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animation.lua
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463 lines (447 loc) · 14.7 KB
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---------------Speed Up
local assert = assert
local type = type
local triggerEvent = triggerEvent
animGUIList = {}
moveGUIList = {}
sizeGUIList = {}
alphaGUIList = {}
--[[
function dgsAttachAnimationToEvent(gui,animType,animName,...)
local args = {...}
dgsSetData()
end]]
function dgsIsAniming(gui)
assert(dgsIsDxElement(gui),"Bad argument @dgsIsAniming at argument 1, expect dgs-dxgui got "..dgsGetType(gui))
return animGUIList[gui] or false
end
function dgsAnimTo(gui,property,value,easing,thetime,callback,reverseProgress)
if type(gui) == "table" then
for i=1,#gui do
dgsAnimTo(gui[i],property,value,easing,thetime,callback,reverseProgress)
end
return true
end
assert(dgsIsDxElement(gui),"Bad argument @dgsAnimTo at argument 1, expect dgs-dxgui got "..dgsGetType(gui))
local thetime = tonumber(thetime)
assert(type(property) == "string","Bad argument @dgsAnimTo at argument 2, expect string got "..type(property))
assert(thetime,"Bad argument @dgsAnimTo at argument 6, expect number got "..type(thetime))
local easing = easing or "Linear"
assert(dgsEasingFunctionExists(easing),"Bad argument @dgsAnimTo at argument 4, easing function doesn't exist ("..tostring(easing)..")")
assert(not(type(value) ~= "number" and easingBuiltIn[easing]),"Bad argument @dgsAnimTo, only number can be passed with mta built-in easing type")
if not dgsElementData[gui].anim then
dgsElementData[gui].anim = {}
end
if not dgsElementData[gui].anim[property] then
dgsElementData[gui].anim[property] = {[-1]=index,[0]=getTickCount(),property, value, dgsElementData[gui][property],easing,thetime,callback = callback,reverseProgress=reverseProgress}
if not animGUIList[gui] then
animGUIList[gui] = true
end
return true
end
return false
end
function dgsStopAniming(gui,property)
if type(gui) == "table" then
for i=1,#gui do
dgsStopAniming(gui,property)
end
return true
end
assert(dgsIsDxElement(gui),"Bad argument @dgsStopAniming at argument 1, expect dgs-dxgui got "..dgsGetType(gui))
if animGUIList[gui] then
local animList = dgsElementData[gui].anim or {}
if property then
if animList[property] then
local callback = animList[property]["callback"]
triggerEvent("onDgsStopAniming",gui,property)
animList[property] = nil
if not next(animList) then
animGUIList[gui] = nil
end
if callback then callback(gui) end
end
else
animGUIList[gui] = nil
for k,v in pairs(animList) do
local callback = v["callback"]
triggerEvent("onDgsStopAniming",gui,k)
if callback then callback() end
end
dgsSetData(gui,"anim",{})
end
return true
end
return false
end
function dgsIsMoving(gui)
assert(dgsIsDxElement(gui),"Bad argument @dgsIsMoving at argument 1, expect dgs-dxgui got "..dgsGetType(gui))
return moveGUIList[gui] or false
end
function dgsMoveTo(gui,x,y,relative,movetype,easing,torvx,vy,tab)
if type(gui) == "table" then
for i=1,#gui do
dgsMoveTo(gui[i],x,y,relative,movetype,easing,torvx,vy,tab)
end
return true
end
assert(dgsIsDxElement(gui),"Bad argument @dgsMoveTo at argument 1, expect dgs-dxgui got "..dgsGetType(gui))
local x,y,torvx = tonumber(x),tonumber(y),tonumber(torvx)
assert(x,"Bad argument @dgsMoveTo at argument 2, expect number got "..type(x))
assert(y,"Bad argument @dgsMoveTo at argument 3, expect number got "..type(y))
assert(torvx,"Bad argument @dgsMoveTo at argument 7, expect positive number got "..type(torvx))
assert(torvx >= 0,"Bad argument @dgsMoveTo at argument 7, expect positive number got "..torvx)
local easing = easing or "Linear"
assert(dgsEasingFunctionExists(easing),"Bad argument @dgsMoveTo at argument 6, easing function doesn't exist ("..tostring(easing)..")")
