-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathHealthSpawner.cs
More file actions
47 lines (41 loc) · 1.21 KB
/
HealthSpawner.cs
File metadata and controls
47 lines (41 loc) · 1.21 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
[System.Serializable]
public class Waves
{
public string waveName;
public int NumOfHealths;
public GameObject[] HealthBars;
public float spawnIntervals;
}
public class HealthSpawner : MonoBehaviour
{
public Waves[] waves;
public Transform[] spawnPoints;
private Waves currentWave;
private int currentWaveNumber;
private float nextSpawnTime;
private bool canSpawn = true;
private void Update()
{
currentWave = waves[currentWaveNumber];
HaelthSpawn();
}
void HaelthSpawn()
{
if(canSpawn && nextSpawnTime < Time.time)
{
GameObject randomHealthBar = currentWave.HealthBars[Random.Range(0, currentWave.HealthBars.Length)];
Transform randomPoint = spawnPoints[Random.Range(0, spawnPoints.Length)];
Instantiate(randomHealthBar, randomPoint.position, Quaternion.identity);
currentWave.NumOfHealths--;
nextSpawnTime = Time.time + currentWave.spawnIntervals;
if(currentWave.NumOfHealths == 0)
{
canSpawn = false;
}
}
}
}