Hello all.
Recently I was trying to code a little functionality to show the item in the "!id" command(for example in "!id weapon bow" it shows all the names and ids for bows/crossbows) and I couldn't understand why the code kept crashing. Until I found out that there are items the handbook is referencing("1452047 - Barracuda Bow - (no description)" amongst others) that don't exist in the game .wz files(one test that can be done is run the command "!item [missing item id, like 1452047]" and you'll see the message "Item id '[missing item id]' does not exist.").
Will these missing items be eventually added into the game or removed from the handbook? Why are they even on the handbook in the first place?
Wouldn't it be a better idea to extract the actually existing ids from the .wz files instead of ids that should exist in 99.9% cases but in reality do not?

Hello all.
Recently I was trying to code a little functionality to show the item in the "!id" command(for example in "!id weapon bow" it shows all the names and ids for bows/crossbows) and I couldn't understand why the code kept crashing. Until I found out that there are items the handbook is referencing("1452047 - Barracuda Bow - (no description)" amongst others) that don't exist in the game .wz files(one test that can be done is run the command "!item [missing item id, like 1452047]" and you'll see the message "Item id '[missing item id]' does not exist.").
Will these missing items be eventually added into the game or removed from the handbook? Why are they even on the handbook in the first place?
Wouldn't it be a better idea to extract the actually existing ids from the .wz files instead of ids that should exist in 99.9% cases but in reality do not?