local ox,oy = dgsGetPosition(gui,relative or false)
dgsSetData(gui,"move",{[-1]=tab,[0]=getTickCount(),ox,oy,x,y,relative or false,movetype,easing,torvx,vy or torvx})
if not moveGUIList[gui] then
moveGUIList[gui] = true
return true
end
return false
end
function dgsStopMoving(gui)
if type(gui) == "table" then
for i=1,#gui do
dgsStopMoving(gui)
end
return true
end
assert(dgsIsDxElement(gui),"Bad argument @dgsStopMoving at argument 1, expect dgs-dxgui got "..dgsGetType(gui))
if moveGUIList[gui] then
dgsSetData(gui,"move",false)
moveGUIList[gui] = nil
triggerEvent("onDgsStopMoving",gui)
return true
end
return false
end
function dgsIsSizing(gui)
assert(dgsIsDxElement(gui),"Bad argument @dgsIsSizing at argument 1, expect dgs-dxgui got "..dgsGetType(gui))
return sizeGUIList[gui] or false
end
function dgsSizeTo(gui,x,y,relative,movetype,easing,torvx,vy,tab)
if type(gui) == "table" then
for i=1,#gui do
dgsSizeTo(gui[i],x,y,relative,movetype,easing,torvx,vy,tab)
end
return true
end
assert(dgsIsDxElement(gui),"Bad argument @dgsSizeTo at argument 1, expect dgs-dxgui got "..dgsGetType(gui))
local x,y,torvx = tonumber(x),tonumber(y),tonumber(torvx)
assert(x,"Bad argument @dgsSizeTo at argument 2, expect number got "..type(x))
assert(y,"Bad argument @dgsSizeTo at argument 3, expect number got "..type(y))
assert(torvx,"Bad argument @dgsSizeTo at argument 7, expect number got "..type(torvx))
assert(torvx >= 0,"Bad argument @dgsSizeTo at argument 7, expect positive number got "..torvx)
local easing = easing or "Linear"
assert(dgsEasingFunctionExists(easing),"Bad argument @dgsSizeTo at argument 6, easing function doesn't exist ("..tostring(easing)..")")
local ox,oy = dgsGetSize(gui,relative or false)
dgsSetData(gui,"size",{[-1]=tab,[0]=getTickCount(),ox,oy,x,y,relative or false,movetype,easing,torvx,vy or torvx})
if not sizeGUIList[gui] then
sizeGUIList[gui] = true
return true
end
return false
end
function dgsStopSizing(gui)
if type(gui) == "table" then
for i=1,#gui do
dgsStopSizing(gui)
end
return true
end
assert(dgsIsDxElement(gui),"Bad argument @dgsStopSizing at argument 1, expect dgs-dxgui got "..dgsGetType(gui))
if sizeGUIList[gui] then
dgsSetData(gui,"size",false)
sizeGUIList[gui] = nil
triggerEvent("onDgsStopSizing",gui)
return true
end
return false
end
function dgsIsAlphaing(gui)
assert(dgsIsDxElement(gui),"Bad argument @dgsIsAlphaing at argument 1, expect dgs-dxgui got "..dgsGetType(gui))
return alphaGUIList[gui] or false
end
function dgsAlphaTo(gui,toalpha,movetype,easing,torv,tab)
if type(gui) == "table" then
for i=1,#gui do
dgsAlphaTo(gui[i],toalpha,movetype,easing,torv,tab)
end
return true
end
assert(dgsIsDxElement(gui),"Bad argument @dgsAlphaTo at argument 1, expect dgs-dxgui got "..dgsGetType(gui))
local toalpha,torv = tonumber(toalpha),tonumber(torv)
assert(toalpha,"Bad argument @dgsAlphaTo at argument 2, expect number got "..type(toalpha))
assert(torv,"Bad argument @dgsAlphaTo at argument 5, expect number got "..type(torv))
assert(torv >= 0,"Bad argument @dgsAlphaTo at argument 7, expect positive number got "..torv)
local easing = easing or "Linear"
assert(dgsEasingFunctionExists(easing),"Bad argument @dgsAlphaTo at argument 4, easing function doesn't exist ("..tostring(easing)..")")
