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screen.c
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1420 lines (1354 loc) · 45.4 KB
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#include "screen.h"
#include "engine.h"
#include "font_a.h"
#include "ge0_port_interface.h"
#include <stdint.h>
// This file includes functions to control the canvas in engine
#define MULTIPLY_FP_RESOLUTION_BITS 8
#define abs(x) ((x) > 0 ? (x) : -(x))
/* screen and sprite_screen
* 7 4 3 0
* ┌─────────┬─────────┐
* │ 0 │ 1 │
* └─────────┴─────────┘
*/
uint8_t screen[SCREEN_SIZE]; // Each pixel usse 4 bit, which
// point to a palette index
uint8_t sprite_screen[SCREEN_SIZE];
uint32_t line_is_draw[4]; // Keep whether the line is changed since the last
// redraw Each bit represents one line
// todo: change 'draw' to 'drawn'
// This engine uses rgb565 format palette
uint16_t palette[16];
uint16_t sprtpalette[16];
struct sprite sprite_table[SPRITE_COUNT];
struct TileMap tileMap;
struct Emitter emitter;
struct Particle particles[PARTICLE_COUNT];
int16_t imageSize = 1;
uint8_t clipx0 = 0;
uint8_t clipx1 = 128;
uint8_t clipy0 = 0;
uint8_t clipy1 = 128;
uint8_t isClip = 0;
struct CustomFont {
char *adress;
uint8_t start;
uint8_t end;
int8_t charwidth;
int8_t charheight;
int16_t imgwidth;
int16_t imgheight;
int8_t columns;
};
struct CustomFont customfont;
// Each character occupies a 6x8 pixel area. Characters can only be displayed at
// fixed positions on the screen.
// charArray stores all the characters currently displayed on the screen.
// The variables `char_x` and `char_y` track the current cursor position in
// character-based coordinates.
char charArray[340]; // TODO: this might not be 340 on screen with different
// size
int8_t char_x = 0;
int8_t char_y = 0;
static const uint16_t bpalette[] = {
0x0020, 0xE718, 0xB9A8, 0x7DB6, 0x61EB, 0x6D2D, 0x21EC, 0xD5CA,
0xAC4D, 0x42CB, 0xBB09, 0x3186, 0x73AE, 0x8D4B, 0x3DF9, 0xBDD7};
extern int8_t bgcolor;
extern int8_t color;
const uint8_t fixed_res_bit = 8;
int16_t readInt(uint16_t adr);
uint8_t readMem(uint16_t adr);
void display_init() {
for (int i = 0; i < SPRITE_COUNT; i++) {
sprite_table[i].address = 0;
sprite_table[i].x = -255;
sprite_table[i].y = -255;
sprite_table[i].previousx = -255;
sprite_table[i].previousy = -255;
sprite_table[i].width = 8;
sprite_table[i].height = 8;
sprite_table[i].size = 1 << fixed_res_bit;
sprite_table[i].speedx = 0;
sprite_table[i].speedy = 0;
sprite_table[i].angle = 0;
sprite_table[i].lives = 0;
sprite_table[i].collision = -1;
sprite_table[i].flags =
18; // color = 1 isonebit = 0 scrolled = 1 solid = 0
sprite_table[i].gravity = 0;
sprite_table[i].oncollision = 0;
sprite_table[i].onexitscreen = 0;
}
for (int i = 0; i < 16; i++) {
palette[i] = bpalette[i];
sprtpalette[i] = bpalette[i];
}
emitter.time = 0;
emitter.timer = 0;
emitter.size = 0;
emitter.width = 0;
emitter.height = 0;
clipx0 = 0;
clipx1 = 128;
clipy0 = 0;
clipy1 = 128;
tileMap.adr = 0;
tileMap.collisionMap = 0;
for (int8_t i = 0; i < PARTICLE_COUNT; i++)
particles[i].time = 0;
for (uint16_t i = 0; i < 340; i++)
charArray[i] = 0;
imageSize = 1;
char_x = 0;
char_y = 0;
customfont.adress = 0;
customfont.start = 0;
customfont.end = 255;
