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Copy pathmain.cpp
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63 lines (56 loc) · 1.83 KB
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#include <SFML/Graphics.hpp>
#include <iostream>
#include "game.h"
#include "common.h"
int main()
{
sf::RenderWindow window(sf::VideoMode(XCELLS*CELL, WINDOW_HEIGHT), "Space Invaders");
Game game;
game.Init(window);
int dir = NONE;
while (window.isOpen())
{
sf::Event event;
while (window.pollEvent(event)) {
if (event.type == sf::Event::Closed) {
window.close();
}
if (event.type == sf::Event::KeyReleased) {
if (event.key.code == sf::Keyboard::Escape) {
window.close();
}
}
if (event.type == sf::Event::KeyPressed) {
if (event.key.code == sf::Keyboard::Space && game.gameWon == true) {
dir = NONE;
game.lvl++;
game.Reset(window);
}
else if (event.key.code == sf::Keyboard::Space && game.IsGameOver()) {
if (event.key.code == sf::Keyboard::Space) {
dir = NONE;
game.lvl = 0;
game.Reset(window);
}
}
if (event.key.code == sf::Keyboard::Space) {
game.NewBullet();
}
}
if (event.type == sf::Event::KeyPressed) {
if (event.key.code == sf::Keyboard::D || event.key.code == sf::Keyboard::Right) {
dir = RIGHT;
}
if (event.key.code == sf::Keyboard::A || event.key.code == sf::Keyboard::Left) {
dir = LEFT;
}
}
}
game.Update(dir, window);
window.clear();
game.Render(window);
window.display();
dir = NONE;
}
return 0;
}