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Directory.Build.props
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63 lines (53 loc) · 3.49 KB
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<?xml version="1.0" encoding="utf-8"?>
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<DevEnvLoc>$(MSBuildThisFileDirectory)DevEnv.targets</DevEnvLoc>
</PropertyGroup>
<!-- This sets $(DSPGameDir) -->
<Import Project="$(DevEnvLoc)" Condition="Exists('$(DevEnvLoc)')" />
<PropertyGroup Label="Game Install Properties">
<DSPGameDir Condition="!Exists('$(DevEnvLoc)')">C:\Program Files (x86)\Steam\steamapps\common\Dyson Sphere Program\</DSPGameDir>
<DSPGameDir>$([MSBuild]::EnsureTrailingSlash('$(DSPGameDir)'))</DSPGameDir>
<SteamDir>$([MSBuild]::EnsureTrailingSlash('$(SteamDir)'))</SteamDir>
<BepInExDir>$(DSPGameDir)BepInEx\core\</BepInExDir>
<DSPAssemblyDir>$(DSPGameDir)DSPGAME_Data\Managed\</DSPAssemblyDir>
<PluginOutputDirectory>$(DSPGameDir)BepInEx\plugins\Nebula\</PluginOutputDirectory>
</PropertyGroup>
<PropertyGroup Label="Common Properties">
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<AppendRuntimeIdentifierToOutputPath>false</AppendRuntimeIdentifierToOutputPath>
<OutputPath Condition="Exists('$(DSPGameDir)')">$(PluginOutputDirectory)</OutputPath>
<OutDir>$(OutputPath)</OutDir>
<TargetFramework>net472</TargetFramework>
<LangVersion>7.3</LangVersion>
<EnableNETAnalyzers>true</EnableNETAnalyzers>
<EnforceCodeStyleInBuild>true</EnforceCodeStyleInBuild>
<DefaultItemExcludes>$(DefaultItemExcludes);*.binlog</DefaultItemExcludes>
<DebugType>portable</DebugType>
<DebugSymbols>true</DebugSymbols>
</PropertyGroup>
<!-- Shared Items -->
<ItemGroup Label="NuGets">
<PackageReference Include="K4os.Compression.LZ4.Streams" Version="1.2.6" />
<PackageReference Include="Microsoft.Unity.Analyzers" Version="1.11.0" PrivateAssets="all" />
<PackageReference Include="Nerdbank.GitVersioning" Version="3.4.205" PrivateAssets="all" />
</ItemGroup>
<ItemGroup Label="BepInEx">
<Reference Include="$(BepInExDir)0Harmony.dll" Private="false" SpecificVersion="false" />
<Reference Include="$(BepInExDir)BepInEx.dll" Private="false" SpecificVersion="false" />
<Reference Include="$(BepInExDir)BepInEx.Harmony.dll" Private="false" SpecificVersion="false" />
</ItemGroup>
<ItemGroup Label="Dyson Sphere Program">
<Reference Include="$(DSPAssemblyDir)Assembly-CSharp.dll" Private="false" SpecificVersion="true" />
<Reference Include="$(DSPAssemblyDir)UnityEngine.dll" Private="false" SpecificVersion="true" />
<Reference Include="$(DSPAssemblyDir)UnityEngine.AnimationModule.dll" Private="false" SpecificVersion="true" />
<Reference Include="$(DSPAssemblyDir)UnityEngine.CoreModule.dll" Private="false" SpecificVersion="true" />
<Reference Include="$(DSPAssemblyDir)UnityEngine.IMGUIModule.dll" Private="false" SpecificVersion="true" />
<Reference Include="$(DSPAssemblyDir)UnityEngine.ParticleSystemModule.dll" Private="false" SpecificVersion="true" />
<Reference Include="$(DSPAssemblyDir)UnityEngine.PhysicsModule.dll" Private="false" SpecificVersion="true" />
<Reference Include="$(DSPAssemblyDir)UnityEngine.TextRenderingModule.dll" Private="false" SpecificVersion="true" />
<Reference Include="$(DSPAssemblyDir)UnityEngine.UI.dll" Private="false" SpecificVersion="true" />
<Reference Include="$(DSPAssemblyDir)UnityEngine.UIElementsModule.dll" Private="false" SpecificVersion="true" />
<Reference Include="$(DSPAssemblyDir)UnityEngine.UIModule.dll" Private="false" SpecificVersion="true" />
</ItemGroup>
</Project>