customfont.imgwidth = 0;
customfont.imgheight = 0;
customfont.charwidth = 6;
customfont.charheight = 8;
customfont.columns = 0;
timeForRedraw = 48;
}
void clearSpriteScr() {
for (int y = 0; y < 128; y++)
for (int x = 0; x < 64; x += 4) {
if (*((uint32_t *)&sprite_screen[SCREEN_ADDR(x, y)]) > 0)
SET_LINE_IS_DRAW(y);
}
ge0_port_memset(sprite_screen, 0, SCREEN_SIZE);
}
void resolveCollision(uint8_t n, uint8_t i) {
int startx, starty, startix, startiy;
startx = sprite_table[n].x;
starty = sprite_table[n].y;
startix = sprite_table[i].x;
startiy = sprite_table[i].y;
sprite_table[n].x = sprite_table[n].x - sprite_table[n].speedx;
sprite_table[n].y = sprite_table[n].y - sprite_table[n].speedy;
sprite_table[i].x = sprite_table[i].x - sprite_table[i].speedx;
sprite_table[i].y = sprite_table[i].y - sprite_table[i].speedy;
if ((sprite_table[n].speedy >= 0 && sprite_table[i].speedy <= 0) ||
(sprite_table[n].speedy <= 0 && sprite_table[i].speedy >= 0)) {
if (sprite_table[n].y > sprite_table[i].y) {
if (sprite_table[i].gravity) {
sprite_table[i].y =
sprite_table[n].y - (sprite_table[i].height << 2);
}
} else {
if (sprite_table[n].gravity) {
sprite_table[n].y =
sprite_table[i].y - (sprite_table[n].height << 2);
}
}
}
if (sprite_table[n].x < sprite_table[i].x + (sprite_table[i].width << 2) &&
sprite_table[n].x + (sprite_table[n].width << 2) > sprite_table[i].x &&
sprite_table[n].y < sprite_table[i].y + (sprite_table[i].height << 2) &&
sprite_table[n].y + (sprite_table[n].height << 2) > sprite_table[i].y) {
if (sprite_table[n].x > sprite_table[i].x) {
sprite_table[n].x++;
sprite_table[i].x--;
} else {
sprite_table[n].x--;
sprite_table[i].x++;
}
if (sprite_table[n].y > sprite_table[i].y) {
sprite_table[n].y++;
sprite_table[i].y--;
} else {
sprite_table[n].y--;
sprite_table[i].y++;
}
}
if (sprite_table[n].gravity) {
sprite_table[n].speedx = (sprite_table[n].x - startx) / 4;
sprite_table[n].speedy = (sprite_table[n].y - starty) / 4;
} else {
sprite_table[n].speedx = sprite_table[n].x - startx;
sprite_table[n].speedy = sprite_table[n].y - starty;
}
if (sprite_table[i].gravity) {
sprite_table[i].speedx = (sprite_table[i].x - startix) / 4;
sprite_table[i].speedy = (sprite_table[i].y - startiy) / 4;
} else {
sprite_table[i].speedx = sprite_table[i].x - startix;
sprite_table[i].speedy = sprite_table[i].y - startiy;
}
}
void testSpriteCollision() {
int n, i;
int16_t x0, y0, x1, y1;
int32_t iwidth, iheight, nwidth, nheight;
for (n = 0; n < SPRITE_COUNT; n++)
sprite_table[n].collision = -1;
for (n = 0; n < SPRITE_COUNT; n++) {
if (sprite_table[n].lives > 0) {
x0 = sprite_table[n].x >> 2;
y0 = sprite_table[n].y >> 2;
nwidth =
(sprite_table[n].width * sprite_table[n].size) >> fixed_res_bit;
nheight = (sprite_table[n].height * sprite_table[n].size) >>
fixed_res_bit;
for (i = 0; i < n; i++) {
if (sprite_table[i].lives > 0) {
x1 = sprite_table[i].x >> 2;
y1 = sprite_table[i].y >> 2;
iwidth = (sprite_table[i].width * sprite_table[i].size) >>
fixed_res_bit;
iheight = (sprite_table[i].height * sprite_table[i].size) >>
fixed_res_bit;
if (x0 < x1 + iwidth && x0 + nwidth > x1 &&
y0 < y1 + iheight && y0 + nheight > y1) {
sprite_table[n].collision = i;
sprite_table[i].collision = n;
if (sprite_table[n].oncollision != 0)
