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ROMUpdate.h
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21 lines (17 loc) · 699 Bytes
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#ifndef __ROMUPDATE_H__
#define __ROMUPDATE_H__
#include "Item.h"
#include "Lair.h"
#include "Sprite.h"
#include <fstream>
#include <vector>
namespace ROMUpdate {
bool NPCOriginallyGivesEXP(int NPCIndex);
void ROMUpdateTextAndItems(const std::vector<Lair>& RandomizedLairList,
const std::vector<Item>& RandomizedItemList,
std::fstream &ROMFile,
const std::string& Seed);
void ROMUpdateLairs(const std::vector<Lair>& RandomizedLairList, std::fstream &ROMFile);
void ROMUpdateMapSprites(const std::vector<Sprite>& RandomizedSpriteList, std::fstream &ROMFile);
}
#endif // __ROMUPDATE_H__