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#Chartboost Unity SDK 5.1.1 Chartboost Unity SDK Demo project

##Change Log

###v1.1.2

  • Update .gitignore due to last git ignore not support XCode folder in assets folder, due to this Chartboost's Post-process files are not included for iOS Platform and not able to build Project (after that change in .gitingore more 12-13 files are added in git repo)

###v1.1.1

  • Minor Changes
  • Remove file CBClean.cs

###v1.1 Preprocessor TESTMODE_CHARTBOOST used to display OnGUI buttons - For final build remove 'TESTMODE_CHARTBOOST' from Unity Build setting

  • Remove ChartboostSettings.assets file from "Chartboost/Resources" folder
  • Remove CBSettings.cs file from Chartboost warper.
  • Remove CBSettingsEditor.cs and CBManifestEditor.cs from editor.
  • Modifyes CBExternal.cs remove lines which get data from ChartboostSettings.assets using CBSetings.cs
  • Modify CBPostProcess.cs now it will not mearge and create new manifest for android and call iOS post process from new folder structure.
  • Folder structure chages
    • _Demo Contins Chartboost SDK Example Scene and script
    • Editor/Chartboost Cantinas Chartboost Preprossors and editor settings
    • Plugins/Andorid Cantinas ChartboostSDK folder with jar and libs
    • Plugins/ChartboostCantinas wraper code for iOS and Andorid
    • Plugins/iOS Cantinas chartboost iOS Native codes
  • Removes Chartboost pefeb
  • Modify Chartboost.cs add new static construcuter which will now add chartboost Manager gameobject in scene if it's not present to recevie events from native codes

###v1.0

  • Chatboost Unity SDK v5.1.1
  • Basic Tested code with iOS Platform
  • Support shouldDisplayInterstitial(), shouldDisplayMoreApps() and shouldDisplayRewardedVideo() delegate methods
  • AutoCache On this project