sprite_table[n].oncollision(n);
if (sprite_table[i].oncollision != 0)
sprite_table[i].oncollision(i);
if (SPRITE_IS_SOLID(n) && SPRITE_IS_SOLID(i)) {
resolveCollision(n, i);
}
}
}
}
if ((SPRITE_IS_SOLID(n)) && tileMap.adr != 0) {
x0 = sprite_table[n].x >> 2;
y0 = sprite_table[n].y >> 2;
if (getTileInXY(x0, y0, tileMap.collisionMap) ||
getTileInXY(x0 + nwidth, y0, tileMap.collisionMap) ||
getTileInXY(x0, y0 + nheight, tileMap.collisionMap) ||
getTileInXY(x0 + nwidth, y0 + nheight,
tileMap.collisionMap)) {
sprite_table[n].y =
sprite_table[n].y - sprite_table[n].speedy;
sprite_table[n].speedy =
sprite_table[n].speedy / 2 - sprite_table[n].gravity;
y0 = sprite_table[n].y >> 2;
if (getTileInXY(x0, y0, tileMap.collisionMap) ||
getTileInXY(x0 + nwidth, y0, tileMap.collisionMap) ||
getTileInXY(x0, y0 + nheight, tileMap.collisionMap) ||
getTileInXY(x0 + nwidth, y0 + nheight,
tileMap.collisionMap)) {
sprite_table[n].x =
sprite_table[n].x - sprite_table[n].speedx;
sprite_table[n].speedx =
(sprite_table[n].x -
(sprite_table[n].x - sprite_table[n].speedx)) /
2;
}
x0 = sprite_table[n].x >> 2;
y0 = sprite_table[n].y >> 2;
if (getTileInXY(x0, y0, tileMap.collisionMap) ||
getTileInXY(x0 + nwidth, y0, tileMap.collisionMap) ||
getTileInXY(x0, y0 + nheight, tileMap.collisionMap) ||
getTileInXY(x0 + nwidth, y0 + nheight,
tileMap.collisionMap)) {
sprite_table[n].x = sprite_table[n].previousx;
sprite_table[n].y = sprite_table[n].previousy;
} else {
sprite_table[n].previousx = sprite_table[n].x;
sprite_table[n].previousy = sprite_table[n].y;
}
} else {
sprite_table[n].previousx = sprite_table[n].x;
sprite_table[n].previousy = sprite_table[n].y;
}
}
}
}
}
void moveSprites() {
for (int i = 0; i < SPRITE_COUNT; i++) {
if (sprite_table[i].lives > 0) {
sprite_table[i].speedy += sprite_table[i].gravity;
sprite_table[i].x += sprite_table[i].speedx;
sprite_table[i].y += sprite_table[i].speedy;
}
}
}
// Changes palette of the pixel
void setPix(uint16_t x, uint16_t y, uint8_t p) {
uint16_t x_index; // Each unit in screen[] represents TWO pixel
uint8_t orig, new; // This function changes ONE pixel at a time.
// orig is used to keep the other half bit
uint16_t b, n;
if (isClip) {
if (x < clipx1 && x >= clipx0 && y < clipy1 && y >= clipy0) {
x_index = x >> 1;
b = screen[SCREEN_ADDR(x_index, y)];
if (x & 1)
n = (b & 0xf0) + p;
else
n = (b & 0x0f) + (p << 4);
if (b != n) {
SET_LINE_IS_DRAW(y);
screen[SCREEN_ADDR(x_index, y)] = n;
}
}
} else {
if (x < SCREEN_WIDTH && y < SCREEN_HEIGHT) {
x_index = x >> 1;
orig = screen[SCREEN_ADDR(x_index, y)];
if (x & 1)
new = (orig & 0xf0) + p; // Keep the high-4 bits
else
new = (orig & 0x0f) + (p << 4); // Keep the low-4 bits
if (orig != new) { // Only redraw if changed
SET_LINE_IS_DRAW(y);
screen[SCREEN_ADDR(x_index, y)] = new;
}
}
}
}
void clearScr(uint8_t p) {
for (uint16_t y = 0; y < SCREEN_HEIGHT; y++) {
for (uint16_t x = 0; x < SCREEN_WIDTH; x++) {
setPix(x, y, p);
}
}
}
// changes the Palette colour denoted by n to the colour denoted by r5g6b5
// Palette 0-15 is for screen, 16-31 is for sprite
void changePalette(uint8_t n, uint16_t c) {
if (n < 16) {
palette[n] = c;
for (uint8_t y = 0; y < 128; y++) {
for (uint8_t x = 0; x < 64; x++) { // todo: Why x here is 64?
