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Copy pathInteractObject.cpp
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73 lines (62 loc) · 1.15 KB
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#include <iostream>
#include <string>
#include <map>
#include "User.h"
#include "InteractObject.h"
using namespace std;
InteractObject::InteractObject(bool p, bool i, string d, string l, string n)
{
canPickup = p;
inInventory = i;
description = d;
location = l;
name = n;
}
string InteractObject::getDescription()
{
return description;
}
void InteractObject::setDescription(string s)
{
description = s;
}
void InteractObject::changeInventoryState(string s,User& b)
{
if(inInventory)
{
inInventory = false;
b.removeInventory(s);
b.addRInventory(name);
}
else
{
if(b.inventorySpace())
{
inInventory = true;
b.addInventory(s);
b.removeRInventory(name);
}
else
cout<<"I'm already holding too much"<<endl;
}
};
bool InteractObject::getInventoryState()
{
return inInventory;
};
bool InteractObject::sameLoc(User& b)
{
return (b.getLocation() == getLocation());
};
string InteractObject::getLocation()
{
return location;
};
void InteractObject::changeLocation(string s)
{
location = s;
};
string InteractObject::getName()
{
return name;
};