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130 lines (109 loc) · 3.38 KB
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Copy pathcharacters.cpp
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130 lines (109 loc) · 3.38 KB
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#include "characters.h"
#include <cmath>
const Point directions[] = {Point(1, 0), Point(-1, 0), Point(0, 1), Point(0, -1)};
void Character::collide(Character &other, std::shared_ptr<Map> map)
{
if (map->is_on_map(other.pos())) {
std::swap(map->map()[this->pos().x()][this->pos().y()], map->map()[other.pos().x()][other.pos().y()]);
} else {
map->map()[this->pos().x()][this->pos().y()] = map->interactables().front();
}
Point temp = this->pos();
this->pos(other.pos());
other.pos(temp);
}
void Character::collide(Enemy &other, std::shared_ptr<Map> map)
{
Character &other_char = other;
this->collide(other_char, map);
}
void Character::collide(Projectile &other, std::shared_ptr<Map> map)
{
Character &other_char = other;
this->collide(other_char, map);
}
void Character::collide(Navalny &other, std::shared_ptr<Map> map)
{
Character &other_char = other;
this->collide(other_char, map);
}
//мув вызывает коллайд от клетки в выбранном направлении. Коллайд дамажит\свапает\двигает и вызывает обратный коллайд(нет)
//Коллайд - other произваодит действие над this
void Navalny::move(std::shared_ptr<Map> map)
{
Point other_pos(this->pos().x() + dir().x(), this->pos().y() + dir().y());
if (!(this->pos() == other_pos)) {
map->map()[other_pos.x()][other_pos.y()]->collide(*this, map);
}
}
void Navalny::collide(Character &other, std::shared_ptr<Map> map)
{
this->hp(-other.damage());
}
void Navalny::collide(Projectile &other, std::shared_ptr<Map> map)
{
this->hp(-other.damage());
other.destroy();
}
void Enemy::move(std::shared_ptr<Map> map) //DONE: Вынесены направления
{
Point dir = directions[rand() % 4];
Point other_pos(this->pos().x() + dir.x(), this->pos().y() + dir.y());
map->map()[other_pos.x()][other_pos.y()]->collide(*this, map);
}
void Enemy::collide(Character &other, std::shared_ptr<Map> map)
{
this->hp(-other.damage());
}
void Enemy::collide(Projectile &other, std::shared_ptr<Map> map)
{
this->hp(-other.damage());
other.destroy();
}
void Kremlin::collide(Projectile &other, std::shared_ptr<Map> map)
{
other.destroy();
}
void Kremlin::collide(Navalny &other, std::shared_ptr<Map> map)
{
Character::collide(other, map);
this->destroy();
}
void Projectile::collide(Character &other, std::shared_ptr<Map> map)
{
other.hp(-this->damage());
Character::collide(other, map);
this->destroy();
}
void Projectile::move(std::shared_ptr<Map> map)
{
Point other_pos = abs(this->pos()) + dir();
map->map()[other_pos.x()][other_pos.y()]->collide(*this, map);
}
void Projectile::collide(Projectile &other, std::shared_ptr<Map> map)
{
this->destroy();
other.destroy();
}
void Wall::collide(Projectile &other, std::shared_ptr<Map> map)
{
other.destroy();
}
void Pickups::collide(Projectile &other, std::shared_ptr<Map> map)
{
other.destroy();
}
void Meth::collide(Navalny &other, std::shared_ptr<Map> map)
{
other.hp(value());
this->destroy();
Character &other_char = other;
Character::collide(other_char, map);
}
void Cash::collide(Navalny &other, std::shared_ptr<Map> map)
{
other.money(value());
this->destroy();
Character &other_char = other;
Character::collide(other_char, map);
}