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Camera.h
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57 lines (41 loc) · 1.08 KB
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#pragma once
#define _USE_MATH_DEFINES
#include "Vector3d.h"
#include <map>
#include <string>
#include <windows.h>
#include <cmath>
class Camera
{
public:
static Camera *GetInstance(void) { return(g_CameraInstance); }
Camera(const Vector3D & position = Vector3D(0, 0, 0));
virtual void OnMouseMotion(POINT pos);
//virtual void OnMouseButton(int event);
virtual void OnKeyUp(int key);
virtual void OnKeyDown(int key);
virtual void animate(int timestep);
virtual void setSpeed(double speed);
virtual void setSensivity(double sensivity);
virtual void setPosition(const Vector3D & position);
virtual void look();
//virtual ~Camera();
protected:
static Camera *g_CameraInstance;
double _speed;
double _sensivity;
int _timeBeforeStoppingVerticalMotion;
bool _verticalMotionActive;
int _verticalMotionDirection;
typedef std::map<int, bool> KeyStates;
KeyStates _keystates;
typedef std::map<std::string, int> Keyconf;
Keyconf _keyconf;
Vector3D _position;
Vector3D _target;
Vector3D _forward;
Vector3D _left;
double _theta;
double _phi;
void VectorsFromAngles();
};