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| 1 | +title: Alpha v27.1 Release Notes |
| 2 | +summary: Release notes for NEOTOKYO;REBUILD v27.1 |
| 3 | +author(s): kinoko, FCC |
| 4 | + |
| 5 | + |
| 6 | +# Alpha v27.1 Release Notes |
| 7 | +2026-03-02 kinoko, FCC |
| 8 | + |
| 9 | +* [Download v27.1-alpha build](https://github.com/NeotokyoRebuild/neo/releases/tag/v27.1-alpha) |
| 10 | +* [Install NT;RE (client)](/guide/install/) |
| 11 | +* [GitHub Issues (Bug reports and feature requests)](https://github.com/NeotokyoRebuild/neo/issues) |
| 12 | + |
| 13 | +## Gameplay fixes/changes/additions |
| 14 | +* Changes to vision mode shaders to bring them closer to parity |
| 15 | +* Fixed projectiles getting stuck to geometry |
| 16 | +* Fixed snipers not going invisible when a spectate target zoomed in |
| 17 | +* Fixed the player camera leaning when observing in third person |
| 18 | +* Players now properly bleed when shot by other players |
| 19 | +* Increased post-round chat time to 15 seconds |
| 20 | + |
| 21 | +## Gamemode fixes/changes/additions |
| 22 | +* Fixed `neo_restart_this` resetting the gamemode to CTG on non-CTG maps |
| 23 | + |
| 24 | +## Bot related fixes/changes/additions |
| 25 | +* Bots now throw grenades from cover |
| 26 | +* Recon bots now utilize super jump for faster map traversal |
| 27 | +* Bots can now climb ladders |
| 28 | +* Bots now use smokes as concealment when retreating from threats without thermal vision |
| 29 | +* Bots now actively investigate gunfire sounds during search behaviors |
| 30 | +* Bot can now always see the ghost carrier, regardless of cloak state |
| 31 | +* Bots now follow the NAV_MESH_CROUCH attribute in map nav meshes |
| 32 | +* Fixed bot CTG navigation stuttering that occurred during breakaway runs |
| 33 | +* Server skips automatically adding bots if a map has no navmesh |
| 34 | +* Updates to bot pathing to discourage moving through deadly hazard areas |
| 35 | + |
| 36 | +## Experimental Bot Weapons Trading Behavior |
| 37 | + |
| 38 | +* Bots can now trade or donate their primary weapon with their commander |
| 39 | +* To trigger this behavior, look at a bot follower while you do not have a primary weapon in your inventory |
| 40 | +* Requires enabling the bot commanding feature with ConVar `sv_neo_bot_cmdr_enable 1`, and pressing use on friendly bots to collect them as followers |
| 41 | +* Known issue: Bot followers can sometimes crowded too close for this behavior, so place a waypoint ping to move followers to an optimal throwing distance. |
| 42 | + |
| 43 | + ## Map fixes/changes/additions |
| 44 | + * Fixed navmesh paths in Oilstain and Dawn/Dusk |
| 45 | + * Reduced the generation step size of `nav_generate` to create more precise nav area connections |
| 46 | + |
| 47 | +## HUD fixes/changes/additions |
| 48 | +* Added a medium verbosity option to the extended killfeed (displays kills and objective captures) - enabled by default |
| 49 | +* Fixed the damage report background transparency |
| 50 | +* Fixed HUD transparency |
| 51 | +* Removed black bars when spectating |
| 52 | +* Post round timer now displays the actual time left until the next round instead of the full remaining round time |
| 53 | +* Match point and Sudden Death messages no longer display before the start of a new round |
| 54 | + |
| 55 | +## UI fixes/changes/additions |
| 56 | +* Fixed chat and scoreboard text size on Linux |
| 57 | + |
| 58 | +## General fixes/changes/additions |
| 59 | +* Changed default network setting values |
| 60 | +* Update game name stylization |
| 61 | +* Fixed screen size change breaking brightness |
| 62 | +* Reduced various console spam |
| 63 | +* Inspected the elevator shaft and the out of order elevator on Rise |
| 64 | + |
| 65 | + |
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