if (((screen[SCREEN_ADDR(x, y)] & 0xf0) >> 4) == n ||
(screen[SCREEN_ADDR(x, y)] & 0x0f) == n)
SET_LINE_IS_DRAW(y);
}
}
} else if (n < 32)
sprtpalette[n - 16] = c;
}
void setImageSize(uint16_t size) { imageSize = size & 0x7fff; }
void setClip(int16_t x0, int16_t y0, int16_t width, int16_t height) {
clipx0 = (x0 >= 0 && x0 < 127) ? x0 : 0;
clipy0 = (y0 >= 0 && y0 < 127) ? y0 : 0;
clipx1 = (x0 + width > 0 && x0 + width <= 127) ? x0 + width : 128;
clipy1 = (y0 + height > 0 && y0 + height <= 127) ? y0 + height : 128;
if (clipx0 == 0 && clipy0 == 0 && clipx1 == 128 && clipy1 == 128)
isClip = 0;
else
isClip = 1;
}
void setCharX(int8_t x) { char_x = x; }
void setCharY(int8_t y) { char_y = y; }
static void drawImgS(uint8_t *image, int16_t x, int16_t y, int32_t w,
int32_t h) {
uint32_t p, x2, y2, color, s, endx;
s = imageSize;
endx = ((w * s) >> fixed_res_bit);
for (uint32_t yi = 0; yi < ((h * s) >> fixed_res_bit); yi++) {
y2 = ((yi << fixed_res_bit) + 1) / s;
if ((y + yi) > 128)
return;
for (uint32_t xi = 0; xi < endx; xi++) {
x2 = ((xi << fixed_res_bit) + 1) / s;
if (x2 & 1) {
p = *(image + x2 / 2 + (y2 * w) / 2);
color = (p & 0x0f);
} else {
p = *(image + x2 / 2 + (y2 * w) / 2);
color = (p & 0xf0) >> 4;
}
if (color)
setPix(x + xi, y + yi, color);
}
}
}
void fillRect(int8_t x, int8_t y, uint8_t w, uint8_t h, uint8_t c) {
for (int16_t jx = x; jx < x + w; jx++)
for (int16_t jy = y; jy < y + h; jy++)
setPix(jx, jy, c);
}
void drawImg(uint8_t *image, int16_t x, int16_t y, int16_t w, int16_t h) {
if (!(imageSize <= 1 || imageSize == (1 << fixed_res_bit))) {
drawImgS(image, x, y, w, h);
return;
}
uint8_t p, color;
for (int yi = 0; yi < h; yi++)
for (int xi = 0; xi < w; xi++) {
p = *image;
color = (p & 0xf0) >> 4;
if (color > 0) {
setPix(xi + x, yi + y, color);
}
xi++;
color = p & 0x0f;
if (color > 0) {
setPix(xi + x, yi + y, color);
}
image++;
}
}
void tileDrawLine(uint8_t step, uint8_t direction) {
int16_t x, y, x0, y0, y1, nx, ny;
uint8_t *tile_adr;
if (direction == 2) {
tileMap.x -= step * 2;
x0 = tileMap.x;
y0 = tileMap.y;
x = (127 - x0) / tileMap.tile_width;
nx = x0 + x * tileMap.tile_width;
if (x < tileMap.map_width && x >= -tileMap.map_width) {
for (y = 0; y < tileMap.map_height; y++) {
ny = y0 + y * tileMap.tile_height;
if (ny > -tileMap.map_height && ny < 128) {
tile_adr = tileMap.adr[x + y * tileMap.map_width];
if (tile_adr != 0)
drawImg(tile_adr, nx, ny, tileMap.tile_width,
tileMap.tile_height);
else
fillRect(nx, ny, tileMap.tile_width,
tileMap.tile_height, bgcolor);
}
}
} else if (tileMap.map_width * tileMap.tile_width + x0 >= 0) {
y0 = (y0 > 0) ? y0 : 0;
y1 = (tileMap.y + tileMap.map_height * tileMap.tile_height < 128)
? tileMap.y + tileMap.map_height * tileMap.tile_height - y0
: 127 - y0;
if (y0 < 127 && y1 > 0)
fillRect(127 - step * 2, y0, step * 2, y1, bgcolor);
}
} else if (direction == 1) {
tileMap.y -= step;
x0 = tileMap.x;
y0 = tileMap.y;
y = (127 - y0) / tileMap.tile_height;
ny = y0 + y * tileMap.tile_height;
if (y < tileMap.map_height && y >= -tileMap.map_height)
for (x = 0; x < tileMap.map_width; x++) {
nx = x0 + x * tileMap.tile_width;
if (nx > -tileMap.map_width && nx < 128) {
tile_adr = tileMap.adr[x + y * tileMap.map_width];
if (tile_adr != 0)
drawImg(tile_adr, nx, ny, tileMap.tile_width,
tileMap.tile_height);
else
fillRect(nx, ny, tileMap.tile_width,
tileMap.tile_height, bgcolor);
}
}
} else if (direction == 0) {
tileMap.x += step * 2;
