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Description
I propose to expand the capabilities of Psionics, give them more psi abilities, but with their own characteristics so that they do not become too strong. Abilities diversify the tactics of people and especially aliens, will allow them to more flexibly attack and retreat, thereby saving strength and increasing their ranks and experience.
When detailing the world of Apoc, you can use interesting techniques where the population of the city and the world faced our future problems
- problems of health and diseases of the population in our world, which are getting worse in an increasing
- the power of corporations is already now (2020) is almost absolute and their greed is growing and there is no limit to it
- where there is no longer a place for many things from the past ...
For example, Ethereal could fly using psi power and used it to reduce damage received, like armor - that is, this is already the presence of at least 2 types of psi abilities telekinesis and telepathy ... and you can borrow something from Lovecraft and Warhammer
1. General mechanics:
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Add to balance the threat of psionics going insanity when using their abilities.
- To do this, use the statistics Sanity, which was cut from the game at a certain stage.
- Corporations have polluted everything around: heavy metals, chemical compounds, poisonous fumes, all this leads to innumerable diseases, some genes and neurotoxic and mutational properties. All of them can disrupt the psyche by penetrating the blood-brain barrier of the brain.
- Usually the high intelligence of psionics, the risk to which they expose themselves on missions, and even more so the contemplation of other people's minds and violence against them. All this leads to a wild game of hormones, especially cortisol and glucocorticoids, as a result - a decrease in Bravery and Sanity.
- Insanity is a complex disorder in the body, hormonal system and especially in the brain, it can be severe paronoia, schizophrenia, bipolar personality disorder; epilepsy; Pyromania, Psychosis
- The aliens apparently found a solution to this problem using the psi abilities in the clusters of creatures.
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Psi abilities can be more varied and divided into sections.
- A set of weak ability options will be available for the first three sections for Zeta and Epsilon plus the last three.
- A psionicist can have a gift in one random section of psi abilities and use these psi abilities without penalty
- The list of Ability Sections starts from the least difficult and down to the most powerful and or expensive
- Gifts in the most powerful sections are very rare among Humans and especially Hybrids
- The stronger the ability and its section, the more energy it absorbs
- Psionicists can use abilities from other sections but with penalties and often not effectively.
- It is almost impossible to study all the abilities of one section.
- Each ability has an effective range and the further away the faster the energy consumption
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Psionics can have strength levels.
- You cannot master a difficult ability at low levels of strength, or the Psionic simply does not have enough energy.
- strength levels reflect the state of psychological and physical health of the Psionic.
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The number of successful attempts to use psi abilities on a mission depends on the level of strength and complexity of the abilities. Greater use is possible, but with the risk of injury or falling into the abyss of madness.
- The use of especially powerful psi abilities does not pass without leaving a trace - the psyche of Psionics is not stable and is constantly under the threat of deviations and going into madness.
- The use of powerful abilities can lead to death, injury, coma or loss of consciousness by the Psionicist, shock (inability to use psi abilities until the end of the mission), overload (long recovery time of psi energy), panic, burning of the neo-cortex, insanity and can escape with battlefields and desert.
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Humans will also have psi abilities but with a wide range of strength and ability levels.
- The awakening of psi forces in people occurs later than in hybrids and at different times, therefore there are many unregistered and not skilled Psionics among people. Sometimes a person can go crazy during the awakening of psi forces.
- There are quite a few Epsilons among people who have minor manifestations of psionic strength in the form of a bonus to some characteristic.
- The cult of Sirius have their own Psionic priests who, like evil queens in a hive, subdue the minds of cultists. They are rumored to have very specific psionic abilities.
- Among people there are powerful passive Psionics in which anolmano exceeded some statistics and have unique traits
2. Additional LORE:
- Megapol, department "P" deals with psionics. The main task of the department is to protect humanity from psi active entities, to keep track of them and their activities. There are strong Psionic people among the agents of the department. The department reports directly to the Senate, and therefore can safely ignore the orders of any government and use almost any resources.
- Psionics must be registered with Megapol and have a license in the case of professional use of psi abilities. But there are also unregistered Psionics who face an impressive punishment up to the death penalty for crime, and special groups of other Psionics are hunting for those found.
2. Corporations seek out and hunt powerful unregistered Psionics to recruit or kill in order to prevent a hostile organization from recruiting. Registered Psionics working for the enemy are also important targets.
3. Amnesty was announced for unregistered Psionics in case of joining XCOM and requirements were announced
4. Many corporations are hiring and hiring other androids and modifying them into a powerful assassin with a lightning-fast reaction and a powerful cogitator unit ... Extend Androids
five.
3. Ability sections: (the first ones are easier than the ones after)
(Abilities need to be balanced, add negative effects, maybe remove some)
1. Basic Abilities - Not perfect abilities that beginner Psionics possess.
For Zeta 1-3 , Epsilon 1-6 , Delta 1-9, Gamma 1-12
1. Telepathy - Telepaths can read the thoughts of other creatures, transmit orders and warnings at a distance to animals (dogs, cats, rats), force others to shoot themselves in the head, seize control over other people's bodies. Find a creature or object by its psi activity (then you will reveal yourself to other Psionics). Invisibility - to erase your presence from the consciousness of others.
