}
Atlas::Atlas(const DevicePtr& dev, TextureFmt format, const glm::ivec2& atlas_size) : BaseAtlas(dev)
{
m_tm = TM();
m_tex = m_dev->Create_Texture2D();
m_tex->SetState(format, atlas_size);
m_roots.push_back(std::make_unique<Node>(m_tex->Size()));
}
AtlasSpritePtr Atlas::ObtainSprite(const fs::path& filename)
{
TexDataIntf* tex = TM()->Load(filename);
auto it = m_data.find(tex);
if (it == m_data.end()) {
AtlasSpritePtr new_sprite(new AtlasSprite(this, tex));
BaseAtlasSpritePtr tmp = std::static_pointer_cast<AtlasSprite>(new_sprite);
RegisterSprite(&tmp);
m_data[tex] = new_sprite;
m_invalid_sprites.insert(new_sprite.get());
InvalidateTex();
return new_sprite;
}
return it->second;
}
AtlasSprite::AtlasSprite(Atlas* owner, TexDataIntf* data) : BaseAtlasSprite(owner, data->Size())
{
m_data = data;
}
const TexDataIntf* AtlasSprite::TexData() const
{
return m_data;
}
}