x0 = tileMap.x;
y0 = tileMap.y;
x = (0 - x0) / tileMap.tile_width;
nx = x0 + x * tileMap.tile_width;
if (x0 < 0 && x >= -tileMap.map_width) {
for (y = 0; y < tileMap.map_height; y++) {
ny = y0 + y * tileMap.tile_height;
if (ny > -tileMap.map_height && ny < 128) {
tile_adr = tileMap.adr[x + y * tileMap.map_width];
if (tile_adr != 0)
drawImg(tile_adr, nx, ny, tileMap.tile_width,
tileMap.tile_height);
else
fillRect(nx, ny, tileMap.tile_width,
tileMap.tile_height, bgcolor);
}
}
} else if (x0 < 128) {
y0 = (y0 > 0) ? y0 : 0;
y1 = (tileMap.y + tileMap.map_height * tileMap.tile_height < 128)
? tileMap.y + tileMap.map_height * tileMap.tile_height - y0
: 127 - y0;
if (y0 < 127 && y1 > 0)
fillRect(0, y0, step * 2, y1, bgcolor);
}
} else if (direction == 3) {
tileMap.y += step;
x0 = tileMap.x;
y0 = tileMap.y;
y = (0 - y0) / tileMap.tile_height;
ny = y0 + y * tileMap.tile_height;
if (y0 < 0 && y >= -tileMap.map_height)
for (x = 0; x < tileMap.map_width; x++) {
nx = x0 + x * tileMap.tile_width;
if (nx > -tileMap.map_width && nx < 128) {
tile_adr = tileMap.adr[x + y * tileMap.map_width];
if (tile_adr != 0)
drawImg(tile_adr, nx, ny, tileMap.tile_width,
tileMap.tile_height);
else
fillRect(nx, ny, tileMap.tile_width,
tileMap.tile_height, bgcolor);
}
}
}
}
void scrollScreen(uint8_t step, uint8_t direction) {
uint8_t bufPixel;
if (direction == 2) {
for (uint8_t y = clipy0; y < clipy1; y++) {
bufPixel = screen[SCREEN_ADDR(clipx0 / 2, y)];
for (uint8_t x = clipx0 / 2 + 1; x < clipx1 / 2; x++) {
if (screen[SCREEN_ADDR(x - 1, y)] != screen[SCREEN_ADDR(x, y)])
SET_LINE_IS_DRAW(y);
screen[SCREEN_ADDR(x - 1, y)] = screen[SCREEN_ADDR(x, y)];
}
if (screen[SCREEN_ADDR((clipx1 - 1) / 2, y)] != bufPixel)
SET_LINE_IS_DRAW(y);
screen[SCREEN_ADDR((clipx1 - 1) / 2, y)] = bufPixel;
}
for (uint8_t n = 0; n < 32; n++)
if (SPRITE_IS_SCROLLED(n) && !isClip) {
sprite_table[n].x -= 8;
sprite_table[n].previousx -= 8;
}
} else if (direction == 1) {
for (uint8_t x = clipx0 / 2; x < clipx1 / 2; x++) {
bufPixel = screen[SCREEN_ADDR(x, clipy0)];
for (uint8_t y = clipy0 + 1; y < clipy1; y++) {
if (screen[SCREEN_ADDR(x, y - 1)] != screen[SCREEN_ADDR(x, y)])
SET_LINE_IS_DRAW(y);
screen[SCREEN_ADDR(x, y - 1)] = screen[SCREEN_ADDR(x, y)];
}
if (screen[SCREEN_ADDR(x, clipy1 - 1)] != bufPixel)
SET_LINE_IS_DRAW(clipy1 - 1);
screen[SCREEN_ADDR(x, clipy1 - 1)] = bufPixel;
}
for (uint8_t n = 0; n < 32; n++)
if (SPRITE_IS_SCROLLED(n) && !isClip) {
sprite_table[n].y -= 4;
sprite_table[n].previousy -= 4;
}
} else if (direction == 0) {
for (uint8_t y = clipy0; y < clipy1; y++) {
bufPixel = screen[SCREEN_ADDR((clipx1 - 1) / 2, y)];
for (uint8_t x = (clipx1 - 1) / 2; x > clipx0 / 2; x--) {
if (screen[SCREEN_ADDR(x, y)] != screen[SCREEN_ADDR(x - 1, y)])
SET_LINE_IS_DRAW(y);
screen[SCREEN_ADDR(x, y)] = screen[SCREEN_ADDR(x - 1, y)];
}
if (screen[SCREEN_ADDR(clipx0 / 2, y)] != bufPixel)
SET_LINE_IS_DRAW(y);
screen[SCREEN_ADDR(clipx0 / 2, y)] = bufPixel;
}
for (uint8_t n = 0; n < 32; n++)
if (SPRITE_IS_SCROLLED(n) && !isClip) {
sprite_table[n].x += 8;
sprite_table[n].previousx += 8;
}
} else {
for (uint8_t x = clipx0 / 2; x < clipx1 / 2; x++) {
bufPixel = screen[SCREEN_ADDR(x, (clipx1 - 1) / 2)];
for (uint8_t y = clipy1 - 1; y > clipy0; y--) {
if (screen[SCREEN_ADDR(x, y)] != screen[SCREEN_ADDR(x, y - 1)])
SET_LINE_IS_DRAW(y);
screen[SCREEN_ADDR(x, y)] = screen[SCREEN_ADDR(x, y - 1)];
}
if (screen[SCREEN_ADDR(x, clipy0)] != bufPixel)
