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V27.1 notes (#31)
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src/blog/2026-03-02/index.md

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title: Alpha v27.1 Release Notes
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summary: Release notes for NEOTOKYO;REBUILD v27.1
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author(s): kinoko, FCC
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# Alpha v27.1 Release Notes
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2026-03-02 kinoko, FCC
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* [Download v27.1-alpha build](https://github.com/NeotokyoRebuild/neo/releases/tag/v27.1-alpha)
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* [Install NT;RE (client)](/guide/install/)
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* [GitHub Issues (Bug reports and feature requests)](https://github.com/NeotokyoRebuild/neo/issues)
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## Gameplay fixes/changes/additions
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* Changes to vision mode shaders to bring them closer to parity
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* Fixed projectiles getting stuck to geometry
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* Fixed snipers not going invisible when a spectate target zoomed in
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* Fixed the player camera leaning when observing in third person
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* Players now properly bleed when shot by other players
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* Increased post-round chat time to 15 seconds
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## Gamemode fixes/changes/additions
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* Fixed `neo_restart_this` resetting the gamemode to CTG on non-CTG maps
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## Bot related fixes/changes/additions
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* Bots now throw grenades from cover
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* Recon bots now utilize super jump for faster map traversal
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* Bots can now climb ladders
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* Bots now use smokes as concealment when retreating from threats without thermal vision
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* Bots now actively investigate gunfire sounds during search behaviors
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* Bot can now always see the ghost carrier, regardless of cloak state
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* Bots now follow the NAV_MESH_CROUCH attribute in map nav meshes
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* Fixed bot CTG navigation stuttering that occurred during breakaway runs
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* Server skips automatically adding bots if a map has no navmesh
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* Updates to bot pathing to discourage moving through deadly hazard areas
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## Experimental Bot Weapons Trading Behavior
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* Bots can now trade or donate their primary weapon with their commander
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* To trigger this behavior, look at a bot follower while you do not have a primary weapon in your inventory
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* Requires enabling the bot commanding feature with ConVar `sv_neo_bot_cmdr_enable 1`, and pressing use on friendly bots to collect them as followers
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* Known issue: Bot followers can sometimes crowded too close for this behavior, so place a waypoint ping to move followers to an optimal throwing distance.
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## Map fixes/changes/additions
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* Fixed navmesh paths in Oilstain and Dawn/Dusk
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* Reduced the generation step size of `nav_generate` to create more precise nav area connections
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## HUD fixes/changes/additions
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* Added a medium verbosity option to the extended killfeed (displays kills and objective captures) - enabled by default
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* Fixed the damage report background transparency
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* Fixed HUD transparency
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* Removed black bars when spectating
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* Post round timer now displays the actual time left until the next round instead of the full remaining round time
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* Match point and Sudden Death messages no longer display before the start of a new round
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## UI fixes/changes/additions
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* Fixed chat and scoreboard text size on Linux
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## General fixes/changes/additions
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* Changed default network setting values
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* Update game name stylization
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* Fixed screen size change breaking brightness
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* Reduced various console spam
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* Inspected the elevator shaft and the out of order elevator on Rise
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