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Hey team, I have the latest version of openmoonray working (moonray, moonray_gui, and hd_moonray) on my gentoo system. Houdini is loading the hydra delegate, and rendering. However, there's a problem loading the MoonrayShaderDiscovery and Parser plugins, as shown in the output below ( The issue that manifests is that the material nodes are blank in the stage details panel, and when the material is assigned to the geometry, it doesn't render. If the default material is applied, everything renders without errors.
Thanks! |
Replies: 4 comments
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Contents of the plugins folder |
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my bash environment: |
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I think I've got this figured out. RE: the materials not loading correctly in Houdini, I remember I used this advice before, and it worked this time as well. I replaced Now the materials are showing up in Houdini as I expect, and Moonray is rendering the mtlx standard material. However, when I plug in the Moonray BaseMaterial into the graph, my sphere stops rendering. What should my troubleshooting next steps be?
RE the below: This has been addressed a few times here: #66 (comment) |


Resolved! My shader_json folder (which I generated with
sudoto get around permissions issues) did not generate the appropriate files.