#Chartboost Unity SDK 5.1.1 Chartboost Unity SDK Demo project
###v1.1.2
- Update .gitignore due to last git ignore not support
XCodefolder in assets folder, due to this Chartboost's Post-process files are not included for iOS Platform and not able to build Project (after that change in.gitingoremore 12-13 files are added in git repo)
###v1.1.1
- Minor Changes
- Remove file
CBClean.cs
###v1.1
Preprocessor TESTMODE_CHARTBOOST used to display OnGUI buttons
- For final build remove 'TESTMODE_CHARTBOOST' from Unity Build setting
- Remove
ChartboostSettings.assetsfile from "Chartboost/Resources" folder - Remove
CBSettings.csfile from Chartboost warper. - Remove
CBSettingsEditor.csandCBManifestEditor.csfrom editor. - Modifyes
CBExternal.csremove lines which get data fromChartboostSettings.assetsusingCBSetings.cs - Modify
CBPostProcess.csnow it will not mearge and create new manifest for android and call iOS post process from new folder structure. - Folder structure chages
_DemoContins Chartboost SDK Example Scene and scriptEditor/ChartboostCantinas Chartboost Preprossors and editor settingsPlugins/AndoridCantinas ChartboostSDK folder with jar and libsPlugins/ChartboostCantinas wraper code for iOS and AndoridPlugins/iOSCantinas chartboost iOS Native codes
- Removes Chartboost pefeb
- Modify
Chartboost.csadd new static construcuter which will now add chartboost Manager gameobject in scene if it's not present to recevie events from native codes
###v1.0
- Chatboost Unity SDK v5.1.1
- Basic Tested code with iOS Platform
- Support
shouldDisplayInterstitial(),shouldDisplayMoreApps()andshouldDisplayRewardedVideo()delegate methods - AutoCache On this project