From 7fc1a4e969e70198e129414c78a326469844fd6e Mon Sep 17 00:00:00 2001 From: ekmackie1 <144956300+ekmackie1@users.noreply.github.com> Date: Fri, 26 Apr 2024 03:48:46 -0400 Subject: [PATCH] added "Using C to Simulate LC2K" added a link to a tutorial for creating an LC2K learning tool using C, added to the end of the C/C++ section --- README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/README.md b/README.md index 9f3119b7e..df5575f8e 100644 --- a/README.md +++ b/README.md @@ -46,6 +46,7 @@ To get started, simply fork this repo. Please refer to [CONTRIBUTING.md](CONTRIB - [Building a CHIP-8 Emulator](https://austinmorlan.com/posts/chip8_emulator/) - [Beginning Game Programming with C++ and SDL](http://lazyfoo.net/tutorials/SDL/) - [Implementing a Key-Value Store](http://codecapsule.com/2012/11/07/ikvs-implementing-a-key-value-store-table-of-contents/) +- [Using C to Simulate LC2K](https://github.com/ekmackie1/Use-C-To-Simulate-Your-Own-LC2K/tree/main) - Tiny 3D graphics projects - [Tiny Renderer or how OpenGL works: software rendering in 500 lines of code](https://github.com/ssloy/tinyrenderer/wiki) - [Understandable RayTracing in 256 lines of bare C++](https://github.com/ssloy/tinyraytracer/wiki)