local toalpha = (toalpha > 1 and 1) or (toalpha < 0 and 0) or toalpha
dgsSetData(gui,"calpha",{[-1]=tab,[0]=getTickCount(),dgsElementData[gui].alpha,toalpha,movetype,easing,torv})
if not alphaGUIList[gui] then
alphaGUIList[gui] = true
return true
end
return
end
function dgsStopAlphaing(gui)
assert(dgsIsDxElement(gui),"Bad argument @dgsStopAlphaing at argument 1, expect dgs-dxgui got "..dgsGetType(gui))
if alphaGUIList[gui] then
dgsSetData(gui,"calpha",false)
alphaGUIList[gui] = nil
triggerEvent("onDgsStopAlphaing",gui)
return true
end
return false
end
tickCount = getTickCount()
addEventHandler("onClientRender",root,function()
local tick = getTickCount()
local diff = tick-tickCount
tickCount = tick
for v,value in pairs(animGUIList) do
if not dgsIsDxElement(v) or not value then animGUIList[v] = nil end
local animList = dgsElementData[v].anim
if animGUIList[v] then
for _,data in pairs(animList) do
local propertyName,targetValue,oldValue,easing,thetime,isReversed = data[1],data[2],data[3],data[4],data[5],data.reverseProgress
local changeTime = tickCount-data[0]
local ctPercent = changeTime/thetime
local linearProgress = ctPercent >= 1 and 1 or ctPercent
linearProgress = isReversed and 1-linearProgress or linearProgress
if easingBuiltIn[easing] then
local percent = oldValue+getEasingValue(linearProgress,easing)*(targetValue-oldValue)
dgsSetProperty(v,propertyName,percent)
else
if SelfEasing[easing] then
local value = SelfEasing[easing](linearProgress,{propertyName,targetValue,oldValue},v)
dgsSetProperty(v,propertyName,value)
else
dgsStopAniming(v,propertyName)
assert(false,"Bad argument @dgsAnimTo, easing function is missing during running easing funcition("..easing..")")
end
end
if ctPercent >= 1 then
dgsStopAniming(v,propertyName)
end
end
end
end
for v,value in pairs(moveGUIList) do
if not dgsIsDxElement(v) or not value then moveGUIList[v] = nil end
local data = dgsElementData[v].move
if not data then moveGUIList[v] = nil end
if moveGUIList[v] then
local ox,oy,x,y,rlt,mtype,easing,torvx,vy,settings = data[1],data[2],data[3],data[4],data[5],data[6],data[7],data[8],data[9],data[10],data[-1]
local nx,ny = dgsGetPosition(v,rlt)
local compMove = false
local percentx,percenty
if mtype then
local disx,disy = x-ox,y-oy
local symbolX,symbolY = disx < 0 and -1 or 1,disy < 0 and -1 or 1
local speedX,speedY = torvx*diff*symbolX*0.001,vy*diff*symbolY*0.001
local finishX,finishY = false,false
if disx ~= 0 then
local progress = (nx-ox)/disx
if easingBuiltIn[easing] then
percentx = getEasingValue(progress,easing)
else
percentx = getEasingValue2(progress,easing,settings,v)
end
if progress < 1 then
nx = nx+speedX
if nx*symbolX > x*symbolX then
nx = x
end
else
nx = x
finishX = true
end
end
if disy ~= 0 then
local progress = (ny-oy)/disy
if easingBuiltIn[easing] then
percenty = getEasingValue(progress,easing)
else
percenty = getEasingValue2(progress,easing,settings,v)
end
if progress < 1 then
ny = ny+speedY
if ny*symbolY > y*symbolY then
ny = y
end
else
ny = y
finishY = true
end
end
compMove = finishX and finishY
else
local changeTime = tickCount-data[0]
local temp = changeTime/torvx
if easingBuiltIn[easing] then
percentx,percenty = interpolateBetween(ox,oy,0,x,y,0,temp,easing)
else
percentx,percenty = interpolateBetween2(ox,oy,0,x,y,0,temp,easing,settings,v)
end
if temp >= 1 then
compMove = true
nx,ny = x,y
else
nx,ny = percentx,percenty
end
end
dgsSetPosition(v,nx,ny,rlt)
if compMove then
dgsStopMoving(v)
end
end
end
for v,value in pairs(sizeGUIList) do
