From 08f504dbfab40ed34f0cba7b73eede155a0bb17c Mon Sep 17 00:00:00 2001 From: Alexander Ziaee Date: Thu, 9 Jul 2026 03:29:32 +0000 Subject: [PATCH] readme: Improve FreeBSD instructions This is not ready yet. How does `rerelase/` work? If I copy the files from there to `/usr/local/share/quake`, then everything seems to work great except messages that appear on the screen are placeholder vars instead of the real text. If I don't do that and instead copy the directories as they appear in steam, and put the rerelease files in the `rerelease/` folder, we have no music and the steam bundled mods do not show up. Fixes: https://github.com/Novum/vkQuake/issues/914 --- readme.md | 9 +++++++-- 1 file changed, 7 insertions(+), 2 deletions(-) diff --git a/readme.md b/readme.md index 9c86333b0..7d570e474 100644 --- a/readme.md +++ b/readme.md @@ -51,7 +51,7 @@ $ pkg_add vkquake ### FreeBSD -[FreeBSD](https://freebsd.org) includes vkQuake in the standard port/package repoistories since version [11.3](https://www.freebsd.org/releases/11.3R/announce). +[FreeBSD](https://freebsd.org) includes vkQuake in the ports collection since version [11.3](https://www.freebsd.org/releases/11.3R/announce). If you're running `FreeBSD 11.3` or greater, you can install the package with: @@ -59,12 +59,17 @@ If you're running `FreeBSD 11.3` or greater, you can install the package with: # pkg install vkquake ``` -Alternatvely, you can build vkQuake with FreeBSD's port collection: +Alternatvely, you can build vkQuake using the ports framework: ```console $ cd /usr/ports/games/vkquake # make install ``` +Place game assets in `/usr/local/share/quake/` where they will be detected automatically: +```console +$ cd ~/Downloads/; cp id1 hipnotic mg1 rogue ctf /usr/local/share/quake/ +``` + ### Quake '2021 re-release' vkQuake has support for playing the 2021 re-release content. Follow installation instructions as above but copy the files into the rerelease folder.