forked from ApexNite/Sandbox
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathMain.cs
More file actions
33 lines (31 loc) · 1.23 KB
/
Main.cs
File metadata and controls
33 lines (31 loc) · 1.23 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
using NeoModLoader.api;
using Sandbox.Features;
using Sandbox.UI;
namespace Sandbox {
public class Main : BasicMod<Main> {
protected override void OnModLoad() {
Config.preload_windows = true;
MagnetPlus.Init();
BuildingConstructor.Init();
ForceUnitCity.Init();
ForceUnitCulture.Init();
ForceUnitLanguage.Init();
ForceUnitReligion.Init();
ForceUnitPlot.Init();
PToPSettleCity.Init();
DirectSettleCity.Init();
MergeCities.Init();
ForceCityKingdom.Init();
ForceUnitProfession.Init();
ForceUnitJob.Init();
ForceCityCapital.Init();
DisableClanTraitsWindow.CreateWindow("disable_clan_traits", "disable_clan_traits");
DisableCultureTraitsWindow.CreateWindow("disable_culture_traits", "disable_culture_traits");
DisableLanguageTraitsWindow.CreateWindow("disable_language_traits", "disable_language_traits");
DisableReligionTraitsWindow.CreateWindow("disable_religion_traits", "disable_religion_traits");
ForcedGeneEdit.Init();
InventoryEdit.Init();
SandboxTab.Init();
}
}
}