SET_LINE_IS_DRAW(0);
screen[SCREEN_ADDR(x, clipy0)] = bufPixel;
}
for (uint8_t n = 0; n < 32; n++)
if (SPRITE_IS_SCROLLED(n) && !isClip) {
sprite_table[n].y += 4;
sprite_table[n].previousy += 4;
}
}
if (tileMap.adr != 0 && !isClip)
tileDrawLine(step, direction);
}
static void drawImageBitS(uint8_t *img, int16_t x, int16_t y, int16_t w,
int16_t h) {
uint32_t p, x2, y2, s;
s = imageSize;
for (uint32_t yi = 0; yi < ((h * s) >> fixed_res_bit); yi++) {
y2 = ((yi << fixed_res_bit) + 1) / s;
if ((y + yi) > 128)
return;
for (uint32_t xi = 0; xi < ((w * s) >> fixed_res_bit); xi++) {
x2 = ((xi << fixed_res_bit) + 1) / s;
p = *(img + (x2 + y2 * w) / 8);
if (p & (1 << (7 - ((x2 + y2 * w) & 7))))
setPix(x + xi, y + yi, color);
else
setPix(x + xi, y + yi, bgcolor);
}
}
}
void drawImageBit(uint8_t *image, int16_t x1, int16_t y1, int16_t w,
int16_t h) {
if (!(imageSize <= 1 || imageSize == (1 << fixed_res_bit))) {
drawImageBitS(image, x1, y1, w, h);
return;
}
int16_t i = 0;
uint8_t ibit = 0;
for (int16_t y = 0; y < h; y++)
for (int16_t x = 0; x < w; x++) {
if (i % 8 == 0) {
ibit = *(image);
image++;
}
if (ibit & 0x80)
setPix(x1 + x, y1 + y, color);
else
setPix(x1 + x, y1 + y, bgcolor);
ibit = ibit << 1;
i++;
}
}
static void drawImgRLES(uint8_t *image, int16_t x1, int16_t y1, int16_t w,
int16_t h) {
int16_t i = 0;
uint8_t jx, jy;
uint8_t repeat = *(image);
image++;
int8_t color1 = (*(image) & 0xf0) >> 4;
int8_t color2 = *(image) & 0xf;
uint8_t s = imageSize >> fixed_res_bit;
while (i < w * h) {
if (repeat > 0x81) {
if (color1 > 0) {
for (jx = 0; jx < s; jx++)
for (jy = 0; jy < s; jy++)
setPix(x1 + (i % w) * s + jx, y1 + i / w * s + jy,
color1);
}
if (color2 > 0) {
for (jx = 0; jx < s; jx++)
for (jy = 0; jy < s; jy++)
setPix(x1 + (i % w) * s + s + jx, y1 + i / w * s + jy,
color2);
}
i += 2;
image++;
repeat--;
color1 = (*(image) & 0xf0) >> 4;
color2 = *(image) & 0xf;
} else if (repeat == 0x81) {
repeat = *(image);
image++;
color1 = (*(image) & 0xf0) >> 4;
color2 = *(image) & 0xf;
} else if (repeat > 0) {
if (color1 > 0) {
for (jx = 0; jx < s; jx++)
for (jy = 0; jy < s; jy++)
setPix(x1 + (i % w) * s + jx, y1 + i / w * s + jy,
color1);
}
if (color2 > 0) {
for (jx = 0; jx < s; jx++)
for (jy = 0; jy < s; jy++)
setPix(x1 + (i % w) * s + s + jx, y1 + i / w * s + jy,
color2);
}
i += 2;
repeat--;
} else if (repeat == 0) {
image++;
repeat = *(image);
image++;
color1 = (*(image) & 0xf0) >> 4;
color2 = *(image) & 0xf;
}
}
}
void drawImgRLE(uint8_t *image, int16_t x1, int16_t y1, int16_t w, int16_t h) {
if (!(imageSize <= 1 || imageSize == (1 << fixed_res_bit))) {
drawImgRLES(image, x1, y1, w, h);
return;
}
int16_t i = 0;
uint8_t repeat = *(image);
image++;
int8_t color1 = (*(image) & 0xf0) >> 4;
int8_t color2 = *(image) & 0xf;
while (i < w * h) {
if (repeat > 0x81) {
if (color1 > 0) {
setPix(x1 + i % w, y1 + i / w, color1);
}
if (color2 > 0) {
setPix(x1 + i % w + 1, y1 + i / w, color2);
}
i += 2;
image++;
repeat--;
color1 = (*(image) & 0xf0) >> 4;
color2 = *(image) & 0xf;
} else if (repeat == 0x81) {
repeat = *(image);
image++;
color1 = (*(image) & 0xf0) >> 4;
color2 = *(image) & 0xf;
} else if (repeat > 0) {
if (color1 > 0) {
setPix(x1 + i % w, y1 + i / w, color1);
}
if (color2 > 0) {
setPix(x1 + i % w + 1, y1 + i / w, color2);
}
i += 2;
repeat--;
} else if (repeat == 0) {
image++;
repeat = *(image);
image++;
color1 = (*(image) & 0xf0) >> 4;
color2 = *(image) & 0xf;
}
}
}