- Control Unit
⊕ The psionic takes control of the creature and makes it act as it wishes
Enemies with strong wills can overcome and even inflict damage on the Psionic or see into the mind of the Psionic and
find out the location of the base, etc.
⊖ ... - Panic Unit
⊕ Causes the target to lose morale. As soon as the target's morale gets too low, they will start to panic.
⊖ ... - Stun Unit
⊕ Deals stun damage to an enemy target. If the stun threshold exceeds the unit's health, it will be incapacitated.
⊖ ... - Probe Unit
⊕ The Psionic can see into the target's mind and learn the target's statistics. Enemies with a strong will can overcome and find out the position of the Psionic, or look into the mind of the Psionic and find out the location of the base, etc.
⊖ ... - Bonds
⊕ The psionic establishes a mental connection with the animal and from now on the beast serves him
⊖ ... - Distract
⊕ distracts the target's attention, making them think they have been pushed or pinched Useful for sneaky intrusions
⊖ ... - Drive Crazy
⊕ Psionic fills the enemy's mind with pictures of absolute madness Can drive enemies crazy
⊖ ... - Seeker
The psionic forces the target to speak only the truth However, nothing prevents the target from simply being silent
⊖ ... - ShapeShift
The psionic makes others see the right creature instead of themselves
⊖ An experienced opponent can discern the true guise. Works as long as psi energy is consumed - Memory Swap
⊕ Psionic erases targets old memories and creates new ones Very convenient method of recruiting double agents
⊖ ... - Mental Walls
⊕ The psionic builds a citadel in his mind and anyone who wants to penetrate there will be forced to overcome the multi-level protection. The only way to make it harder for aliens to access.
⊖ ... - Mental Clone
⊕ The psionic frees his mind and body and goes flying. In this form, the Psionic is extremely vulnerable to Psionic attacks.
⊖ ... - Invisibility
⊕ Psionic erases his presence from the consciousness of others. Ideal way to penetrate a protected object. However, does not affect motion and heat sensors
⊖ ...
2. Elementokinesis - Pyrokinesis, Cryokinesis, Electrokinesis - Ignite the freeze and shoot lightning bolts at multiple targets, or cover the enemy with a field of lightning, create fireballs and teleport creatures across the battlefield.
- Fire Tame
⊕ Psionic makes the flames go out
⊖ Works as long as psi energy is consumed - Fire Charge
⊕ Psionic throws fireballs at enemies or pours them with streams of flame. Has a chance to set the target on fire
⊖ You can miss or hit the nearest enemy or ally. - Fire Wall
⊕ Psionic creates a 5-tile fire wall on the path of enemies
⊖ Works as long as psi energy is consumed - Ignite Unit
⊕ Psionic envelops opponents in fire and sets them on fire
⊖ Works as long as psi energy is consumed - Fire Aura
⊕ The psionic becomes fire himself and sets fire to enemies simply by being near them
⊖ Works as long as psi energy is consumed. Costly and stressful - Freezing
⊕ If used on the enemy, it will be slowed down, if on the ground, it will be frozen for 5 minutes on 9 tiles.
⊖ ... - Lightning
⊕ A bolt of lightning strikes the enemy from the hands of the Psionic.
⊖ Has a chance to jump to the nearest enemy or ally. Has a chance to stun the target or the Psionic himself if he is close to insanity or low morale. - Teleport
⊕ With a flash of light blinding enemies for 3 seconds, teleport allies or yourself across the battlefield.
⊖ If something goes wrong, you can become dead
3. Telekinesis - can lift objects into the air and move them, fly, create an invisible kinetic shield, including inward (to defuse an exploded bomb). Can jam enemy weapons, pick a lock, enter a code on a keyboard, or disarm an explosive device.
- Move
⊕ Basic telekinesis skill, with which you can lift objects in the air and move them
⊖ Works as long as psi energy is consumed - Takeoff
Psionic lifts off the ground and levitates
You can only fly up and down and no higher than 5 meters. Works as long as psi energy is consumed - Drag Unit
⊕ Psionic pulls enemies towards him to kill them in close combat
⊖ Works as long as psi energy is consumed - Push Unit
⊕ Psionic launches a ball of telekinetic energy at the enemy, which throws him away
⊖ ... - TSpear
⊕ Throw an invisible spear that pierces the enemy
⊖ Easy to miss - TShield
⊕ The Psionic erects a shimmering barrier around himself to repel any attacks
⊖ Works as long as psi energy is consumed - Levitate
⊕ The psionic directs his powers towards himself and flies
⊖ Works as long as psi energy is consumed
4. Biokinesis is the possession of one's own body or other bodies, possessing great strength and endurance. They can choke, disrupt the work of organs and the brain. Can heal themselves and others.
