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Score Calculation QOL #14

@yhicnao3zxcu

Description

@yhicnao3zxcu

This is considered a QOL feature request; the reason why I write this is most TJAs put the 2nd value after the 1st valure of SCOREINIT: and it shows an error.

Explanation:
TJAs that are published back 2010s onwards tend to use SCOREINIT and SCOREDIFF as they adhere to the old scoring system, for Gen 2 arcades and up to Gen 3 (being 2011 version until Green).

Example of videos:
"Red Rose Evangel" has an inital score of 420, and it multiplies by 1 in 10 to 29th combo, 2 in 30 to 49th combo, 3 in 50 to 99th combo, and 4 in 100 combo and so on. The boost for each step is 98, and the example of the said formula is elaborated below:

コンボ 計算式 得点
1-9コンボ 420+98×0 420 = 420点
10-29コンボ 420+98×1 518 = 510点
30-49コンボ 420+98×2 616 = 610点
50-99コンボ 420+98×4 812 = 810点
100コンボ以降 420+98×8 1204 = 1200点

Note: they are rounded off to the nearest tens.
reference: https://wikiwiki.jp/taiko-fumen/%E3%82%B7%E3%82%B9%E3%83%86%E3%83%A0/%E9%85%8D%E7%82%B9#normal

Example:
Formula is SCOREINIT:X,Y and either let Y or the whole SCOREINIT and SCOREDIFF command can be erased.
Most TJAs end up written in SCOREINIT:2030,450. If SCOREINIT and SCOREDIFF are blank, TSE can automatically calculate for Shinuchi (真打), the de jure scoring method of Nijiiro scoring system

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