int16_t getSpriteValue(uint16_t n, SpriteAttribute t) {
if (n >= SPRITE_COUNT)
return 0;
switch (t) {
case S_X:
return sprite_table[n].x >> 2;
case S_Y:
return sprite_table[n].y >> 2;
case S_SPEEDX:
return sprite_table[n].speedx;
case S_SPEEDY:
return sprite_table[n].speedy;
case S_WIDTH:
return sprite_table[n].width;
case S_HEIGHT:
return sprite_table[n].height;
case S_ANGLE:
return sprite_table[n].angle;
case S_LIVES:
return sprite_table[n].lives;
case S_COLLISION:
return sprite_table[n].collision;
case S_SOLID:
return SPRITE_IS_SOLID(n);
case S_GRAVITY:
return sprite_table[n].gravity;
default: // TODO: too lazy to add the remainings now
return 0;
}
return 0;
}
void setSpriteCallback(uint16_t n, SpriteAttribute t, CallBack cb) {
if (n >= SPRITE_COUNT)
return;
switch (t) {
case S_ON_COLLISION:
sprite_table[n].oncollision = cb;
return;
case S_ON_EXIT_SCREEN:
sprite_table[n].onexitscreen = cb;
return;
default:
return;
}
}
void setSpriteValue(uint16_t n, SpriteAttribute t, int16_t v) {
if (n >= SPRITE_COUNT)
return;
switch (t) {
case S_X:
sprite_table[n].x = v << 2;
return;
case S_Y:
sprite_table[n].y = v << 2;
return;
case S_SPEEDX:
sprite_table[n].speedx = (int8_t)v;
return;
case S_SPEEDY:
sprite_table[n].speedy = (int8_t)v;
return;
case S_WIDTH:
sprite_table[n].width = v;
return;
case S_HEIGHT:
sprite_table[n].height = v;
return;
case S_ANGLE:
v = v % 360;
if (v < 0)
v += 360;
sprite_table[n].angle = v;
return;
case S_LIVES:
sprite_table[n].lives = v;
return;
case S_COLLISION:
return;
case S_SOLID:
if (v != 0)
sprite_table[n].flags |= 0x01;
else
sprite_table[n].flags &= ~0x01;
return;
case S_GRAVITY:
sprite_table[n].gravity = v;
return;
case S_IS_SCROLLED:
if (v != 0)
sprite_table[n].flags |= 0x02;
else
sprite_table[n].flags &= ~0x02;
return;
case S_IS_ONEBIT:
if (v != 0)
sprite_table[n].flags |= 0x04;
else
sprite_table[n].flags &= ~0x04;
return;
case S_FLIP_HORIZONTAL: // TODO: where does this 15 16 17 comes from
if (v != 0)
sprite_table[n].flags |= 0x08;
else
sprite_table[n].flags &= ~0x08;
return;
case S_Z_INDEX:
sprite_table[n].zindex = (uint8_t)v;
return;
case S_COLOR:
sprite_table[n].flags &= 0x0f;
sprite_table[n].flags |= (uint8_t)v << 4;
return;
default:
return;
}
}
int16_t atan2_fp(int16_t y_fp, int16_t x_fp) {
int32_t coeff_1 = 45;
int32_t coeff_1b = -56; // 56.24;
int32_t coeff_1c = 11; // 11.25
int16_t coeff_2 = 135;
int16_t angle = 0;
int32_t r;
int32_t r3;
int16_t y_abs_fp = y_fp;
if (y_abs_fp < 0)
y_abs_fp = -y_abs_fp;
if (y_fp == 0) {
if (x_fp >= 0) {
angle = 0;
} else {
angle = 180;
}
} else if (x_fp >= 0) {
r = (((int32_t)(x_fp - y_abs_fp)) << MULTIPLY_FP_RESOLUTION_BITS) /
((int32_t)(x_fp + y_abs_fp));
r3 = r * r;
r3 = r3 >> MULTIPLY_FP_RESOLUTION_BITS;
r3 *= r;
r3 = r3 >> MULTIPLY_FP_RESOLUTION_BITS;
r3 *= coeff_1c;
angle = (int16_t)(coeff_1 +
((coeff_1b * r + r3) >> MULTIPLY_FP_RESOLUTION_BITS));
} else {
r = (((int32_t)(x_fp + y_abs_fp)) << MULTIPLY_FP_RESOLUTION_BITS) /
((int32_t)(y_abs_fp - x_fp));
r3 = r * r;
r3 = r3 >> MULTIPLY_FP_RESOLUTION_BITS;
r3 *= r;
r3 = r3 >> MULTIPLY_FP_RESOLUTION_BITS;
r3 *= coeff_1c;
angle =
coeff_2 +
((int16_t)(((coeff_1b * r + r3) >> MULTIPLY_FP_RESOLUTION_BITS)));
}
if (y_fp < 0)
return (-angle); // negate if in quad III or IV
else
return (angle);
}
int16_t fixed_sin(int16_t x) {
// Bhaskara I's sine approximation sin(x°) = 4·x·(180−x)/(40500−x·(180−x))
char pos = 1; // positive - keeps an eye on the sign.
