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GameWidget.cpp
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327 lines (287 loc) · 9.21 KB
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#include "GameWidget.h"
MyWidget::MyWidget(QWidget *parent)
: QWidget(parent),
m_flagInit(true),
m_flagGameOver(false),
m_clickCount(0)
{
m_VboxLayout = new QVBoxLayout;
m_GridLayout = new QGridLayout;
m_GridLayout->setHorizontalSpacing(0);
m_GridLayout->setVerticalSpacing(0);
m_HboxLayout = new QHBoxLayout;
//添加水平布局
m_HboxLayout->addStretch();
m_lcdTimer = new QLCDNumber;
//创建一个定时器
m_timer = new QTimer;
m_HboxLayout->addWidget(m_lcdTimer);
m_HboxLayout->addStretch();
m_buttonStart = new QPushButton(QIcon(QPixmap(":/resource/start.png")),"",this);
connect(m_buttonStart,SIGNAL(clicked()),this,SLOT(slotNewGame()));
m_buttonStart->setIconSize(QSize(40,40));
m_buttonStart->setFlat(true);
m_HboxLayout->addWidget(m_buttonStart);
m_HboxLayout->addStretch();
m_lcdMineNum= new QLCDNumber;
m_HboxLayout->addWidget(m_lcdMineNum);
m_HboxLayout->addStretch();
m_VboxLayout->addLayout(m_HboxLayout);
m_VboxLayout->addLayout(m_GridLayout);
this->setLayout(m_VboxLayout);
//初始化游戏难度等级
setGameLevel(9,9,10,m_flagInit);
connect(this,SIGNAL(sigGameOver()),this,SLOT(slotGameOver()));
}
MyWidget::~MyWidget()
{
for(int i=0;i<m_wide;i++)
{
for(int j=0;j<m_high;j++)
{
delete static_cast<Block*>(m_GridLayout->itemAtPosition(i,j)->widget());
}
}
delete m_timer;
delete m_lcdTimer; //计时器
delete m_lcdMineNum; //计量剩余雷数
delete m_buttonStart;
delete m_HboxLayout;
delete m_GridLayout;
delete m_VboxLayout;
}
int MyWidget::mineTotalNum() const
{
return m_mineTotalNum;
}
int MyWidget::high() const
{
return m_high;
}
int MyWidget::wide() const
{
return m_wide;
}
//设置游戏难度等级
void MyWidget::setGameLevel(int wide,int high,int mineTotalNum,bool flagInit)
{
//如果不是第一次玩,删除所有标签类
if(!flagInit)
{
for(int i=0;i<m_wide;i++)
{
for(int j=0;j<m_high;j++)
{
delete static_cast<Block*>(m_GridLayout->itemAtPosition(i,j)->widget());
}
}
}
//所有变量初始化
m_wide = wide;
m_high = high;
m_mineTotalNum = mineTotalNum;
m_blockTotalNum = m_wide*m_high;
m_turnOverNum = 0;
m_flagGameOver = false;
m_timeNum = 0;
m_mineLcdNum = m_mineTotalNum;
m_clickCount = 0;
//设置鼠标形状
this->setCursor(Qt::ClosedHandCursor);
//LCD显示时间
m_lcdTimer->display(m_timeNum);
//设置定时器每个多少毫秒发送一个timeout()信号
m_timer->setInterval(1000);
connect(m_timer,SIGNAL(timeout()),this,SLOT(slotTimeUpdate()));
//LCD 显示雷的总数
m_lcdMineNum->display(m_mineLcdNum);
bool blockAry[m_blockTotalNum];
//创建总雷数的true
for(int i=0; i<m_mineTotalNum; i++)
blockAry[i] = true;
//创建剩余数的false
for(int i=m_mineTotalNum; i<m_blockTotalNum; i++)
blockAry[i] = false;
//产生随机数布置雷的分布
QTime t_time;
t_time = QTime::currentTime();
qsrand(t_time.msec() + t_time.second()*1000);
//将数组放入随机容器
std::random_shuffle(blockAry,blockAry + m_blockTotalNum);
for(int i=0;i<m_wide;i++)
{
for(int j=0;j<m_high;j++)
{
m_block = new Block;
m_block->m_flagIsMine = blockAry[i * m_high + j];
m_GridLayout->addWidget(m_block,i,j);
}
}
//统计每一个方格周围的雷数,并关联左键点击和右键点击的信号
for(int i=0;i<m_wide;i++)
{
for(int j=0;j<m_high;j++)
{
Block* current_block = static_cast<Block*>(m_GridLayout->itemAtPosition(i,j)->widget());
current_block->setNumber(calculateMines(i,j));
connect(current_block,SIGNAL(sigIsMine(bool)),this,SLOT(slotIsMine(bool)));
connect(current_block,SIGNAL(sigMark(bool)),this,SLOT(slotMark(bool)));
current_block->installEventFilter(this);
}
}
