
Problem with the black hole shader and calling the skybox to be textured. Right now I believe its a problem with the line skyData = UNITY_SAMPLE_TEXCUBE(unity_SpecCube0, -outvector); and that unity_SpecCube0 is a low resolution version of the true skybox.
Changes to settings in Window>rendering>lighting settings does cause visible changes, but no true solution has been found yet.
Problem with the black hole shader and calling the skybox to be textured. Right now I believe its a problem with the line
skyData = UNITY_SAMPLE_TEXCUBE(unity_SpecCube0, -outvector);and thatunity_SpecCube0is a low resolution version of the true skybox.Changes to settings in
Window>rendering>lighting settingsdoes cause visible changes, but no true solution has been found yet.