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create_project.py
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62 lines (43 loc) · 1.52 KB
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import argparse
from pathlib import Path
from textwrap import dedent
MAIN_TEMPLATE = dedent(
"""\
import pygame
import spritePro as s
class MainScene(s.Scene):
def on_enter(self, context):
self.player = s.Sprite("assets/player.png", (64, 64), (400, 300), speed=5)
def update(self, dt):
self.player.handle_keyboard_input()
if s.input.was_pressed(pygame.K_SPACE):
s.debug_log_info("Space pressed")
def main():
s.get_screen((800, 600), "My SpritePro Game")
s.enable_debug(True)
s.set_debug_camera_input(3)
s.debug_log_info("Game started")
s.set_scene(MainScene())
while True:
s.update(fill_color=(20, 20, 30))
if __name__ == "__main__":
main()
"""
)
def create_project(root: Path) -> None:
root.mkdir(parents=True, exist_ok=True)
(root / "assets").mkdir(exist_ok=True)
(root / "scenes").mkdir(exist_ok=True)
main_file = root / "main.py"
if not main_file.exists():
main_file.write_text(MAIN_TEMPLATE, encoding="utf-8")
def main() -> None:
parser = argparse.ArgumentParser(description="Create a minimal SpritePro project")
parser.add_argument("name", help="Project folder name")
args = parser.parse_args()
create_project(Path(args.name))
import logging
logging.basicConfig(level=logging.INFO, format="%(message)s")
logging.info("Project created at: %s", Path(args.name).resolve())
if __name__ == "__main__":
main()