|
5 | 5 | <li IfModActive="OskarPotocki.VanillaFactionsExpanded.SettlersModule">Settlers</li> |
6 | 6 | <li IfModActive="VanillaExpanded.VWEC">Coilguns</li> |
7 | 7 | <li IfModActive="vanillaexpanded.achievements">Achievements</li> |
8 | | - <li IfModActive="VanillaExpanded.VWE">Heavy</li> |
| 8 | + <li IfModActive="VanillaExpanded.VWEHW">Heavy</li> |
9 | 9 | <li IfModActive="VanillaExpanded.VWEL">Laser</li> |
10 | 10 | <li IfModActive="VanillaExpanded.VWEQ">Quickdraw</li> |
11 | 11 | <li IfModActive="VanillaExpanded.VWEFT">Frontier</li> |
|
20 | 20 | <li IfModActive="OskarPotocki.VanillaFactionsExpanded.SettlersModule">Settlers</li> |
21 | 21 | <li IfModActive="VanillaExpanded.VWEC">Coilguns</li> |
22 | 22 | <li IfModActive="vanillaexpanded.achievements">Achievements</li> |
23 | | - <li IfModActive="VanillaExpanded.VWE">Heavy</li> |
| 23 | + <li IfModActive="VanillaExpanded.VWEHW">Heavy</li> |
24 | 24 | <li IfModActive="VanillaExpanded.VWEL">Laser</li> |
25 | 25 | <li IfModActive="VanillaExpanded.VWEQ">Quickdraw</li> |
26 | 26 | <li IfModActive="VanillaExpanded.VWEFT">Frontier</li> |
|
37 | 37 | <li IfModActive="OskarPotocki.VanillaFactionsExpanded.SettlersModule">Settlers</li> |
38 | 38 | <li IfModActive="VanillaExpanded.VWEC">Coilguns</li> |
39 | 39 | <li IfModActive="vanillaexpanded.achievements">Achievements</li> |
40 | | - <li IfModActive="VanillaExpanded.VWE">Heavy</li> |
| 40 | + <li IfModActive="VanillaExpanded.VWEHW">Heavy</li> |
41 | 41 | <li IfModActive="VanillaExpanded.VWEL">Laser_New</li> |
42 | 42 | <li IfModActive="VanillaExpanded.VWEQ">Quickdraw</li> |
43 | 43 | <li IfModActive="VanillaExpanded.VWEFT">Frontier</li> |
|
55 | 55 | <li IfModActive="OskarPotocki.VanillaFactionsExpanded.SettlersModule">Settlers</li> |
56 | 56 | <li IfModActive="VanillaExpanded.VWEC">Coilguns</li> |
57 | 57 | <li IfModActive="vanillaexpanded.achievements">Achievements</li> |
58 | | - <li IfModActive="VanillaExpanded.VWE">Heavy</li> |
| 58 | + <li IfModActive="VanillaExpanded.VWEHW">Heavy</li> |
59 | 59 | <li IfModActive="VanillaExpanded.VWEL">Laser_New</li> |
60 | 60 | <li IfModActive="VanillaExpanded.VWEQ">Quickdraw</li> |
61 | 61 | <li IfModActive="VanillaExpanded.VWEFT">Frontier</li> |
|
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