setFixedSize(sizeHint());
}
//计算点(x,y)周围的雷数
int MyWidget::calculateMines(int x, int y)
{
int number = 0;
for(int i=0;i<3;i++)
for(int j=0;j<3;j++)
if( (x+i-1>=0) && (x+i-1<m_wide) && (y+j-1>=0) && (y+j-1<m_high) )
if(static_cast<Block*>(m_GridLayout->itemAtPosition(x+i-1,y+j-1)->widget())->m_flagIsMine )
++number;
return number;
}
/** **********************************************/
//自动翻周围无雷标记的块
void MyWidget::blockAutoSpread(int x,int y)
{
QQueue<QPair<int,int> > queue;
QPair<int,int> pair;
queue.enqueue(qMakePair(x,y));
while(!queue.isEmpty())
{
pair=queue.head();
queue.dequeue();
if(calculateMines(pair.first,pair.second) == 0)
{
for(int i=0;i<3;i++)
{
for(int j=0;j<3;j++)
{
if( (pair.first-1+i >= 0) && (pair.first-1+i < m_wide) && (pair.second-1+j >= 0) && (pair.second-1+j < m_high) )
{
if(!static_cast<Block*>(m_GridLayout->itemAtPosition(pair.first-1+i,pair.second-1+j)->widget())->isTurnOver())
{
static_cast<Block*>(m_GridLayout->itemAtPosition(pair.first-1+i,pair.second-1+j)->widget())->turnOver();
++m_turnOverNum;
qDebug() << "翻开的数量"<< m_turnOverNum;
queue.enqueue(qMakePair(pair.first-1+i,pair.second-1+j));
}
}
}
}
}
}
//如果翻开的数量等于总数量减去总的雷数,发送游戏成功信号
if(m_turnOverNum == m_blockTotalNum - m_mineTotalNum)
{
m_flagGameOver = true;
//发送游胜利的信号
qDebug() << "GameWidget send sigGameWin signal";
sigGameWin(m_timeNum);
m_timer->stop();
}
}
void MyWidget::slotIsMine(bool t_bl)
{
qDebug() << "GameWidget slotIsMine recived signal"<< t_bl;
m_clickCount++;
qDebug()<<" click count " << m_clickCount << endl;
//如果是第一次点击,启动定时器
if(m_clickCount == 1)
{
qDebug()<< "第一次点击左键启动定时器";
//启动定时器
m_timer->start();
}
if(!t_bl)
{
for(int i=0;i<m_wide;i++)
{
for(int j=0;j<m_high;j++)
{
Block* current_block = static_cast<Block*>(m_GridLayout->itemAtPosition(i,j)->widget());
if(current_block == this->sender())
{
qDebug() << "i = "<< i << " j = "<< j;
m_turnOverNum++;
blockAutoSpread(i,j);
}
}
}
}
else
{
qDebug() << "游戏结束";
m_flagGameOver = true;
qDebug() << "GameWidget send sigGameOver signal";
this->sigGameOver();
}
}
void MyWidget::slotMark(bool t_bl)
{
qDebug() << "GameWidget slotMark recived signal";
m_clickCount++;
//如果是第一次点击,启动定时器
if(m_clickCount == 1)
{
qDebug()<< "第一次点击右键启动定时器" << endl;
//启动定时器
m_timer->start();
}
//被标记
if(t_bl && m_mineLcdNum > 0)
{
m_mineLcdNum--;
}
//取消标记
else if(!t_bl && m_mineLcdNum<m_mineTotalNum)
{
m_mineLcdNum++;
}
m_lcdMineNum->display(m_mineLcdNum);
}
void MyWidget::slotGameOver()
{
qDebug() << "GameWidget slotGameOver recived signal";
if(m_flagGameOver)
{
m_timer->stop();
m_timer->disconnect(m_timer,SIGNAL(timeout()),this,SLOT(slotTimeUpdate()));
//将所有的雷翻开
for(int i=0;i<m_wide;i++)
{
for(int j=0;j<m_high;j++)
{
Block* current_block = static_cast<Block*>(m_GridLayout->itemAtPosition(i,j)->widget());
if(current_block->m_flagIsMine)
{
current_block->setPixmap(QPixmap(":/resource/mine.png"));
}
}
}
QMessageBox::information(this,tr("游戏结果"),"<center>真 的 很 遗 憾! "
"<br>你 踩 到 了 "
"<br>雷 "
"<br>不 要 灰 心 "
"<br>再接再厉! "
"<br>^_^</center>");
slotNewGame();
}
}
void MyWidget::slotNewGame()
{
qDebug() << "Gamewidget slotNewGame recived signal";
m_timer->stop();
disconnect(m_timer,SIGNAL(timeout()),this,SLOT(slotTimeUpdate()));
qDebug() << "GameWidget send sigNewGame signal";
this->sigNewGame();
setGameLevel(m_wide,m_high,m_mineTotalNum,false);
}
void MyWidget::slotTimeUpdate()
{
// qDebug() << "GameWidget slotTimeUpdate recived signal";
m_timeNum++;
m_lcdTimer->display(m_timeNum);
}