- Weakening
⊕ Psionic reduces the fighting qualities of the enemy
⊖ If the enemy was initially weak, then he will simply be killed - Inspire Unit
⊕ Psionic activates the production of hormones dopamine and serotonin, inspiring comrades. Great strength for small squad leaders - Devourer
⊕ The Psionic siphons the opponent's health, restoring his Bravery
⊖ If you try to drink life from an alien, it greatly disturbs the psyche. - Skill
The psionic reaches the depths of his mind in search of a second wind
Can save lives. Used once per mission. Uses health as a source of energy - Patch Unit
The psionic heals the wounds of himself and others
May lead to tissue rejection and death. Works as long as psi energy is consumed, faster in battle. - Healer
⊕ Psionic splices bones, heals wounds, heals burns to his allies and himself
⊖ Very energy consuming - Boost senses
⊕ The Psionic improves his sight, hearing, taste, smell and touch to incredible levels by improving his reaction
⊖ ... - Psispeed
⊕ Psionic fills his body with Psi energy and gains incredible speed for a while
⊖ ... - Remove toxin
⊕ Psionic removes any poisons, viruses and pathogenic bacteria from his body
⊖ Will not help if he is already psionically subordinate - Iron Skin
⊕ The Psionic turns his flesh to metal, ignoring damage and crushing enemies with his bare hands
Very useful in close combat.
⊖ Works as long as psi energy is consumed
5. Divination - diviners are able to dodge bullets, see their future in battle for a few seconds, find a creature or object by its aura, speed up or slow down the sense of time, immerse a small area around them in stasis.
- Psiometry
⊕ A psionicist can read the aura of an object or place, clarifying events that happened to it in the past.Can add investigations to scientists and investigators
⊖ ... - Psisearch
⊕ A psionic can find the object or person he needs, having his psychic imprint or an object belonging to him.Thanks to this skill, it is almost impossible to hide from Psionics
⊖ - Psigaze
⊕ The Psionic looks over the field of the upcoming battle with his inner gaze and learns the details of the location of the enemy Very useful for combat Psionics and advisors
⊖ ... - Psidodge
⊕ The Psionic sees the flight paths of enemy bullets and sword strikes and can dodge them.This skill gives the Psionic almost complete invulnerability, limited only by the speed of his reaction and the skills of the seer
⊖ ... - Psisight
⊕ A psionicist sees 360 degrees around him and can predict events that will happen to him in the next few seconds with amazing accuracy Thanks to this ability, it is almost impossible to get to the seer unnoticed, and in battle it gives an incredible advantage over opponents
⊖ ... - Time Warp
⊕ The most powerful skill of seers, capable of slowing down the passage of time for them, giving time for an accurate strike, and speeding it up for enemies who do not even have time to understand that they are being killed It is not known for sure whether the Psionic changes the time itself or only its perception
⊖ ...
4. Psionic Power Levels:
- Alpha A - Theoretically existing level that large creatures or large clusters of creatures should own ...
- Alpha - Transcendental level, no one has yet managed to reach it and not go crazy. A level that goes beyond the understanding of ordinary people. Without exception, all Alpha Psionics are insane and extremely dangerous.
- Beta - Incredibly powerful. Many of the Beth are insane, but others can be considered mentally stable and, moreover, are in the service. Not detected in time, they fall into madness in early childhood, even the preparation carried out by professionals cannot guarantee
- Gamma - They have tremendous power. Restraining such a force requires not only training, but also serious surgical interventions, as well as serious psychotechnics. After fundamental and exhausting training, they become ... vastly more powerful and independent warriors. Such warriors evoke fear, but it is replaced by deep respect among the group's fighters.
- Delta - Not many Epsilons will be able to achieve this high level of psychic power. Psionics with such serious potential are rare and can play a crucial role on the battlefield. As Psionics, Untrained and Awakened are a threat to others and to themselves. This level of power can be mastered if the Psionic is healthy from psychologically, the insane Delta are destroyed.
- Epsilon - If the Psionics want to continue along this path they can begin training and learning to find out the limits of their power and test themselves. Obtaining the status and license of Psionics. They tend to team up and work in small squads to compensate for mediocre abilities
- Zeta - Average level of mastery of power. People with such power can already control and understand their own abilities and are already considered psionics under the control of the authorities. All Zetas must be registered and complete the required training and mastery course. Embedded chip
- Iota Teta Eta - Minor displays of psionic power. For example, they can have a strong gift of persuasion, an overdeveloped intuition, heal wounds quickly, sometimes quickly recuperate, react quickly and slow down time. Most people with these abilities may not even be aware of their existence. For some, they can manifest themselves in critical situations and cannot be completely controlled by the owner. In most cases, they are perceived simply as luck or luck.
- Kappa are people with minimal manifestations of psionic strength, and are extremely vulnerable to the influence of Psionics.
- Omega - people who do not have psi abilities but have an abnormally high immunity to psi effects, also called Psikontra. Very rare, more detailed studies of this phenomenon are required.
Will, Charisma?