if not dgsIsDxElement(v) or not value then sizeGUIList[v] = nil end
local data = dgsGetData(v,"size")
if not data then sizeGUIList[v] = nil end
if sizeGUIList[v] then
local ox,oy,x,y,rlt,mtype,easing,torvx,vy,settings = data[1],data[2],data[3],data[4],data[5],data[6],data[7],data[8],data[9],data[10],data[-1]
local nx,ny = dgsGetSize(v,rlt)
local compSize = false
local percentx,percenty
if mtype then
local disx,disy = x-ox,y-oy
local symbolX,symbolY = disx < 0 and -1 or 1,disy < 0 and -1 or 1
local speedX,speedY = torvx*diff*symbolX*0.001,vy*diff*symbolY*0.001
local finishX,finishY = false,false
if disx ~= 0 then
local progress = (nx-ox)/disx
if easingBuiltIn[easing] then
percentx = getEasingValue(progress,easing)
else
percentx = getEasingValue2(progress,easing,settings,v)
end
if progress < 1 then
nx = nx+speedX
if nx*symbolX > x*symbolX then
nx = x
end
else
nx = x
finishX = true
end
end
if disy ~= 0 then
local progress = (ny-oy)/disy
if easingBuiltIn[easing] then
percenty = getEasingValue(progress,easing)
else
percenty = getEasingValue2(progress,easing,settings,v)
end
if progress < 1 then
ny = ny+speedY
if ny*symbolY > y*symbolY then
ny = y
end
else
ny = y
finishY = true
end
end
compSize = finishX and finishY
else
local changeTime = tickCount-data[0]
local temp = changeTime/torvx
if easingBuiltIn[easing] then
percentx,percenty = interpolateBetween(ox,oy,0,x,y,0,temp,easing)
else
percentx,percenty = interpolateBetween2(ox,oy,0,x,y,0,temp,easing,settings,v)
end
if temp >= 1 then
compSize = true
nx,ny = x,y
else
nx,ny = percentx,percenty
end
end
dgsSetSize(v,nx,ny,rlt)
if compSize then
dgsStopSizing(v)
end
end
end
for v,value in pairs(alphaGUIList) do
if not dgsIsDxElement(v) or not value then alphaGUIList[v] = nil end
local data = dgsElementData[v].calpha
if not data then alphaGUIList[v] = nil end
local oldAlpha,endalpha,mtype,easing,torv,settings = data[1],data[2],data[3],data[4],data[5],data[6],data[-1]
local alp = dgsElementData[v].alpha
if not alp then alphaGUIList[v] = nil end
if alphaGUIList[v] then
local compAlpha = false
local percentalp
if mtype then
local disAlpha = endalpha-oldAlpha
local symbolAlpha = disAlpha < 0 and -1 or 1
local speed = torv*diff*symbolAlpha*0.001
if disAlpha ~= 0 then
local progress = (alp-oldAlpha)/disAlpha
if easingBuiltIn[easing] then
percentx = getEasingValue(progress,easing)
else
percentx = getEasingValue2(progress,easing,settings,v)
end
if progress < 1 then
alp = alp+speed
if alp*symbolAlpha > endalpha*symbolAlpha then
alp = endalpha
end
else
alp = endalpha
compAlpha = true
end
end
else
local changeTime = tickCount-data[0]
local temp = changeTime/torv
if easingBuiltIn[easing] then
percentalp = interpolateBetween(oldAlpha,0,0,endalpha,0,0,temp,easing or "Linear")
else
percentalp = interpolateBetween2(oldAlpha,0,0,endalpha,0,0,temp,easing,settings,v)
end
if temp >= 1 then
compAlpha = true
alp = endalpha
else
alp = percentalp
end
end
dgsSetData(v,"alpha",alp)
if compAlpha then
dgsStopAlphaing(v)
end
end
end
end)
function interpolateBetween2(x,y,z,tx,ty,tz,percent,easing,settings,self)
if SelfEasing[easing] then
local nx,ny,nz = x,y,z
local temp = SelfEasing[easing](percent,settings,self)
local diff = {tx-x,ty-y,tz-z}
if diff[1] ~= 0 then
nx = temp*diff[1]+x
end
if diff[2] ~= 0 then
ny = temp*diff[2]+y
end
if diff[3] ~= 0 then
ny = temp*diff[3]+z
end
return nx,ny,nz
end
return false
end
function getEasingValue2(percent,easing,settings,self)
if SelfEasing[easing] then
return SelfEasing[easing](percent,settings,self)
end
end