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love_cheatsheet.lua
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111 lines (91 loc) · 5.49 KB
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------------------------------------------------------------------------
---- useful links
------------------------------------------------------------------------
-- love2d wiki: https://love2d.org/wiki/Main_Page
-- love2d forums: https://love2d.org/forums/
------------------------------------------------------------------------
---- structure
------------------------------------------------------------------------
-- each love program must have 2 files: main.lua and conf.lua
-----------------------------------
-- conf.lua
-----------------------------------
-- used for setting various settings.
-- the only requirement is that it must have the love.conf function
-- you can omit lines in the function that you don't need
function love.conf(t)
-- THESE ARE THE THREE IMPORTANT ONES
t.window.title = "Untitled" -- The window title (string)
t.window.width = 800 -- The window width (number)
t.window.height = 600 -- The window height (number)
t.identity = nil -- The name of the save directory (string)
t.version = "0.10.2" -- The LÖVE version this game was made for (string)
t.console = false -- Attach a console (boolean, Windows only)
t.accelerometerjoystick = true -- Enable the accelerometer on iOS and Android by exposing it as a Joystick (boolean)
t.externalstorage = false -- True to save files (and read from the save directory) in external storage on Android (boolean)
t.gammacorrect = false -- Enable gamma-correct rendering, when supported by the system (boolean)
t.window.icon = nil -- Filepath to an image to use as the window's icon (string)
t.window.borderless = false -- Remove all border visuals from the window (boolean)
t.window.resizable = false -- Let the window be user-resizable (boolean)
t.window.minwidth = 1 -- Minimum window width if the window is resizable (number)
t.window.minheight = 1 -- Minimum window height if the window is resizable (number)
t.window.fullscreen = false -- Enable fullscreen (boolean)
t.window.fullscreentype = "desktop" -- Choose between "desktop" fullscreen or "exclusive" fullscreen mode (string)
t.window.vsync = true -- Enable vertical sync (boolean)
t.window.msaa = 0 -- The number of samples to use with multi-sampled antialiasing (number)
t.window.display = 1 -- Index of the monitor to show the window in (number)
t.window.highdpi = false -- Enable high-dpi mode for the window on a Retina display (boolean)
t.window.x = nil -- The x-coordinate of the window's position in the specified display (number)
t.window.y = nil -- The y-coordinate of the window's position in the specified display (number)
t.modules.audio = true -- Enable the audio module (boolean)
t.modules.event = true -- Enable the event module (boolean)
t.modules.graphics = true -- Enable the graphics module (boolean)
t.modules.image = true -- Enable the image module (boolean)
t.modules.joystick = true -- Enable the joystick module (boolean)
t.modules.keyboard = true -- Enable the keyboard module (boolean)
t.modules.math = true -- Enable the math module (boolean)
t.modules.mouse = true -- Enable the mouse module (boolean)
t.modules.physics = true -- Enable the physics module (boolean)
t.modules.sound = true -- Enable the sound module (boolean)
t.modules.system = true -- Enable the system module (boolean)
t.modules.timer = true -- Enable the timer module (boolean), Disabling it will result 0 delta time in love.update
t.modules.touch = true -- Enable the touch module (boolean)
t.modules.video = true -- Enable the video module (boolean)
t.modules.window = true -- Enable the window module (boolean)
t.modules.thread = true -- Enable the thread module (boolean)
end
-----------------------------------
-- main.lua
-----------------------------------
-- this is the main file that runs the game
-- love.load is run one time when the game starts
-- for setting constants and global variables
function love.load()
end
-- love.update is run every frame
-- for updating game logic
function love.update()
end
-- love.draw is run every frame after love.update
-- for drawing the game's elements
function love.draw()
end
------------------------------------------------------------------------
---- drawing
------------------------------------------------------------------------
-- draws a rectangle - (outline/fill, x, y, width, height)
love.graphics.rectangle('fill', 0, 0, 10, 10)
-- draws a circle - (outline/fill, x, y, radius)
love.graphics.circle('fill', 0, 0, 10)
-- prints text - (text, x, y)
love.graphics.print('Hello, world!', 0, 0)
------------------------------------------------------------------------
---- input
------------------------------------------------------------------------
-- returns whether a key is down - (key)
love.keyboard.isDown('a')
------------------------------------------------------------------------
---- random
------------------------------------------------------------------------
-- returns a random number - (bottom range (included), top range (not included))
love.math.random(10, 100)