if (x < 0) {
x = -x;
pos = !pos;
}
if (x >= 360)
x %= 360;
if (x > 180) {
x -= 180;
pos = !pos;
}
int16_t nv = x * (180 - x);
int32_t s = (nv * 4 * (1 << fixed_res_bit)) / (40500 - nv);
if (pos)
return (int16_t)s;
return (int16_t)-s;
}
int16_t fixed_cos(int16_t g) { return fixed_sin(g + 90); }
int16_t angleBetweenSprites(uint16_t n1, uint16_t n2) {
if (n1 >= SPRITE_COUNT || n2 >= SPRITE_COUNT)
return 0;
int16_t A = atan2_fp(sprite_table[n1].y - sprite_table[n2].y,
sprite_table[n1].x - sprite_table[n2].x);
A = (A < 0) ? A + 360 : A;
return A;
}
void setSpr(uint16_t n, char *adr) {
if (n >= SPRITE_COUNT)
return;
sprite_table[n].address = adr;
}
void setSprPosition(uint16_t n, uint16_t x, uint16_t y) {
if (n >= SPRITE_COUNT)
return;
sprite_table[n].x = x << 2;
sprite_table[n].y = y << 2;
sprite_table[n].previousx = x << 2;
sprite_table[n].previousy = y << 2;
}
void spriteSetDirectionAndSpeed(uint16_t n, uint16_t speed, int16_t dir) {
if (n >= SPRITE_COUNT)
return;
dir = dir % 360;
if (dir < 0)
dir += 360;
sprite_table[n].speedx = ((speed * fixed_cos(dir)) >> fixed_res_bit);
sprite_table[n].speedy = ((speed * fixed_sin(dir)) >> fixed_res_bit);
}
int16_t getSpriteInXY(int16_t x, int16_t y) {
for (int n = 0; n < SPRITE_COUNT; n++) {
if (sprite_table[n].lives > 0)
if ((sprite_table[n].x >> 2) < x &&
(sprite_table[n].x >> 2) + sprite_table[n].width > x &&
(sprite_table[n].y >> 2) < y &&
(sprite_table[n].y >> 2) + sprite_table[n].height > y)
return n;
}
return -1;
}
uint8_t getPix(uint8_t x, uint8_t y) {
uint16_t xi, b;
if (x < SCREEN_WIDTH && y < SCREEN_HEIGHT) {
xi = x / 2;
if (x % 2)
b = (screen[SCREEN_ADDR(xi, y)] & 0x0f);
else
b = (screen[SCREEN_ADDR(xi, y)] & 0xf0) >> 4;
return b;
}
return 0;
}
void drawFVLine(int x, int y1, int y2) {
for (int i = y1; i <= y2; i++)
setPix(x, i, color);
}
void drawFHLine(int16_t x1, int16_t x2, uint16_t y) {
uint8_t *nPtr, c;
uint16_t i;
if (isClip) {
if (y < clipy0 || y >= clipy1)
return;
if (x1 < clipx0)
x1 = clipx0;
if (x2 >= clipx1)
x2 = clipx1;
} else {
if (y > 127)
return;
if (x1 < 0)
x1 = 0;
if (x2 >= 127)
x2 = 127;
}
if (x1 & 1) {
screen[SCREEN_ADDR(x1 / 2, y)] =
(screen[SCREEN_ADDR(x1 / 2, y)] & 0xf0) + color;
x1++;
}
if (!(x2 & 1)) {
screen[SCREEN_ADDR(x2 / 2, y)] =
(screen[SCREEN_ADDR(x2 / 2, y)] & 0x0f) + (color << 4);
x2--;
}